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Autoland Lightning II [Open Beta Test]

14.9k OkaNieba  11 months ago
Auto Credit Based on WHNineTripleOne's [RD Cockpits] F-35C Lightning II

Origin : @Cerdd , @WolfHunter9111 , @UltraLight , @ReinMcDeer

(FILLER POST)

Changes :
• ReinMcDeerized
• Autoland (By @UltraLight)
• Others Still Classified (Revealed Soon In The Full Version)

Description :
Open Beta Of My Upcomming F-35C Lightning II For Testing Its Control Surfaces And Carrier Autoland System. Open For Public.

AG Controls :
AG-1 : Lights (Soon)
AG-2 : Tailhook (Still In Development)
AG-3 : Fuel Probe (Soon)
AG-4 : Carrier Autoland (USS Beast)
AG-5 : N/A
AG-6 : Fuel Dump (Soon)
AG-7 : Weapon Drop (Soon)
AG-8 : Weapon Arm

Payload :
• 1x Autoland System (FbW)
(Weapons : https://www.simpleplanes.com/a/72PoGI/Ace-Combat-ish-Weapons-And-Equipment-Pack)

Note :
• This Is Not Fully My Creation
• This Is A WIP / Teaser Aircraft
• I Put The Carrier Autoland Because... I Dont Know How To Land On USS Beast :(
• If There Is A Mistake / Bug, Please Report Via Comment
• Fully Version Soon (T For Tag Via Comment)

Thankyou For Downloading
Fly Like An Eagle, Fight Like A Falcon !
Dance With The Angel !

~ Fadel

Contact : Look At Profile

General Characteristics

  • Predecessor [RD Cockpits] F-35C Lightning II
  • Created On Android
  • Wingspan 44.8ft (13.6m)
  • Length 50.2ft (15.3m)
  • Height 14.6ft (4.5m)
  • Empty Weight N/A
  • Loaded Weight 32,887lbs (14,917kg)

Performance

  • Power/Weight Ratio 1.281
  • Wing Loading 49.4lbs/ft2 (241.1kg/m2)
  • Wing Area 666.0ft2 (61.9m2)
  • Drag Points 6294

Parts

  • Number of Parts 258
  • Control Surfaces 6
  • Performance Cost 1,142
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  • Profile image
    14.9k OkaNieba

    Also @UltraLight May I Borrow Your Autoland For A While ? Because Tbh Im Not Really Good At CV Landings But / And I Need To Test It On Aircraft Carrier (Touch And Go) (Usually I Ask My Cousin For Testing My Aircrafts, But He Still In Exam Week Now)

    I Promise* Im Gonna Remove It In The Release Version

    Pinned 11 months ago
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    14.9k OkaNieba

    Also, This Is One Of My "Fastest" Conversion / Modification I've Did ! (Only Takes Arround 15 Min From Downloading The F-35, RDizing It, Copy Paste The Autoland Variables, And Testing)

    Pinned 11 months ago
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    If tested on sandbox it lands very well, but when brought into the carrier landing level it dosen't work. Might be because the FT is coordinate based as opposed to targeting based, though

    +1 9 months ago
  • Profile image
    2,030 Angelcod73

    I HAVE RISEN FROM THE DEAD, I HAVE NOW RETURNED!!! Expect something very soon ;)

    +1 10 months ago
  • Profile image
    104 funkydome

    T

    +1 11 months ago
  • Profile image

    @OkaNieba ok thanks for the heads up

    +1 11 months ago
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    14.9k OkaNieba

    @Thaflightgod1 No Thanks (You Can't), This Is Not Completed Yet*
    I Will Tag You In The Release Version (Next Month*)

    11 months ago
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    I can weaponize the finished version if you want

    +1 11 months ago
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    38.2k UltraLight

    @C47skytrain yep, I tried that. It was being super finicky, so I reasearched it on the sp website, and the location of each ship resets every time you choose a new location. There’s no funky tree variables for that, unfortunately

    +2 11 months ago
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    1,470 C47skytrain

    @UltraLight Well, what if you change the location in the code every second by using some time parameters or something?

    +1 11 months ago
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    14.9k OkaNieba

    @UltraLight Aa I See, Thankyou

    +1 11 months ago
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    38.2k UltraLight

    @OkaNieba yep you can, it’ll be pretty hard to move over and there’s a lot of params to tune, so it could be tricky. Also fyi Carrier landings are impossible to code — the position of any ship does not move consistently

    +2 11 months ago
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    14.9k OkaNieba

    Honorable Mentions : @MAPA , Tsuchiisan And WolfHunter (We Always Remember You All), @CR929thenewSPplayer , @Angelcod73

    11 months ago
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    14.9k OkaNieba

    Credits : @Credd , @WolfHunter9111 , @UltraLight

    11 months ago