@griges Looks like your wings are spinning on rotators. Scaling your build down basically made your wings closer to the centre of rotation, meaning they have less angular velocity, and hence make less lift/thrust.
They still generate as much lift as a 1:1 scale wing, it's just they're moving much slower so produce less lift.
@griges Engines don't loose thrust and wings keep all their lift.
Just note, if you scale down wings, while they maintain the same lift, they act as though the wing is scaled down. So you may have some weird behaviour in slow flight
Not invisible but you can make them really small.
I'd recommend 0.01x scale since it's not super visible but if you need to find it again you know where to look
I read Eric "Winkle" Brown's biography several years ago, and one of the main things I remember from the book is when he was testing trans sonic flight in Spitfires
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Basically when going trans sonic speeds, shockwaves build up around the tail and control surfaces of conventional tail aircraft, and it makes maneuvering incredibly heavy and difficult. So actual super sonic flight in Spitfires is almost impossible to recover from.
.
The Royal Aircraft Establishment did scientific testing with Spitfires in WWII, and Squadron Leader Anthony F. Martindale managed to reach 620 mph (1000 kph) (mach 0.92) in one test. He lost the propeller in the process, and had to pull so hard out of the dive that he blacked out and gave the wings an extra couple of degrees of dihedral. I think he had to pull with over 85kg of back pressure on the stick or something to exit the dive. But I can't verify that as the Wikipedia article I'm reading doesn't have much info on it.
FYI, this doesn't really work so well because it was built in the beta version of SP 1.8, and the physics of rotor blades were changed slightly on the full release.
@Boeing727200F I might when I can find my original iPad I drew this PFP with so I can edit it with a Graingy background. It'll be a couple of days though
VW Scirocco mk3
I currently own one that doesn't work properly 😅
If I had the money and resources, I'd also swap a 2.5 TFSI into it and 4WD with adjustable distribution, and a manual. I'll probably end up doing that some point down the line lol
@MosquitowithaMachineGun Oh damn, yeah there's no way you're running VR on that lol. Looks like VTOL VR requires a GPU that has at least 4GB of VRAM.
Above anything else, because in VR you are essentially running 2 2K monitors, both with completely seperate scenes rendered, you need a GPU with a lot of VRAM to load everything.
@MosquitowithaMachineGun AMD is the company and Radeon is what AMD calls all of their modern graphics cards. It doesn't really say anything about how powerful the graphics card actually is.
488mb of VRAM sounds like the CPU integrated graphics card. Some CPUs have this for web browsing and basic functions and it helps free up GPU VRAM space.
.
Open task manager, on the left there should be an icon that looks like a squiggly line in a square. Click that, then scroll down to GPU. You might have 2 since you have an integrated graphics card. If you're not sure which one to click, just check both, and then at the botton of what pops up, there should be some stats about the GPU. One of them should say "Dedicated GPU Memory". That should tell you how much VRAM you have. Tell me how much memory the one with the most has if you have two.
@MosquitowithaMachineGun Video Random Access Memeory. It's basically how much video information your computer can render and process. It will be a part of your graphics card specs. What graphics card do you have specifically?
where booba gone
get new wheels for my car
@AndrewGarrison LOOK WHAT THEY DID
+2yo man
+1this is what sp is for
you have an idea for a build and you give it a go
you need to try building it yourself, that's the point of the game!
I love these. I wish I could afford one though lol

Antonov AN-2
@griges Yeah probably
@griges Looks like your wings are spinning on rotators. Scaling your build down basically made your wings closer to the centre of rotation, meaning they have less angular velocity, and hence make less lift/thrust.
+1They still generate as much lift as a 1:1 scale wing, it's just they're moving much slower so produce less lift.
@TheVizzyLucky The first one for visitors?
@griges That's weird. Could I plz have a look?
+1@TheVizzyLucky Wha... the counter for this page works though! Just refresh this page and you'll see the counter going up every time you refresh!
@griges Engines don't loose thrust and wings keep all their lift.
Just note, if you scale down wings, while they maintain the same lift, they act as though the wing is scaled down. So you may have some weird behaviour in slow flight
Not invisible but you can make them really small.
I'd recommend 0.01x scale since it's not super visible but if you need to find it again you know where to look
@TheVizzyLucky for me, when I refresh this page, it counts up for only this Page's counter and the rest stay the same, so it works for me
@TheVizzyLucky It's working for me. If I go to the page, go back to this page then refresh, it goes up by 1
nooooooooooooooooooooooooo
seems to work
+1my grandparents explaining their journey to school
+1breaking news
it has come to my attention that the word "cool" is now racist against hot people
@L1nus Oh awesome!
But
What if it also had both interiors 🤔
You can use overload to set the mass of your fuel tanks to 0
+1I read Eric "Winkle" Brown's biography several years ago, and one of the main things I remember from the book is when he was testing trans sonic flight in Spitfires
+1.
Basically when going trans sonic speeds, shockwaves build up around the tail and control surfaces of conventional tail aircraft, and it makes maneuvering incredibly heavy and difficult. So actual super sonic flight in Spitfires is almost impossible to recover from.
.
The Royal Aircraft Establishment did scientific testing with Spitfires in WWII, and Squadron Leader Anthony F. Martindale managed to reach 620 mph (1000 kph) (mach 0.92) in one test. He lost the propeller in the process, and had to pull so hard out of the dive that he blacked out and gave the wings an extra couple of degrees of dihedral. I think he had to pull with over 85kg of back pressure on the stick or something to exit the dive. But I can't verify that as the Wikipedia article I'm reading doesn't have much info on it.
powerMultiplier under Engine in Overload
+1FYI, this doesn't really work so well because it was built in the beta version of SP 1.8, and the physics of rotor blades were changed slightly on the full release.
Also, rotors were actually added 6.0 years ago lol
Yoink
I'm still working on projects that I started making just after 1.10 lmao
+2.
I'm still working on the Weka remaster lmao
@AndiTontrando Yeah, I know the blueprint you used, and yeah that one has quite a few inaccuracies :/
yo uh, your door is on the wrong side lol
please I need to pay off my car repairs and also buy a luxury yacht :(
yoink
+2here
+3@Solent You know what? That's pretty good! :D
@Boeing727200F I might when I can find my original iPad I drew this PFP with so I can edit it with a Graingy background. It'll be a couple of days though
everyone has become graingy
This ninja caricature is spot on lmao
+1@NTH oh dear sweet innocense...
+7my man, everyone who's spent time on the internet knows what Rule 34 is lol
+12oh no not again
+5@IFVuser Yeah fair enough lol
VW Scirocco mk3
+2I currently own one that doesn't work properly 😅
If I had the money and resources, I'd also swap a 2.5 TFSI into it and 4WD with adjustable distribution, and a manual. I'll probably end up doing that some point down the line lol
It's just the same 6 gauges repeated 6 times. When you look at it like that it's far less daunting.
Irl there are way more gauges though lol
Wright. It may be ugly, but there's a good airport and a bunch of weird airstrips in the mountains
+3My game crashes too
@MosquitowithaMachineGun Yeah you'll need a whole new PC to run it unfortunately. Increasing your memory capacity doesn't improve your CPU/GPU
+1@MosquitowithaMachineGun Oh damn, yeah there's no way you're running VR on that lol. Looks like VTOL VR requires a GPU that has at least 4GB of VRAM.
+1Above anything else, because in VR you are essentially running 2 2K monitors, both with completely seperate scenes rendered, you need a GPU with a lot of VRAM to load everything.
You should download a few that you like and disect them and work out how they work, then develop your own system and go from there :)
+4@MosquitowithaMachineGun AMD is the company and Radeon is what AMD calls all of their modern graphics cards. It doesn't really say anything about how powerful the graphics card actually is.
+1488mb of VRAM sounds like the CPU integrated graphics card. Some CPUs have this for web browsing and basic functions and it helps free up GPU VRAM space.
.
Open task manager, on the left there should be an icon that looks like a squiggly line in a square. Click that, then scroll down to GPU. You might have 2 since you have an integrated graphics card. If you're not sure which one to click, just check both, and then at the botton of what pops up, there should be some stats about the GPU. One of them should say "Dedicated GPU Memory". That should tell you how much VRAM you have. Tell me how much memory the one with the most has if you have two.
@MosquitowithaMachineGun Video Random Access Memeory. It's basically how much video information your computer can render and process. It will be a part of your graphics card specs. What graphics card do you have specifically?
+1