113k hpgbproductions Comments

  • Ukimiya Namie / UDS-010 Wandering Astrologer 2 months ago

    @SuperSuperTheSylph it is PlanariaLab's auto-aim code generator
    From this forum post there is a link to a Mk1~3 combined upload and what looks like an old version of Mk4, which is different from what I used
    There is currently no link on this site to the version of Mk4 that I used in this build

    +1
  • normal convoy chaos gameplay 2 months ago

    @YarisHatchback don't buy tires from walmart

    +1
  • Mathmatically Accurate Triangle 2 months ago

    hmmm, it feels like the work of a secret organization

    +1
  • how are you? 2 months ago

    Not good, i keep encountering the most cringe drivers

    +1
  • What is your dream car? 2 months ago

    @TheMouse they should make a GR prius, i would get that
    (I know GR corolla exists but it's not as funny)

    +1
  • Lads, I hate to bring the sad news. 2 months ago

    @LunarEclipseSP i guess i'm lucky that i haven't seen those yet xpp (maybe my DA was signed out from inactivity)

    +1
  • How do I create a locomotive? 2 months ago

    Frame: actually need to look at sp trains
    Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
    Body: trains are the easiest things to build to a passable level (trust me bro)

    +1
  • [M-War II/Siren War] MV Ruby Hoshino 2 months ago

    @LunarEclipseSP it's run by 11qazxc

    +1
  • Stolen builds? 2 months ago

    I used to get builds stolen, but not anymore xdd

    +1
  • (off topic) any recommendations for a good user friendly professional digital art software? 2 months ago

    GIMP :troll:
    I use it since it's enough for the kind of art i want to make, but you shouldn't use it to draw unless you have experience with it

    +1
  • Flight Park Kirama 2 months ago

    @Windows2000 adding a railway seems interesting

    +1
  • JESOS! 2 months ago

    Turning into a fossil rn

    +1
  • FORD NUCLEON 2 months ago

    @Kerbango nvm i was mistaken

    +1
  • [HELP me again] lerpangle not right 2 months ago

    lerpangle is used like lerp, not inverselerp
    .
    lerpangle(a, b, t):
    When t = 0, output is a
    When t = 1, output is b
    This is the angle version, so it will always output a value between -180 and 180
    basically the same

    +1
  • Graingy Survey: Build Techniques You're Particularly Fond of? 2 months ago

    Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
    On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
    .
    I'm supposed to write about those tech, but I haven't got around to it
    .
    If you have ever seen my old af donut, it uses round tips tech

    +1
  • KiHa T100 TMU 2 months ago

    @MrCOPTY thanks! Well, being almost a replica in terms of looks helps to keep things realistic xdd

    +1
  • Graingy Survey: Demand for New Models? 2 months ago

    I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group

    +1
  • I m trying to upload a photo through link in my bio or plane description but it's not showing... Anyone know why? 3 months ago

    SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
    Also, you need 100 points to get the image embed ability

    +1
  • Physics Settings!/? 3 months ago

    High physics, it is the one setting i will always keep high

    +1
  • Question: is it okay to simulate or create stories about FICTIONAL aircraft that crashed resulting in mass casualties 3 months ago

    it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
    .
    other: writing about accidents solely just to do so will always lead to cringe

    +1
  • numbers 3 months ago

    What matters is followers, yes
    Not on sp, but on github (i have like 3 followers)

    +1
  • 3D Modeling Jundroo’s Bush Plane 3 months ago

    Epic
    Also bambu printer Aware

    +1
  • My Phone is SUPER HOT!!!! 3 months ago

    Why not a gaming phone (don't know if they are any better but still)

    +1
  • MIG 41 RUSSIA NEXT GENERATION 6 3 months ago

    i can't even see the screenshots and orthogonal views yet, but i can predict that it has a moderate chance of being removed

    +1
  • Funky fried whatrees eet ees. (NewGame+) 3 months ago

    @Grob0s0VBRa
    2:
    Imagine a sphere of radius R, with horizontal circles intersecting it. The radius of the great circle in the middle also has radius R. The circles above and below it will have radii of (R sin t), where t is the angle up or down from the horizontal. A circle will be of scale (sin t) compared to the great circle.
    .
    A label in the setup represents a certain horizontal angle. And if the label has a circular curvature, the vertical position of text should be linearly related to the vertical angle.

    +1
  • Funky fried whatrees eet ees. (NewGame+) 3 months ago

    @Grob0s0VBRa
    1)
    Seems like you can't. Disabling the /Water object still keeps water physics. You can try to lower the sea level by a large number using ServiceProvider, such that it goes out of render distance. It MIGHT affect air physics and the altitude reading (I can't check without building a mod)
    .
    .
    2)
    There is no one-part method. The easiest way is to use a horizontal circle of vertical curvature labels.
    .
    .
    3)
    The easy way is to check when the input passes a smaller number. However, if players press the button for too long, then they must release it for longer as well, or the FT will drop inputs. I used this in my cars, e.g.,
    SETTER InputShiftUp:
    rate(Yaw>0.2)>1 & TimeSinceGearChange>0.1
    .
    I tried making wooting rapid trigger but since game inputs update every frame (Update), and multiple variable setter updates happen every frame (FixedUpdate), it doesn't work reliably. Variables will see inputs increasing or decreasing in multiple steps.

    +1
  • Can someone help me 3 months ago

    why not just build it yourself, train bodies are the easiest to make well (compared to planes, cars, etc.)

    +1
  • "Users" page remastered?? 3 months ago

    I am nowhere to be seen💀 (i haven't uploaded any planes in a while)

    +1
  • New pfp 3 months ago

    @YarisSedan it is a very normal part to like

    +1
  • an idea. [SimpleCheats II] 4 months ago

    I'm willing to be an editor too

    +1
  • can anyone please find blueprints for this train? 4 months ago

    Luckytendean
    Peparu Net: has front view. A few livery options. Images are generated from papercraft data, so do not blindly take them as blueprints
    Progressive Addon: Blitz3D b3d file if you can open those

    +1
  • What kind of Maps will we have in SP2? 4 months ago

    train and car map :prayge:

    +1
  • Tone Generator 4 months ago

    @alexJgameYTukraine000000 you need to find out the engine frequencies and replicate them

    +1
  • [SOLVED] How to prevent vehicle flipping over while sharp turning? 4 months ago

    Keep the CoM low and turn rates realistic

    +1
  • [Test Crisis] Gone rouge 4 months ago

    Me when i turn red (jk)

    +1
  • What is positive / negative angle of attack? 4 months ago

    irl it is positive when you pitch up relative to your airspeed direction. If it is opposite of the game data, just take the negative of the number

    +1
  • HELLO! I MAKE BAD NEWS 4 months ago

    L(egendary) moment

    +1
  • cheap EV kinda sucks 4 months ago

    time to jailbreak your bike :moai:
    but a 40km/h limit seems similar to a 50cc scooter
    edit: i read the brochure, so instead of paying directly for energy, you pay for distance?

    +1
  • Hacker Location found? 4 months ago

    It might be someone you know :susge:

    +1
  • [Question] how did you guys come up with your sp account's username? 4 months ago

    In some world that my brother and I came up with, there is something that is lucky to come across. "hpgb" is the short form of the term
    On other sites I might also use the term "ntnc", it stands for nataniachan (funny fake name)

    +1
  • Satsuma AMP 4 months ago

    Drives nice, for a quick improvement i would suggest reducing the brake torque, since you can currently stop from max speed in about a second

    +1
  • Santa's sleigh 4 months ago

    woah he has yoke-controlled reindeer now, north pole tech is advanced

    +1
  • KiHa T100 TMU 4 months ago

    @YarisSedan this looks nothing like them??

    +1
  • What material is the fuselage block / block in Simpleplanes? 4 months ago

    bwoah
    aerogel... aeroplane

    +1
  • Should the A2RL race series be influenced by SimplePlanes Ai? 5 months ago

    Do they have inertial reference systems? Those can work to provide coordinates
    They look like their controls are 100% visual
    Edit: they do not have inertial nav or GPS, literally cooked

    +1
  • North Railway 5 months ago

    @AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
    The gaps are put in slow areas to reduce the chance of derailment

    +1
  • Any drawing tips? 5 months ago

    Tips but i write them as poorly as possible:
    - don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
    - draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
    - the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis

    +1
  • North Railway 5 months ago

    @Apollo018362 i will add buildings and trees to this map soon (tm), but they will be limited to near the tracks

    +1
  • North Railway 5 months ago

    @Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
    and also there are some non-open source stuff

    +1