Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
I know the comment is late but I hope it will still help you solve this problem:
Step 1: Take a flight computer and put it on the same object as the parachute.
(Variable output for Altitude is "altP" for example)
Step 2: make a global variable
Example name "AltitudeAgl_P"
And on the variable itself take this code:
sum(Altitude+altP-(AltitudeAgl-(Altitude+altP)))
That's a code I recently came up with while encountering a similar problem.
It should work at all altitudes and You can use this technique for every other flight computer. Just make sure you don't forget to put in the variables.
If you need more information I'm glad to help.
If you publish a build with that code, please put me in credits. That's all.
Hey, really nice build man! could you explain the variables in detail? I'm curious about how to do such weapons myself. Some advise on the Funky trees code would be much appreciated.
@Bogey which technique did you use for building the deck in a way, that the landing gear doesn't sink in? That's a problem I often face with my carriers.
It's only getting better. But could you break down the functions of the ft in detail, since I kinda want to understand it better, so I can try it myself. Would be really cool.
@IvanPolosky How about a F16? Should be detailed but also as few parts as possible with realism. That would actually be th perfect balance and would be really awesome.
Why can't I download the map anymore
+3Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
+2where is the mod?
+2how'd you do that armor thing?
+1@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
+1pls consider making big warships like ijn yamato too. awesome build, just like always!!
+1@LunarEclipseSP ok, thx
+1@MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.
+1@MAPA nice! And next a F18-F version pls. Would be much appreciated.
+1@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
+1@Monarchii Nice, can't have enough targets...
+1Nice build man! Could you also make the military KC-10 Variant? That would be really awesome.
+1@Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.
+1Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...
+1Which carrier did you make the screenshots on?
+1@RX9115S Very appreciated, thanks!
+1Look for ft missile aim 9. Someone already made it. You could use the codes for future projects.
+1With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.
+1@LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?
+1Can't wait to to get the new one
+1Hey, thats pretty amazing. i like ur a-10 too. could you upload the Nimitz carrier in the background too?
+1@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
@Gibble Could you make the USS Essex CV-9 Too?
@FlyingPatriot what was your discord again?
@FlyingPatriot I dropped the file. it doesn't show in sp though?
@Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?
Could you build the Essex CV-9 too Please? that would be so awesome!
What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)
Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@Monarchii hm, OK. What's next on the list then?
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
@KSB24 Could you pls explain how to get ai to not target each other? That would be really helpful.
@Monarchii could you make also a Target Carrier with A-ll? That would be really awesome.
@Kendog84 hey there, could you explain the codes used for patrolling the area and how I can increase that radius? Advice would be much appreciated.
@Ku OK, thanks anyway
I know the comment is late but I hope it will still help you solve this problem:
Step 1: Take a flight computer and put it on the same object as the parachute.
(Variable output for Altitude is "altP" for example)
Step 2: make a global variable
Example name "AltitudeAgl_P"
And on the variable itself take this code:
sum(Altitude+altP-(AltitudeAgl-(Altitude+altP)))
That's a code I recently came up with while encountering a similar problem.
It should work at all altitudes and You can use this technique for every other flight computer. Just make sure you don't forget to put in the variables.
If you need more information I'm glad to help.
If you publish a build with that code, please put me in credits. That's all.
how do you ft stealth and emp? i'd like to implement those on my builds as well.help would be much appreciated.
how do you ft stealth and emp? i'd like to implement those on my builds as well.help would be much appreciated.
@KSB24 Thanks, that was very helpful.
@KSB24 would you be so kind to explain the ft odes in detail, so I can adjust and use it on my own planes as well?
Hey, really nice build man! could you explain the variables in detail? I'm curious about how to do such weapons myself. Some advise on the Funky trees code would be much appreciated.
@Bogey ah, OK.
@FengRedWhite ok, thx.
@Bogey which technique did you use for building the deck in a way, that the landing gear doesn't sink in? That's a problem I often face with my carriers.
@MisterSpitfire ok, thanks
It's only getting better. But could you break down the functions of the ft in detail, since I kinda want to understand it better, so I can try it myself. Would be really cool.
I'd like to learn more about the ft code, so I can use it on my own planes as well.
Would you be so kind, to explain it in detail?
@IvanPolosky How about a F16? Should be detailed but also as few parts as possible with realism. That would actually be th perfect balance and would be really awesome.
Well, seems my prayers were answered. Thanks man, really neat!
Is going to be good addition to my favorites. Now an ai-specified version please. Would be really cool man.