It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor of the lever/switch/knob, maybe with a category called "output"
.
Switch off- output1=0
Switch on- output1=1
.
Not sure if you planned this, but it would give us many more options for controlling our planes and adding doors, light groups, etc.
.
P.S. it would also be great to have knobs that can give a variable output when you use the scroll wheel on them (like 0.74 or 0.23, kinda like VTOL)
"We're also working on a big update for the original SimplePlanes"
YESSSSSSSSS
I CANNOT WAIT to make better cockpits without spending dozens of hours!
(Btw, it would be really awesome to also have clickable buttons/movable levers in the regular sp, like FSX. There just aren't enough activation groups for autopilots, doors, engine start, lights, etc. I was thinking of a funky trees system where you can push a button that changes a variable, like input1 goes from 0 to 1 when button1 is pushed.)
First thoughts- very good model with great styling and good livery detail.
Pros:
1. good livery, at a glance it looks great
2. some doors open
3. flight dynamics are very good
4. relatively good cockpit
5. Lighting is very good, I love that you used the real switches!
6. Suspension is good, unlike so many other planes with none
Cons:
1. Landing gear retracts on the ground (would destroy the airplane)
2. Cargo door can open in flight (might destroy the airplane).
3. Reverse thrust works in air (might destroy the airplane).
4. There are four ailerons, real A306 only has two.
5. Spoilers don't assist with roll.
6. Slats don't quite behave properly, they should angle down a bit (and there's a kreuger flap near the root that was missed).
7. Nose gear is not responsive in turning, makes it hard to taxi.
8. The airplane is much too light (below empty weight).
Final thoughts- Very good model, but the part count seems a bit high for the number of features that were modeled.
This plane looks nice, but it has some very serious issues when flying. The effort has not been put in to make the flight model accurate.
Flaps have huge gaps in them.
The model is obviously too short.
It accelerates too quickly.
Takes off in under a quarter of wright's runway
Inboard ailerons should not go up when applying spoilers/speedbrakes in midair.
When in midair, not all the spoiler panels should go up, and not all the way. They should be in "flight spoiler" mode, in which locks the furthest inside panel as well as the two outer ones.
The spoiler panels are at like 80 degrees when extended
Outboard ailerons should lock when in high-speed flight (this prevents wing twist)
Aileron control is very bad at approach speeds.
Did you even check the drag points?
Main landing clips together when retracting
The back door should be directly under the beginning of the base of the tail.
Elevator control is abysmal at all speeds
No suspension.
No main gear steering.
Back main wheels (the furthest back four) don't touch the ground.
Conclusion-
Visual model is mostly alright, but the flight model needs serious work.
I know that you have it in you to make this thing fly right.
Very good job, thank you for taking a little break from SR and doing this for us! Quick question though, in a future update, would it be possible for you guys to create a fuselage block that just makes holes in fuselage blocks? (Hollow and non-hollow) Kind of like a hole-punch. It would make high-detail things like windows and cockpits so much easier to build, as well as looking very clean for no extra parts. Especially in building airliner cockpits, it would help us to make much more detailed builds. We would be able to use the hollow fuselage to its full potential. Currently we can't really use the hollow fuselage for hollow body planes because there are no options for windows, bomb bays, hatches, etc. In my idea it would be possible for the "anti-fuselages" to only "cut" the parts that they are attached to, so that we can still put things in that spot afterwards. They would be made visible/invisible with a shortcut and would not be able to be seen or moved in the regular designer view, so they don't get in the way.
How to make wingflex:
Divide the wings into three or four parts. Then add rotators between the parts. (The rotators don't need to be bound to any key or even be movable). Then put a wing that creates lift in the winglet. As the plane gains speed, the wing at the end of the fuselage wing will create lift, bending the rotators and allowing the wing to flex upwards.
@TheOneAndOnlyToad How did you check that none of us had any problems with him?
(Also come on, disliking a plane isn't what he's getting clowned on for. It's the "This is the dumbest plane I have ever fly")
@ShawnJohn20 Tankers... I forgot those would technically give your plane infinite range.
BTW, I'll definitely be using this map for testing the range of my airliners!
BTW BTW, I made a non xml plane that can travel 119.56 KM on only one percent of fuel- 11,956 KM range on a four seat general aviation twin. This is flying along at 343 knots at 15,000 feet. Imagine sitting in a Baron for almost 19 hours nonstop.
First off, the visual model is pretty good. I like the visuals and you did a good job on it.
Alright so there's still a couple things you could fix on the new 777, mainly the gear and the high speed aileron lockout. I believe it's 240 knots, but don't quote me on that.
Also, there's a little issue with the speedbrake deployment, you might need to check out a video on the speedbrake deployment for approaches. The rudder is also not the correct 2 part piece, you'll need to check out a picture on that too if you like. There's a tab down there that turns independently. There's also very little nose wheel suspension.
You fixed a lot of stuff though, so I'm impressed on your progress. I just don't think it's ready for post yet.
@MAHADI true, but more restrictive. We would be able to make much more things if we had anti-fuselages. Just think about how easy it would be to make airliners. Windows punched out, and then focus on the important stuff like interiors instead of wasting time paneling and using billions of parts just for it to not be smooth.
@ChrisPy yeah I feel like this thing is just an upvote magnet with a crap ton of parts and if you fly it, the illusion falls apart. If you take a look at the A330 Finn made you'll see a post of mine explaining that one as well. He is very good at detail but not at actual flight performance. If he focuses more work on the flight dynamics it will be much better.
@FinnReignSUPREME I think you are doing well at outside appearance, but the flight dynamics need fixing. This plane is pretty unresponsive and doesn't control correctly.
The only things left to do are the IFE Satellite Hump, flightcrew rest area, actual flight dynamics, some of the overhead panel, lighting, and final touches to fix things up. This plane HAS TO be posted by Sunday because I'm going to Orlando on Monday.
range is speed and time. your speed times the amount of hours the plane can fly for is the range. The easiest way is to time how long the plane takes to lose 1 percent fuel and then multiply that number (in hours) by 100, then multiply by speed.
It would be really great if we could assign inputs to clickable buttons and levers, like making a button change the input of, for example, "Variable1". We could then use the "Variable1" to control rotators, lights, etc around the airplane. It just seems that we don't have enough inputs / activation groups for all the things around the airplane. That output could be assigned in the overload xml editor of the lever/switch/knob, maybe with a category called "output"
+47.
Switch off- output1=0
Switch on- output1=1
.
Not sure if you planned this, but it would give us many more options for controlling our planes and adding doors, light groups, etc.
.
P.S. it would also be great to have knobs that can give a variable output when you use the scroll wheel on them (like 0.74 or 0.23, kinda like VTOL)
"We're also working on a big update for the original SimplePlanes"
YESSSSSSSSS
I CANNOT WAIT to make better cockpits without spending dozens of hours!
(Btw, it would be really awesome to also have clickable buttons/movable levers in the regular sp, like FSX. There just aren't enough activation groups for autopilots, doors, engine start, lights, etc. I was thinking of a funky trees system where you can push a button that changes a variable, like input1 goes from 0 to 1 when button1 is pushed.)
+14What would really be cool is if we could send in screenshots of our builds to be on a shirt or hoodie.
+11Why is it 700 feet long tho
+10@1918 Good Work.
+10We just need more Activation groups. That's the absolute easiest way. 25 would be great. (1-8 are keyboard, 9-25 (or even 50) are switches.)
Actually, just being able to set the amount of AGs we want would be better.
+8Still waiting for someone to build an F-35 around this...
+8You need to be banned forever
+7No instructions?
+7When are people going to stop making these
+7Waiting for the political comments
+6Great replica! I'll check out how it flies and everything now.
First thoughts- very good model with great styling and good livery detail.
Pros:
1. good livery, at a glance it looks great
2. some doors open
3. flight dynamics are very good
4. relatively good cockpit
5. Lighting is very good, I love that you used the real switches!
6. Suspension is good, unlike so many other planes with none
Cons:
1. Landing gear retracts on the ground (would destroy the airplane)
2. Cargo door can open in flight (might destroy the airplane).
3. Reverse thrust works in air (might destroy the airplane).
4. There are four ailerons, real A306 only has two.
5. Spoilers don't assist with roll.
6. Slats don't quite behave properly, they should angle down a bit (and there's a kreuger flap near the root that was missed).
7. Nose gear is not responsive in turning, makes it hard to taxi.
8. The airplane is much too light (below empty weight).
Final thoughts- Very good model, but the part count seems a bit high for the number of features that were modeled.
+6I thought this was the update beta XD
+6This plane looks nice, but it has some very serious issues when flying. The effort has not been put in to make the flight model accurate.
Conclusion-
Visual model is mostly alright, but the flight model needs serious work.
I know that you have it in you to make this thing fly right.
+6Very good job, thank you for taking a little break from SR and doing this for us! Quick question though, in a future update, would it be possible for you guys to create a fuselage block that just makes holes in fuselage blocks? (Hollow and non-hollow) Kind of like a hole-punch. It would make high-detail things like windows and cockpits so much easier to build, as well as looking very clean for no extra parts. Especially in building airliner cockpits, it would help us to make much more detailed builds. We would be able to use the hollow fuselage to its full potential. Currently we can't really use the hollow fuselage for hollow body planes because there are no options for windows, bomb bays, hatches, etc. In my idea it would be possible for the "anti-fuselages" to only "cut" the parts that they are attached to, so that we can still put things in that spot afterwards. They would be made visible/invisible with a shortcut and would not be able to be seen or moved in the regular designer view, so they don't get in the way.
+6@AXEPOH I think you should make an airliner, it would be interesting to see how you do it. Make sure you tag me when it's done!
+5I teleported myself 100 billion km away and there is only blackness
+5smoothing is a thing lol
+5Man why is there discord notifications in there- messing with me
+5Okay, upon closer inspection I have noticed that the set of 2 and 3 seats have the text on the back reversed and are therefore unusable
+5I like the interior detail, but the outside needs a bit of work especially on the vertical stabilizer and main wings.
+5This update is truly amazing an I can't wait to be able to make low part glass cockpits. I just hope the numbers have an option to glow.
+5Can we also change the white and green arc locations?
+5This mod's size is bigger than SP itself...
+5How to make wingflex:
+5Divide the wings into three or four parts. Then add rotators between the parts. (The rotators don't need to be bound to any key or even be movable). Then put a wing that creates lift in the winglet. As the plane gains speed, the wing at the end of the fuselage wing will create lift, bending the rotators and allowing the wing to flex upwards.
@TheOneAndOnlyToad How did you check that none of us had any problems with him?
+4(Also come on, disliking a plane isn't what he's getting clowned on for. It's the "This is the dumbest plane I have ever fly")
Did this guy get to platinum with only reposts with liveries
+4Hello- The USS Best catapult blast shield doesn't stay down anymore for longer planes. Link to forum post
+4@ShawnJohn20 Tankers... I forgot those would technically give your plane infinite range.
BTW, I'll definitely be using this map for testing the range of my airliners!
+4BTW BTW, I made a non xml plane that can travel 119.56 KM on only one percent of fuel- 11,956 KM range on a four seat general aviation twin. This is flying along at 343 knots at 15,000 feet. Imagine sitting in a Baron for almost 19 hours nonstop.
Very nice, let me see how you did
First off, the visual model is pretty good. I like the visuals and you did a good job on it.
Alright so there's still a couple things you could fix on the new 777, mainly the gear and the high speed aileron lockout. I believe it's 240 knots, but don't quote me on that.
Also, there's a little issue with the speedbrake deployment, you might need to check out a video on the speedbrake deployment for approaches. The rudder is also not the correct 2 part piece, you'll need to check out a picture on that too if you like. There's a tab down there that turns independently. There's also very little nose wheel suspension.
You fixed a lot of stuff though, so I'm impressed on your progress. I just don't think it's ready for post yet.
+4this is pretty good but you missed out on the opportunity to make the sim eject hole the gun ports
+4Okay
+4When you mix 777 gear with 727 tail and yak 40 stretch
+4@MAHADI true, but more restrictive. We would be able to make much more things if we had anti-fuselages. Just think about how easy it would be to make airliners. Windows punched out, and then focus on the important stuff like interiors instead of wasting time paneling and using billions of parts just for it to not be smooth.
+4@ChrisPy yeah I feel like this thing is just an upvote magnet with a crap ton of parts and if you fly it, the illusion falls apart. If you take a look at the A330 Finn made you'll see a post of mine explaining that one as well. He is very good at detail but not at actual flight performance. If he focuses more work on the flight dynamics it will be much better.
+4@FinnReignSUPREME I think you are doing well at outside appearance, but the flight dynamics need fixing. This plane is pretty unresponsive and doesn't control correctly.
The only things left to do are the IFE Satellite Hump, flightcrew rest area, actual flight dynamics, some of the overhead panel, lighting, and final touches to fix things up. This plane HAS TO be posted by Sunday because I'm going to Orlando on Monday.
+4All the people who have supported me:
@Gameboi14
@Janjan
@SodiumChloride
@EDtheflyerpilotman
@jetliner101
@BogdanX
@GeneralOliverVonBismarck
@Griffinthedragon
@DPSAircraftManufacturer
@SaturnV
@ACEPILOT109
@ThePrototype
@MarshallLewisAerospace
@JelloAircraftCorporation
@HTPE
@SakuraSaku
@Andrewtheplane
@BlackhattAircraft
@CRJ900Pilot
@Iron17
@randomusername
@AtlasSP
@GritAerospaceSolutionsLTD
@CursedFlames
@Crashfighter05
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+4Thank you all so much for giving feedback, upvotes, and encouragement!
@Bird6369 I got it to +124G and -46G
+3@Reworkable ahh I saw only reposts with changes on your profile that's why I thought
+3Didn't see any original creations
I'll be very interested to see the finished fan and everything else
+3range is speed and time. your speed times the amount of hours the plane can fly for is the range. The easiest way is to time how long the plane takes to lose 1 percent fuel and then multiply that number (in hours) by 100, then multiply by speed.
+3interesting
+3Cockpits are getting so nice these days with such little performance impact. It's amazing.
+3@realSavageMan yeah I forgot
+3I did now, but you gotta add FBW to your next airbus plane
I really like this.
But the ILS features for wright airport aren't working.
+3@LordVader99 reduced from 15,000.
+3@Augusta81 @Augusta81 Finishing this project 2022.
@WaffleCakes I can get about 13-18 fps on an overclocked 9700k.
@PlaneFlightX sent
+3@UsernameTH5 no problem, and I really like this plane!
+3Shape seems a little bit weird but I like where you're going.
+3Bruh Moment
Your APU died
+3