The scale thing has no idea what size the plane is supposed to be irl. It just tineses the scale of the plane in the designer by whatever number is in the boxes.
My one tip would be, make sure when you scale the whole plane that you make the numbers in all 3 boxes the same, otherwise you'll come across weird stuff.
There is still a couple of ways you can use blueprints. Old school style :)
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What you do is you upload the plane unlisted and download the 3 view the website provides you, then you import that into photoshop or any drawing app that has layers, then you lower the opacity to 50% and overlay it on top of the real plane's blueprints. And then you make adjustments accordingly.
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Another thing you can do is print out the blueprint you want, set your view to orthographic side, top or whatever view, and stick your picture of your plane's blueprint in your screen and see through the paper at your plane.
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This is what we used to do before designer suite and the in-game blueprints stuff. :)
That was absolutely mind blowing! I'm speeches!
Everything was done so perfectly, and the pilot was awesome! How you even did half of the things in this video I have no idea. Bravo!
@SnoWFLakE0s it was like (blah blah 1200 character funky tree code that works) * clamp(-Activate7, 0.5, 1) and it ignored the clamp(-Activate7, 0.5, 1) at the end and it just did the (blah blah 1200 character funky tree code that works) bit like the last bit wasn't there
2 days ago I had an issue where I was trying to make a long equation activate at half with activate 7 on and operate at full with activate 7 off. (clamp(-Activate7, 0.5, 1)). For some reason, putting this at the end of the equation (which was surrounded in brackets) had no effect on the equation, but putting it at the start made it work fine, despite the only difference being the location...
I mean, having good skills causes you to rise through the ranks faster, so chances are that if someone has better skills they are probably gonna have and receive more points. @PioThePioneer
Irl plane's size ÷ SP plane's size = number @MulletMan001
+2The scale thing has no idea what size the plane is supposed to be irl. It just tineses the scale of the plane in the designer by whatever number is in the boxes.
My one tip would be, make sure when you scale the whole plane that you make the numbers in all 3 boxes the same, otherwise you'll come across weird stuff.
Quick math
Weeeeeeeeeeeeeeeeeeeeeed
This is legit quite good though lol
+3Congrats on 50K!
There is still a couple of ways you can use blueprints. Old school style :)
+3.
What you do is you upload the plane unlisted and download the 3 view the website provides you, then you import that into photoshop or any drawing app that has layers, then you lower the opacity to 50% and overlay it on top of the real plane's blueprints. And then you make adjustments accordingly.
.
Another thing you can do is print out the blueprint you want, set your view to orthographic side, top or whatever view, and stick your picture of your plane's blueprint in your screen and see through the paper at your plane.
.
This is what we used to do before designer suite and the in-game blueprints stuff. :)
woah you have an old iPhone lol
but you just gave us the answer...
I hope this is what cars look like in the future
+9Every time I see one I cringe. Like, it's not even remotely funny. It's just annoying and stupid.
+1It's partially from the devs choosing them, and it's partially a voting system from the moderators.
I did it here @PitSterw
This is ultra awesome
@BigBushy101 Ok now that is lit
The only thing is it isn't reversed
Jeff class
+3@K2K Psyche I'm @Dad
Pretty cool, I hope that's not what the sea is gonna look like tho
+5@Hellosss38 It took me 2 years and 2000 people following to do it so yeah lol
+1That was absolutely mind blowing! I'm speeches!
+3Everything was done so perfectly, and the pilot was awesome! How you even did half of the things in this video I have no idea. Bravo!
My record is over 24,000
+1@SnoWFLakE0s it was like
(blah blah 1200 character funky tree code that works) * clamp(-Activate7, 0.5, 1)
and it ignored the clamp(-Activate7, 0.5, 1) at the end and it just did the (blah blah 1200 character funky tree code that works) bit like the last bit wasn't thereSounds like custom scripts so I'll bet no @RandomUser09
+1That cockpit is lit
2 days ago I had an issue where I was trying to make a long equation activate at half with activate 7 on and operate at full with activate 7 off. (
+1clamp(-Activate7, 0.5, 1)
). For some reason, putting this at the end of the equation (which was surrounded in brackets) had no effect on the equation, but putting it at the start made it work fine, despite the only difference being the location...@Tully You're back?
Also I'm glad you like my AN-2 :)
Honestly sometimes the lack of transparency of propellers can be infuriating lol
 for pics
Chad: fly in the trench with a bush plane
I agree. This would be very useful.
+8This'd be pretty useful ngl
I upvoted for the cool B-52 livery
I mean, having good skills causes you to rise through the ranks faster, so chances are that if someone has better skills they are probably gonna have and receive more points. @PioThePioneer
How you made this so angular and detailed back in 1.2 is still a mystery
+1That's actually extremely good!!!
Barely lol
 right? Are you using the right link?
You have to upload your screenshot to a a website where you can get a link to the picture, like Discord or something
@Kangy This is what happens when you work in retail :(
And I'm working :(
+1Beh beh
+1Wow that works really well!
Why is it grey?
Also look at where the exhaust comes out lmao
+4All engines in SP are kinda unrealistic.
+1Zoom in more on your thumbnails
+1@AndrePlaysSP Awesome!
+1oh bye