116k hpgbproductions Comments

  • Suzuki Carry Futura 2 months ago

    Very smooth and nice body

    +1
  • SimplePlanes 2: how will you bring it to mobile 2 months ago

    Don't worry about it, game engines are magic

    +1
  • Who was going to tell me it's September? 2 months ago

    simpleplanes 2 was delayed to avoid competing with silksong

    +1
  • What happen to Republic of Indonesia now? 2 months ago

    This is how i found out what exactly is happening lmao (i have only heard of the riots)

    +1
  • formula 1 (granny edition) 2 months ago

    @ThatRandomCouchPotato how does that even work bruv
    .
    I don't and can't provide exact FT if the design requirements are vague
    An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
    Maybe i should make a yapping forum post about it :thonking:

    +1
  • How many mods do you have? 2 months ago

    Maybe like 50

    +1
  • How to braid 2 months ago

    @Maluch idk, good luck lmao

    +1
  • formula 1 (granny edition) 2 months ago

    granny is back with another blast from the past, it's been (more than) 84 years

    wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)

    test for a method to tune front/rear grip balance with more precision

    the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer

    the build

    wheel grip planner with the settings used in this build

    very nice for majiaroring

    edit 1: apparently it's rawe ceek too

    edit 2: it's too twitchy so i have new settings already

    +1
  • How do u even build Human size builds??? 2 months ago

    1: I have trouble trying to make PID yaw as well, I let it shake a little bit. Also, rolling may be caused by your gyros being too weak
    2 and 3: If you scale down a build, even if the mass is not changed, its rotational inertia decreases, so a gyro tuned for original scale will become too strong. I also don't exactly know how to tune gyros

    +1
  • [SOLVED] I Give Up 2 months ago

    My attempt

    +1
  • Moderators??? Why was this removed? 2 months ago

    Maybe some strict rules for shaders should be added, clear rules actually improves creativity, as game IP copyright areas have found out.
    My opinion is that your drawing-style shader pack is too far off the build

    +1
  • How to upload images to simplePlanes website 2 months ago

    wikipetan my beloved

    +1
  • [Off-Topic] I got a new laptop :D 2 months ago

    engineering enjoyer
    also am i cooked or this warrior has really short legs

    +1
  • Math test paper challenge. 2 months ago

    @Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
    (but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)

    +1
  • Gamemode/Mission ideas for SimplePlanes 2. 2 months ago

    Since there are cities now, there should be air to ground guerilla warfare
    Car stuff is goofy since realistic car performance is hard in sp

    +1
  • funky trees advice needed 2 months ago

    simulate a mass-spring-damper system to be extra funky
    .
    constants: k (spring constant), c (damping constant)
    deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
    .
    SETTER v: v + deltaTime * (k*(x_tgt - x) - c*v)
    SETTER x: x + deltaTime * v

    +1
  • Have any y'all seen that WPlace thing going around? 2 months ago

    drawing a girl there rn
    edit: got trolled overnight smh, gonna turn it into something else later

    +1
  • Randomizing Input 3 months ago

    @Yoloooooo
    - There is some quote about making a deterministic computer doing random things being a crazy task
    - One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
    - Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees

    +1
  • what happened to lm0418? 3 months ago

    lm1984 :pensive: (idk what happened)

    +1
  • Mango — Mustard War ? 3 months ago

    @DeeganWithABazooka
    the virgin mustard:
    - sharp, unpleasant existence
    - needs to be team carried by other ingredients
    - often finds itself in a jar
    - name tarnished by war crimes
    (j)

    +1
  • Out of ideas+question 3 months ago

    Fuselage wings are "just" a few lines of circular and rotated straight fuselage blocks
    But i haven't built a plane in years so idk i forgor

    +1
  • [off topic, kinda] isnt it kinda odd seeing SP builds in other games 3 months ago

    Basic cockpit and blasto j90 mentioned

    +1
  • OCM Tetsu 1990 3 months ago

    The shape is nice, but I'd suggest making the rear fenders bigger at the top, since it's awkward rn
    Also handles oddly (sharp response then chundersteer) but could be my skill issue

    +1
  • wip bomber 3 months ago

    Mmmmm sausage bomber
    How does the landing gear fit in the engine?

    +1
  • Problem is description 3 months ago

    If you have custom landing gear, try to increase maxAngularVelocity

    +1
  • Murica! 4 months ago

    @RepublicofWrightIsles freemen... morgan freeman reference??

    +1
  • A reminder to mobile website users (with regards to website browsing speeds) 4 months ago

    Imagine not closing tabs you don't need smh

    +1
  • Do wing effects exist in SimplePlanes? 4 months ago

    (Big edit to delete a lot of stuff) I read the thing a few times and tried to write it, but I don't understand it fully xdd
    .
    I think that the jet itself has low pressure as it is fast. And due to fluid viscosity and flow/pressure effects, surrounding air speeds up and decreases in pressure as well. Far away, the air maintains atmospheric pressure. This makes an axial pressure gradient with higher pressure on the outsides and lower pressure in the middle.
    .
    If one side is then blocked, it will always be at low pressure since there is no air there to form the usual pressure gradient. The new pressure gradient has lower pressure near the surface, and higher pressure at the free side. The pressure difference means that the jet experiences more force on the free side, and will tend to move towards the surface. This is much stronger than any passive airflow effect, and you can push the jet around sharp curves.
    .
    The simple does not have coanda effect. The wings only consider angle of attack afaik

    +1
  • (off topic) July 2nd birthday 4 months ago

    Wait i'm surprised you're only 16 xdd, i feel like you have been on the simple for quite long
    Your dad should actually get a car but only because bumpy roads in a moped sound like a bad idea

    +1
  • Anyone ready for No Poop July? 4 months ago

    @Boeing727200F just switch to an all liquid diet like a boeing, it's literally that easy

    +1
  • [cognitohazard] rugged tires are literally unplayable 4 months ago

    @NotRob119 the tires just apply a force depending on the amount of slip they have. Engines and brakes change how fast the wheels rotate and the slip difference does the rest. Also, wheel load does not affect wheel force, it's just an on or off thing. That's about it

    +1
  • AAAAAAAAHHH!!!!! (Question) 4 months ago

    I also choose the FD lmao
    Honorable mention: 180E evo II

    +1
  • Automatic Altitude Control, Using Throttle and Elevators 4 months ago

    Try a PD controller on the elevator input to directly achieve the altitude. Alternatively, a 2-step system where you calculate a target pitch angle and use it as the target value of the PD controller.
    .
    Throttle/speed should be a separate automated system, unless you are replicating some weirdness

    +1
  • smth i've been working on for a while 4 months ago

    Nice tubes

    +1
  • I suddenly want to create a self propelled artillery unit 4 months ago

    Give in
    Make your offering to andrew

    +1
  • ALPACA AMALFI (KE31) 4 months ago

    @PhantomBoltSP good luck for that project :>

    +1
  • ALPACA AMALFI (KE31) 4 months ago

    @SuperSuperTheSylph actually (🤓) this is slower than my other kei truck, which has the same amount of power. This thing is much heavier

    +1
  • Minecraft but 1985! 4 months ago

    Oversized indoor pool and random megastructure pog

    +1
  • Most definitely stock ford hatchback 4 months ago

    The front section is very nice

    +1
  • ALPACA AMALFI (KE31) 4 months ago

    @YarisHatchback uhh i didn't make any other variants
    Also southeast asia is only getting the cheap body, they drive like ass (i am southeast asian so I can say that)

    +1
  • what should i major in? 4 months ago

    Me when funny graph

    +1
  • [KE-RP][AR-RP] GB-11 “Kite” — Multirole Fighter 5 months ago

    Why is the vertical stabilizer so wide, what does it do?

    +1
  • Northern Galaxy Railways 6000 Series 5 months ago

    I like the paint. However, I can't run it on my PC, so I can't say anything about the handling (it may be affected by lag).
    .
    Minor complaints with lore I guess:
    - Needs of speed and acceleration depend on the line, but generally, urban lines have more acceleration demands.
    - Number of doors depends on station foot traffic. Since this train has 4 openings per side, it probably won't appear on rural lines. But of course, it can if the line has a mix of densities.
    - The train formations seem to be too funky. Typically, a train with X motor(M) cars and Y trailer(T) cars will have operational units of X+Y cars long, meaning that the X+Y cars form a complete electrical system. This simplifies the logistics of construction.
    - A 1M1T-style formation splits the pantograph, motors, batteries, and control circuitry across 2 cars. Then, you can choose the cab to be on motor or trailer cars only, so you effectively only manufacture 3 kinds of cars: M, T, and (Mc or Tc).

    +1
  • Going to WASHINGTON!!! 5 months ago

    Watch out for helicopters

    +1
  • I will now make low part projects 5 months ago

    Hatsune miku but with exactly 39 parts

    +1
  • Missile trajectory 5 months ago

    If you change the CoM of the missile, you can alter its launch trajectory by a little. In this case, move the CoM up.

    +1
  • Honest opinion about "my first plane" post's 6 months ago

    If it has more than like 3 rows of fuselage, it's probably fake lol (or maybe that was the new player standard in the v1.4 days)

    +1
  • [off-topic] the funky fairy simulator 6 months ago

    @SuperSuperTheSylph glad you enjoyed it :D

    +1