Gray glass, gloss outside and flat inside
Flat windows can also be made with hollow glass so the inside isn't reflective
.
Also do not use bright blue glass, or i will sneak into your house at night and paint your eyeballs blue
Obviously you should build for your own fun, but upvotes show you made others have fun too
Which then leads to a difference in expectations and reality, as the amounts of each type of fun mentioned per build aren't the same
Is the gyro itself upside-down on the plane (i.e., actually un-rotated)? The gyro will try to align its local Y axis to the global Y axis.
If not then idk, maybe there is a bug or edge-case behavior with upside-down gyros
@Jmplane678 since there is basically no more war by that time (rank V and VI in my timeline), but the weapon manufacturers still want to exist, people fight for sport and entertainment like in armored core formula front. There are fights for a lot of categories, but mainly mechs, planes, and augmented people
@SuperSuperTheSylph it is PlanariaLab's auto-aim code generator
From this forum post there is a link to a Mk1~3 combined upload and what looks like an old version of Mk4, which is different from what I used
There is currently no link on this site to the version of Mk4 that I used in this build
Frame: actually need to look at sp trains
Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
lerpangle is used like lerp, not inverselerp
.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180 basically the same
Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
.
I'm supposed to write about those tech, but I haven't got around to it
.
If you have ever seen my old af donut, it uses round tips tech
I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group
SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
Also, you need 100 points to get the image embed ability
it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
.
other: writing about accidents solely just to do so will always lead to cringe
@Grob0s0VBRa
2:
Imagine a sphere of radius R, with horizontal circles intersecting it. The radius of the great circle in the middle also has radius R. The circles above and below it will have radii of (R sin t), where t is the angle up or down from the horizontal. A circle will be of scale (sin t) compared to the great circle.
.
A label in the setup represents a certain horizontal angle. And if the label has a circular curvature, the vertical position of text should be linearly related to the vertical angle.
@Grob0s0VBRa
1)
Seems like you can't. Disabling the /Water object still keeps water physics. You can try to lower the sea level by a large number using ServiceProvider, such that it goes out of render distance. It MIGHT affect air physics and the altitude reading (I can't check without building a mod)
.
.
2)
There is no one-part method. The easiest way is to use a horizontal circle of vertical curvature labels.
.
.
3)
The easy way is to check when the input passes a smaller number. However, if players press the button for too long, then they must release it for longer as well, or the FT will drop inputs. I used this in my cars, e.g.,
SETTER InputShiftUp:
rate(Yaw>0.2)>1 & TimeSinceGearChange>0.1
.
I tried making wooting rapid trigger but since game inputs update every frame (Update), and multiple variable setter updates happen every frame (FixedUpdate), it doesn't work reliably. Variables will see inputs increasing or decreasing in multiple steps.
I think it is root/area/tip, but this is untested
+1@Graingy i follow the programming standards, where names in all caps are constants
+1@YarisHatchback you can make any animation in the simple with this
+1idk, the dev just stopped the service
+1the github repo is archived, which usually means it's completely stopped
It comes from a bracket mismatch, maybe if you close more than you open
+1@Pan :5Head: and :aware: at the same time
+1the character set is very arbitrary
+1also the block characters are not square, nor are they 1:2, which is very goofy
aight if you wanna suffer, build an anime girl (free choice, if not then hoshimachi suisei)
+1kampong reveal pog
+1The sky is very nice
Gray glass, gloss outside and flat inside
+1Flat windows can also be made with hollow glass so the inside isn't reflective
.
Also do not use bright blue glass, or i will sneak into your house at night and paint your eyeballs blue
cute
+1Obviously you should build for your own fun, but upvotes show you made others have fun too
+1Which then leads to a difference in expectations and reality, as the amounts of each type of fun mentioned per build aren't the same
hatsune miku (it was recently miku day)
+1Always has (been)
+1Which stuff gets synced? Do user-created files and folders get synced?
@Jmplane678 the arena in the description isn't a real event
+1Is the gyro itself upside-down on the plane (i.e., actually un-rotated)? The gyro will try to align its local Y axis to the global Y axis.
+1If not then idk, maybe there is a bug or edge-case behavior with upside-down gyros
@Alisuchanka glad that you like how she looks :3
+1@Jmplane678 since there is basically no more war by that time (rank V and VI in my timeline), but the weapon manufacturers still want to exist, people fight for sport and entertainment like in armored core formula front. There are fights for a lot of categories, but mainly mechs, planes, and augmented people
+1@sakkijarven nah it's my """"daughter""""
+1Spinning the cockpit can mess with hover controllers using Heading or YawRate
+1@SuperSuperTheSylph (I rewrote my comment to give better information)
+1@OPPOFindN5SP my reaction to the request
+1@SuperSuperTheSylph it is PlanariaLab's auto-aim code generator
+1From this forum post there is a link to a Mk1~3 combined upload and what looks like an old version of Mk4, which is different from what I used
There is currently no link on this site to the version of Mk4 that I used in this build
@YarisHatchback don't buy tires from walmart
+1hmmm, it feels like the work of a secret organization
+1Not good, i keep encountering the most cringe drivers
+1@TheMouse they should make a GR prius, i would get that
+1(I know GR corolla exists but it's not as funny)
@LunarEclipseSP i guess i'm lucky that i haven't seen those yet xpp (maybe my DA was signed out from inactivity)
+1Frame: actually need to look at sp trains
+1Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
@LunarEclipseSP it's run by 11qazxc
+1I used to get builds stolen, but not anymore xdd
+1GIMP :troll:
+1I use it since it's enough for the kind of art i want to make, but you shouldn't use it to draw unless you have experience with it
@Windows2000 adding a railway seems interesting
+1Turning into a fossil rn
+1@Kerbango nvm i was mistaken
+1lerpangle is used like lerp, not inverselerp
+1.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180
basically the same
Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
+1On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
.
I'm supposed to write about those tech, but I haven't got around to it
.
If you have ever seen my old af donut, it uses round tips tech
@MrCOPTY thanks! Well, being almost a replica in terms of looks helps to keep things realistic xdd
+1I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group
+1SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
+1Also, you need 100 points to get the image embed ability
High physics, it is the one setting i will always keep high
+1it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
+1.
other: writing about accidents solely just to do so will always lead to cringe
What matters is followers, yes
+1Not on sp, but on github (i have like 3 followers)
Epic
+1Also bambu printer Aware
i can't even see the screenshots and orthogonal views yet, but i can predict that it has a moderate chance of being removed
+1@Grob0s0VBRa
+12:
Imagine a sphere of radius R, with horizontal circles intersecting it. The radius of the great circle in the middle also has radius R. The circles above and below it will have radii of (R sin t), where t is the angle up or down from the horizontal. A circle will be of scale (sin t) compared to the great circle.
.
A label in the setup represents a certain horizontal angle. And if the label has a circular curvature, the vertical position of text should be linearly related to the vertical angle.
@Grob0s0VBRa
+11)
Seems like you can't. Disabling the /Water object still keeps water physics. You can try to lower the sea level by a large number using ServiceProvider, such that it goes out of render distance. It MIGHT affect air physics and the altitude reading (I can't check without building a mod)
.
.
2)
There is no one-part method. The easiest way is to use a horizontal circle of vertical curvature labels.
.
.
3)
The easy way is to check when the input passes a smaller number. However, if players press the button for too long, then they must release it for longer as well, or the FT will drop inputs. I used this in my cars, e.g.,
SETTER InputShiftUp:
rate(Yaw>0.2)>1 & TimeSinceGearChange>0.1
.
I tried making wooting rapid trigger but since game inputs update every frame (Update), and multiple variable setter updates happen every frame (FixedUpdate), it doesn't work reliably. Variables will see inputs increasing or decreasing in multiple steps.
why not just build it yourself, train bodies are the easiest to make well (compared to planes, cars, etc.)
+1I am nowhere to be seen💀 (i haven't uploaded any planes in a while)
+1@YarisSedan it is a very normal part to like
+1