It works perfectly! it´s a great Job! Congrats!! However, I have some doubts. I would like to do a missions campaign like yours. I understand that you have to use the "Level Script". But I don't know how it is used. If you can help me a little, I will be very grateful!
Participate in the Naval Attack Challenge, and your plane will participate in a low-level naval attack mission. Get ready to circumvent defenses and fire your anti-ship missiles beyond the visual range.
@Mtech The main thing is to play with the weight distribution of the plane. The blue lift line should be just behind the red weight line. On the other hand, you can modulate the angle of incidence of the stabilizing fins or of the rear stabilizers.
@thefalkenreich The number of parts rule is designed to involve aircraft with a certain level of complexity and detail. Improve your plane so that it has better capabilities, qualities or a more realistic, refined design ...
@thefalkenreich Depending on the type of aircraft, the route is of one type or another. In the case of heavy or medium-sized bombers, they will take off from an air base.
@FallenMarc Yes it is allowed, provided it is within logical parameters. For example, the Health parameter can be used to increase shielding. Adapted or modified weapons are also allowed, provided it is within normal or usual parameters.
It is valued that the airplane has a realistic behavior, with a realistic carrying capacity, with a more or less realistic armament. The airplane can be of the nature that is wanted, replica or fictitious, a jet attack fighter or a sea attack aircraft, or a naval helicopter, the important thing is that you design it in an approximately realistic way. Being realistic at all is impossible, since we don't have reliable instruments to measure G force, turning capacity, angle of attack, etc. Obviously if the plane flies like an arcade, it is going to notice a lot, if it has more weapons than those that fit in the wing, it is also not very realistic. For this mission, two cruise or anti-ship missiles are enough. You can supplement it with a pair of AIM-9 for self defense. Perhaps a pair of anti-radiation missiles, or a bomb, or Maverick-type missiles.
In relation to Mig-29 Jester, I understand that you mean Ace Combat. Unfortunately I haven't played it and I don't know how it behaves. But I have tried the DCS Su-27 and I like it better in that style. However, I recognize that you can add some magic to make it a bit more maneuverable, but it is preferable not to overdo it.
I recognize that at first my planes sinned from being very maneuverable, extraordinarily. But that was not realistic. Some colleagues in the game told me many times. At first I did not appreciate it but now I understand that it is interesting in a game like this to have limits for physics in airplanes. Maybe someday the developers will implement it in some way, with a G force meter, or indications in an integrated Hud.
Anyway, I will create a video to better explain the map that will fly, so you can better adapt to the type of mission ;-)
20pt
29pt
10pt
15pt
15pt
50pt
20pt
Total
159pt
Disqualified
Disqualified
Disqualified
Disqualified
Disqualified
Disqualified
Great work! Thank you very much!!! I still trying implement tour scripts, but are increíble work, thanks for share
@typeZERO 😅😅😅😅
@Arhitekt no sorry 😓
@247freddyfasbear yes
@AstleyIndustries WoW!! Thank you very much for this help! I will read it calmly and try it. I am very grateful to you!
It works perfectly! it´s a great Job! Congrats!! However, I have some doubts. I would like to do a missions campaign like yours. I understand that you have to use the "Level Script". But I don't know how it is used. If you can help me a little, I will be very grateful!
Participate in the Naval Attack Challenge, and your plane will participate in a low-level naval attack mission. Get ready to circumvent defenses and fire your anti-ship missiles beyond the visual range.
https://www.simpleplanes.com/a/aO9o5j/Naval-Attack-Challenge
The behavior of the plane must be realistic or can it overcome the rules of physics?
@FlyingHueman it´s allowed re-edit aircrafts, but must be new features and some new design elements, not equal to original plane.
@Hedero yes of course!
Very nice!!!
@Mtech Yes @RamboJutter is a master of cammo ;-)
@Mtech You are right! I forgot to tell you. You have to open the file with the notebook or with Notepad ++ or any similar editor.
@Mtech go to the end of the file and find the follow lines...
<Material color="AA2A00" r="0.15" m="0.5" s="0.7" />
You can change color hexadecimal code with a color picker code https://www.google.com/search?q=color+picker
Also, you can edit "m" and "s" value ranged between 0 and 1, and you get more shine or matte colors
@Mtech sorry!! C:\Users[yourUser*]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
@Mtech C:\Users[yourUser*]\AppData\Roaming
@Mumpsy Thanks!! Really!
@ChiChiWerx This problem has been fixed in a new version No fly by Wire version
@Mtech In December i hope publish it ;-)
@Mtech need edit XML file available in Jundroo directory in %appdata% then you can use the Color Picker https://www.google.com/search?q=color+picker
@Mtech thanks!! The map isnt published yet... Im developing already
@ChiChiWerx thanks for feedback, i fix this problem in a new version 😉 i dont knew you are a real Pilot! Great!!
@WarHawk95 Yes M of Modernisé jejeje
@Mtech BTW thank you very much for subscribing to my channel! You are welcome!
@Mtech The map for the ASCOD tanks I think it no longer works for the current version of the game... this is the following... https://www.simpleplanes.com/Mods/View/800625/Tank-Test-Map-2
@Mtech The main thing is to play with the weight distribution of the plane. The blue lift line should be just behind the red weight line. On the other hand, you can modulate the angle of incidence of the stabilizing fins or of the rear stabilizers.
@Mtech Don´t worry with patience and daily building you get it
@Sadboye12 Thank you very much!! Enjoy it!
Sorry but infinite fuel not allowed
@thefalkenreich I can help you build your plane if you want.
@Botfinder I say the same, I think it is important to have a plane that maintains a straight and precise flight.
@TMach5 I think so, since the accuracy of the plane will be an important factor in this mission. Keep in mind that you are going to fly at sea level.
@thefalkenreich The number of parts rule is designed to involve aircraft with a certain level of complexity and detail. Improve your plane so that it has better capabilities, qualities or a more realistic, refined design ...
Thanks for follow!!!
@HeavyC22 Great
This is great!
@Omel Yes, do not worry, upload the planes you want and in the description you tell me what 3 planes you want me to consider in the challenge.
@thefalkenreich Depending on the type of aircraft, the route is of one type or another. In the case of heavy or medium-sized bombers, they will take off from an air base.
@asteroidbook345 Don't worry, we have plenty of time. I am preparing a well known naval fighter plane
@BuiltBionixInd10 accomplished
@HeavyC22 Keep in mind that for this mission, using cluster bombs means that the objective will have to be very close.
@FallenMarc Yes it is allowed, provided it is within logical parameters. For example, the Health parameter can be used to increase shielding. Adapted or modified weapons are also allowed, provided it is within normal or usual parameters.
Hi @typeZERO and Welcome!!
It is valued that the airplane has a realistic behavior, with a realistic carrying capacity, with a more or less realistic armament. The airplane can be of the nature that is wanted, replica or fictitious, a jet attack fighter or a sea attack aircraft, or a naval helicopter, the important thing is that you design it in an approximately realistic way. Being realistic at all is impossible, since we don't have reliable instruments to measure G force, turning capacity, angle of attack, etc. Obviously if the plane flies like an arcade, it is going to notice a lot, if it has more weapons than those that fit in the wing, it is also not very realistic. For this mission, two cruise or anti-ship missiles are enough. You can supplement it with a pair of AIM-9 for self defense. Perhaps a pair of anti-radiation missiles, or a bomb, or Maverick-type missiles.
In relation to Mig-29 Jester, I understand that you mean Ace Combat. Unfortunately I haven't played it and I don't know how it behaves. But I have tried the DCS Su-27 and I like it better in that style. However, I recognize that you can add some magic to make it a bit more maneuverable, but it is preferable not to overdo it.
I recognize that at first my planes sinned from being very maneuverable, extraordinarily. But that was not realistic. Some colleagues in the game told me many times. At first I did not appreciate it but now I understand that it is interesting in a game like this to have limits for physics in airplanes. Maybe someday the developers will implement it in some way, with a G force meter, or indications in an integrated Hud.
Anyway, I will create a video to better explain the map that will fly, so you can better adapt to the type of mission ;-)