Spread is achieved by adding a random velocity to the muzzle velocity. I tried building a gun with muzzleVelocity = 0, and I guess that the random velocity is in world space and unique for each component, i.e., x,y,z = random(-spread, spread), as using the build at Wright will produce a diamond pattern.
The thumbnail window is 16:9. Maybe narrower screens don't show the boundary? On wider screens, the game will add black bars on both sides to show the screenshot edges.
The wheel part positions seem arbitrary to me
The origin of the wheel part is exactly 0.10 m away from the attachment point, and is not exactly at the center of the ball-shaped hub. The ResizableWheelCollider is about 0.18*size*width m away from the origin. I cannot get a precise value. I expect the mass and drag to act from the origin, and the wheel force to act from the collider x-position, but I didn't test it
@blt it is good since unlike me, you actually bother to hook players into reading the description, and make it interesting for random people to read xdd
It's just a different style. I don't see anything wrong in the description
@Graingy The constants thing comes from actual programming languages, not FT. I use the same style to show that players must replace it with a number.
.
Sorry for the accidental misinformation
Gray glass, gloss outside and flat inside
Flat windows can also be made with hollow glass so the inside isn't reflective
.
Also do not use bright blue glass, or i will sneak into your house at night and paint your eyeballs blue
Obviously you should build for your own fun, but upvotes show you made others have fun too
Which then leads to a difference in expectations and reality, as the amounts of each type of fun mentioned per build aren't the same
Is the gyro itself upside-down on the plane (i.e., actually un-rotated)? The gyro will try to align its local Y axis to the global Y axis.
If not then idk, maybe there is a bug or edge-case behavior with upside-down gyros
@Jmplane678 since there is basically no more war by that time (rank V and VI in my timeline), but the weapon manufacturers still want to exist, people fight for sport and entertainment like in armored core formula front. There are fights for a lot of categories, but mainly mechs, planes, and augmented people
@SuperSuperTheSylph it is PlanariaLab's auto-aim code generator
From this forum post there is a link to a Mk1~3 combined upload and what looks like an old version of Mk4, which is different from what I used
There is currently no link on this site to the version of Mk4 that I used in this build
Frame: actually need to look at sp trains
Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
lerpangle is used like lerp, not inverselerp
.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180 basically the same
Spread is achieved by adding a random velocity to the muzzle velocity. I tried building a gun with muzzleVelocity = 0, and I guess that the random velocity is in world space and unique for each component, i.e., x,y,z = random(-spread, spread), as using the build at Wright will produce a diamond pattern.
+1Touhou mentioned
+1Usually, I only listen to archives of gaming livestreams when building
The thumbnail window is 16:9. Maybe narrower screens don't show the boundary? On wider screens, the game will add black bars on both sides to show the screenshot edges.
+1@Rb2h you cannot run source code directly as a mod
+1@Graingy you mean people don't memorize the standard variables and functions?
+1The wheel part positions seem arbitrary to me
+1The origin of the wheel part is exactly 0.10 m away from the attachment point, and is not exactly at the center of the ball-shaped hub. The ResizableWheelCollider is about 0.18*size*width m away from the origin. I cannot get a precise value. I expect the mass and drag to act from the origin, and the wheel force to act from the collider x-position, but I didn't test it
The origin of the wheel is the ball-shaped thing on the inner side of the wheel. Idk where the collider is, can't check it now
+1Definitely the last one
+1But the first one is close because he is fr*nch
unrelated question, who is in your pfp and are her skin/hair/eye colors defined (i am unlikely to use this information... at least in the near future)
+1Only if the creator does something that warrants it, like clickbaiting
+1@blt it is good since unlike me, you actually bother to hook players into reading the description, and make it interesting for random people to read xdd
+1It's just a different style. I don't see anything wrong in the description
@ShinyGemsBro this is a guide on how to make the fuselage fuselage even more
+1@Graingy i added info to the post but now the first paragraph is massive
+1@Graingy The constants thing comes from actual programming languages, not FT. I use the same style to show that players must replace it with a number.
+1.
Sorry for the accidental misinformation
I think it is root/area/tip, but this is untested
+1@Graingy i follow the programming standards, where names in all caps are constants
+1@YarisHatchback you can make any animation in the simple with this
+1idk, the dev just stopped the service
+1the github repo is archived, which usually means it's completely stopped
It comes from a bracket mismatch, maybe if you close more than you open
+1@Pan :5Head: and :aware: at the same time
+1the character set is very arbitrary
+1also the block characters are not square, nor are they 1:2, which is very goofy
aight if you wanna suffer, build an anime girl (free choice, if not then hoshimachi suisei)
+1kampong reveal pog
+1The sky is very nice
Gray glass, gloss outside and flat inside
+1Flat windows can also be made with hollow glass so the inside isn't reflective
.
Also do not use bright blue glass, or i will sneak into your house at night and paint your eyeballs blue
cute
+1Obviously you should build for your own fun, but upvotes show you made others have fun too
+1Which then leads to a difference in expectations and reality, as the amounts of each type of fun mentioned per build aren't the same
hatsune miku (it was recently miku day)
+1Always has (been)
+1Which stuff gets synced? Do user-created files and folders get synced?
@Jmplane678 the arena in the description isn't a real event
+1Is the gyro itself upside-down on the plane (i.e., actually un-rotated)? The gyro will try to align its local Y axis to the global Y axis.
+1If not then idk, maybe there is a bug or edge-case behavior with upside-down gyros
@Alisuchanka glad that you like how she looks :3
+1@Jmplane678 since there is basically no more war by that time (rank V and VI in my timeline), but the weapon manufacturers still want to exist, people fight for sport and entertainment like in armored core formula front. There are fights for a lot of categories, but mainly mechs, planes, and augmented people
+1@sakkijarven nah it's my """"daughter""""
+1Spinning the cockpit can mess with hover controllers using Heading or YawRate
+1@SuperSuperTheSylph (I rewrote my comment to give better information)
+1@OPPOFindN5SP my reaction to the request
+1@SuperSuperTheSylph it is PlanariaLab's auto-aim code generator
+1From this forum post there is a link to a Mk1~3 combined upload and what looks like an old version of Mk4, which is different from what I used
There is currently no link on this site to the version of Mk4 that I used in this build
@YarisHatchback don't buy tires from walmart
+1hmmm, it feels like the work of a secret organization
+1Not good, i keep encountering the most cringe drivers
+1@TheMouse they should make a GR prius, i would get that
+1(I know GR corolla exists but it's not as funny)
@LunarEclipseSP i guess i'm lucky that i haven't seen those yet xpp (maybe my DA was signed out from inactivity)
+1Frame: actually need to look at sp trains
+1Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
@LunarEclipseSP it's run by 11qazxc
+1I used to get builds stolen, but not anymore xdd
+1GIMP :troll:
+1I use it since it's enough for the kind of art i want to make, but you shouldn't use it to draw unless you have experience with it
@Windows2000 adding a railway seems interesting
+1Turning into a fossil rn
+1@Kerbango nvm i was mistaken
+1lerpangle is used like lerp, not inverselerp
+1.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180
basically the same