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Fletcher on Fletcher violence (AI torpedo launch demo)

22.7k TemporaryReplacement  one year ago
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    I forgor to post so I go back to sleep now :)

    • Credit to ShiroNeko for helping hugely with this
    • Credit to InvisibleMan for the better leading code
    • Original build by Blyatnov here
      .
      This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
    Pinned one year ago
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    10.8k Jaspy190

    @TemporaryReplacement Yayy, now all we need is a Blyatnov Kongo and Chokai and we can remake the battle off Samar

    +2 one year ago
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    @Jaspy190 yep!

    +1 one year ago
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    10.8k Jaspy190

    Will it be able to be swarmable?

    +1 one year ago
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    @ReinMcDeer my “inspiration” was War on the Sea’s sometimes less than intelligent AI, but that fits perfectly as well lol

    +2 one year ago
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    98.6k ReinMcDeer

    The thumbnail: average Battlestations Pacific experience

    +4 one year ago
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    @llDeadboyll you’d have to ask the original creator Blyatnov that lol. But the torpedo explosion scalar is also really low, which helps the ships not disintegrate immediately. (And the parts have a stupid amount of hp)

    +1 one year ago
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    138 llFLMTll

    how'd you do that armor thing?

    +1 one year ago
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    2,139 SLSD11ph

    T

    +1 one year ago
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    @TemporaryReplacement that just a cutting-edge mechanic you make there <3

    +1 one year ago
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    @TemporaryReplacement That's actually quite interesting, thanks for the tip

    +1 one year ago
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    @LunarEclipseSP @TheUltimatePlaneLover It’s more due to the fact that the torpedo explosion scale is lowered, but the health on Blyatnov’s warships are always extremely high too. The ‘sinking’ effect is there because his ships use small fuselages in the hull for buoyancy, rather than the entire hull having buoyancy itself. When one of those fuselages is destroyed, the ship loses a small amount of its total buoyancy, and goes under slowly, rather than immediately. (I think?)

    +2 one year ago
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    Dang that's some serious durability, how do people even make things this durable??

    +1 one year ago
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    Well that sinking animation is just really impressive, rather than just exploding into pieces. I wonder how could you make that

    +1 one year ago
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    T

    +1 one year ago