@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
@Brandon182003 Look for ft missile aim 9. @Ku already made it. You could use the codes for future projects. i don't think that they have anything against that.
With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
@ScarletWings i'm working on it. iv'e been trying to get it done by introducing a flight computer for each cannon, facing in the same direction as the cannon and using these variables. but it massively overshoots, undershoots, or not on point in general, depending on the gunship's speed and orientation...
@Kikikokikomarumaru15000 For learning about good helicopter PID controls, i'd recommend the Mil mi-2 AI helicopter that @Ku released. It was a gamechanger for how i do PID on hover crafts. Of course, it has to be finetuned to the specific build, with weight and all, but in general it works really well. Another good approch that's a bit less realistic is the one that @Bogey did on his USS Bunker Hill. I'd recommend for you to check those out.
Hey There @Ku,
could you build The Tomahawk Block IV naval cruise missile? that would be awesome. or a dedicated steo-by-step guide on how you build your missiles.
So guys, i've decided to continue working on this project once sp2 is out, since a whole bunch of new possibilities will be open then and they mentioned underwater parts. Who else is hyped for it?
@TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.
@TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.
@VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.
The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
Read in the in the craft instructions for usage.
Pls upvote if u like it.
@UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch: (PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1
@Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?
+1What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)
+1@Monarchii Nice, can't have enough targets...
+1Nice build man! Could you also make the military KC-10 Variant? That would be really awesome.
+1@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
+1Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
+1Which carrier did you make the screenshots on?
+1@RX9115S Very appreciated, thanks!
+1@Brandon182003 Look for ft missile aim 9. @Ku already made it. You could use the codes for future projects. i don't think that they have anything against that.
+1With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
+1@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
+1Can't wait to to get the new one
+1@kismit Then for fighters my other recommendation would be the A-10C.
@ZFold7 Totally hyped for the Arleigh burke class destroyer. this build is pretty nice too, good work.
@kismit how about equipping an E-2C with radar systems? your systems have so amazingly much attention to detail.
@ScarletWings i'm working on it. iv'e been trying to get it done by introducing a flight computer for each cannon, facing in the same direction as the cannon and using these variables. but it massively overshoots, undershoots, or not on point in general, depending on the gunship's speed and orientation...
@Kikikokikomarumaru15000 For learning about good helicopter PID controls, i'd recommend the Mil mi-2 AI helicopter that @Ku released. It was a gamechanger for how i do PID on hover crafts. Of course, it has to be finetuned to the specific build, with weight and all, but in general it works really well. Another good approch that's a bit less realistic is the one that @Bogey did on his USS Bunker Hill. I'd recommend for you to check those out.
@Bogey do you by any chance have the link to the program?
Hey there @Bogey, how do i incorporate gravity in your CIWS codes to use them on a cannon, example 650m/s v0?
@Ku nice :-)
Hey There @Ku,
could you build The Tomahawk Block IV naval cruise missile? that would be awesome. or a dedicated steo-by-step guide on how you build your missiles.
So guys, i've decided to continue working on this project once sp2 is out, since a whole bunch of new possibilities will be open then and they mentioned underwater parts. Who else is hyped for it?
@Hyperr I made a carrier Ai. It's a modern one however. still working on stuff but should be good to start.
I think the oil factory was actually from Variterra Archipelago map, if i'm not mistaken.
Really nice. That's a follow!
@ZooxTark oh haha, totally forgot about that
@TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.
@TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.
@VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.
@VargasSoldierT But what if i want a string type input variable?
This is seriusely fine work. Especially being able to perfom PSM and Cobra is GOAT
The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
Read in the in the craft instructions for usage.
Pls upvote if u like it.
Fully functional AI Carrier !!!
@ZooxTark How did you make it, so that the control bases for the elevators move straight instead of circular?
@Blueshift when should i run the file?
@Gestour @Kenneth how'd you make the ground target marker? I'd like to incorporate this function into a new mod i'm working on.
@JP11 Mine had always one part black and the rest transparant...
@PlanariaLab Witch unity version do i need for creating mods/maps ?
@TheFlightGuySP how do u model this? I want to get into that stuff to. Any advice?
@PlanariaLab OK, but what if I, let's say, build something in sp and export it? Wouldn't that solve that issue, since it's created by myself?
@liuzehao Yeah, that's normal. you can press the button regardless. the missiles should fire.
@UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@TemporaryReplacement nice, looking forward to it.
@TunderTunder nice, can't wait. do u think there will be different/better/more enemy ai? would be neat...
@TunderTunder When r u gonna upload Combat module ?
@Ku I assume with an autopilot for planes it is the same then?
@Ku is such a guidance system possible without aoa and aos/some way around it? Need that for something i wanna try.
I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch:
(PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1
please take military attack/utility helicopters into your list of future builds as welll. especially AH-64 would be cool. love this build.
@OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.