@XProAerospaceAircrafts SPVR has an in-game SP site browser that you have to use to download and upvote planes. You don't download things from simpleplanes.com. It's fully integrated into the game, and you don't need points to upvote things in it.
Tbh it is definitely falling off a bit now without any new updates and new games coming out.
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Though tbh, it's kinda incredible that SP managed to sustain a consistent large player base for 8 years
It's okay, definitely better than SP for making accurate, moderately detailed aircraft, but going for super-detailed cockpits and highly accurate mechanisms and systems it lacks behind, and I'll be sticking to SP for that reason.
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Ngl going into the discord server is a blast to the past seeing all the people who left SP like 3 years ago lol.
One of my favourthings to do in SP is explore well crafted custom maps, and one of my least favourite things to do in SP is making aircraft instruments and interiors. This will be useful!
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What's your main account?
I definitely don't count as a new player, considering I found out about this from a notification in original SimpoeRockets announcing the release of SimplePlanes lol
@intruder72 If you have something with a touchscreen, if you press take another screenshot immediately after pressing done, the take another button doesn't cancel out immediately, and it will allow you to take another.
@ToeTips For alierons and elevators, you should use the default control surfaces. In real life, the control surface affects the airflow over the whole wing, not just the flappy bit. If you make them out of a seperate wing, the main wings and control surface have no idea the other one exists, and the main wing and control surface are fighting against eachother and you get an insane amount of extra drag and the control surface can stall abrubtly at rather low deflections, which isn't realistic and is very bad.
For flaps, I'd still make the main wing section have a control surface, but I'd also add a wing in the control surface which is flat bottom, which simulates the change in the centre of pressure of the wing, and also adds extra drag. I'd also add an airbrake in the flaps too
Rudders yep
@Commander9013 No I mean a control base. You can independently adjust the rotator spring strength and locator spring strength for control bases in Overload, which makes them
To do this, you need to set the input on the control base to 0, and then in Overload adjust the lerp strength to adjust the strength of the spring. I'd also suggest increasing the spring strength as high as it will go.
When I start downloading stuff, my inspiration to build anything diminishes
+2@XProAerospaceAircrafts SPVR has an in-game SP site browser that you have to use to download and upvote planes. You don't download things from simpleplanes.com. It's fully integrated into the game, and you don't need points to upvote things in it.
+2I think that's their problem. There's no reason why someone can't have the latest version of SP...
+3Tbh it is definitely falling off a bit now without any new updates and new games coming out.
+2.
Though tbh, it's kinda incredible that SP managed to sustain a consistent large player base for 8 years
Link
@Gggggggyhhhhhhhjdfdhhdjd Here
My grandparents don't even have Internet
+1You can upvote planes while having 0 points in SPVR
+4Hi Sick (Again), I'm @Dad!
+2Simply the most beautiful and holy creation the SP site has ever had the privilege to witness
+4Zamn I never knew that feeding people salt would have such adverse effects
+6It's okay, definitely better than SP for making accurate, moderately detailed aircraft, but going for super-detailed cockpits and highly accurate mechanisms and systems it lacks behind, and I'll be sticking to SP for that reason.
+2.
Ngl going into the discord server is a blast to the past seeing all the people who left SP like 3 years ago lol.
One of my favourthings to do in SP is explore well crafted custom maps, and one of my least favourite things to do in SP is making aircraft instruments and interiors. This will be useful!
.
What's your main account?
Suspension setup of gods
+2Oh cool! Is this how those shaders that give things outlines work too?
Nice fridge
+3I definitely don't count as a new player, considering I found out about this from a notification in original SimpoeRockets announcing the release of SimplePlanes lol
+1Mmmmm no
+1chocolate looks like poop
+1._.
Checks watch
+1Bruh summer is next month lol
I think calling it an L-one-zero-one-one is even worse than calling it an L-one-thousand-and-eleven lol
+2wait this isn't reddit
+1@princejhared Dead body? Where? All I see is dead WEIGHT. ;) ;) ;)
water
+5ai dumb
+1@intruder72 If you have something with a touchscreen, if you press take another screenshot immediately after pressing done, the take another button doesn't cancel out immediately, and it will allow you to take another.
+2loving the stray pixels
+1I guess because updates only add features, they're never really bad lol
Except 1.9 for mobile users >:(
no u still cat :(
+1@Majakalona Yeah you're supposed to. I use fuselage cutting whenever I can.
+1Try uploading a lot less and focus on improving your building skills if you want your individual builds to get more upvotes.
+4Your reign as highest hour SP player on steam is over. That's too bad buddy
NO NOT THE BRIDGE STREAM
+6@ToeTips For alierons and elevators, you should use the default control surfaces. In real life, the control surface affects the airflow over the whole wing, not just the flappy bit. If you make them out of a seperate wing, the main wings and control surface have no idea the other one exists, and the main wing and control surface are fighting against eachother and you get an insane amount of extra drag and the control surface can stall abrubtly at rather low deflections, which isn't realistic and is very bad.
+1For flaps, I'd still make the main wing section have a control surface, but I'd also add a wing in the control surface which is flat bottom, which simulates the change in the centre of pressure of the wing, and also adds extra drag. I'd also add an airbrake in the flaps too
Rudders yep
kiwi peeing blood with a weird shape above it
@ChiChiWerx Oh damn you're right. This thing hardly flies!
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This thing defiinitely looks good, but man you need to work on your flight models lol
Does it use any control bases?
Best one I've seen in a while!
+1@PlaneFlightX Good idea! Yeah I have hundreds, so I'll take a screenshot when I go back to my parents house
+1@ToeTips Yep that looks about right
@ToeTips When the airflow starts to separate from the top of the wing and becomes turbulent, it's called buffeting
Nihilism WHOOOO
Try not to loose your sanity in the process lol
+4@PlaneFlightX I think I have a couple... I'll be a few weeks tho
+1@Commander9013 No I mean a control base. You can independently adjust the rotator spring strength and locator spring strength for control bases in Overload, which makes them
+2To do this, you need to set the input on the control base to 0, and then in Overload adjust the lerp strength to adjust the strength of the spring. I'd also suggest increasing the spring strength as high as it will go.
Looks kinda like a Vought V-507 with fixed wings
+1This far better than it has any right to be
+2Try using multiple detachers
You're not gonna be able to make a true leaf spring, but this is probably the closest you're gonna get. Hopefully you can interperate my drawing, I might be quite hard to make
+1