116k hpgbproductions Comments

  • [SOLVED] I Give Up one month ago

    My attempt

    +1
  • Moderators??? Why was this removed? one month ago

    Maybe some strict rules for shaders should be added, clear rules actually improves creativity, as game IP copyright areas have found out.
    My opinion is that your drawing-style shader pack is too far off the build

    +1
  • How to upload images to simplePlanes website one month ago

    wikipetan my beloved

    +1
  • [Off-Topic] I got a new laptop :D one month ago

    engineering enjoyer
    also am i cooked or this warrior has really short legs

    +1
  • Math test paper challenge. one month ago

    @Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
    (but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)

    +1
  • Gamemode/Mission ideas for SimplePlanes 2. 2 months ago

    Since there are cities now, there should be air to ground guerilla warfare
    Car stuff is goofy since realistic car performance is hard in sp

    +1
  • funky trees advice needed 2 months ago

    simulate a mass-spring-damper system to be extra funky
    .
    constants: k (spring constant), c (damping constant)
    deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
    .
    SETTER v: v + deltaTime * (k*(x_tgt - x) - c*v)
    SETTER x: x + deltaTime * v

    +1
  • Have any y'all seen that WPlace thing going around? 2 months ago

    drawing a girl there rn
    edit: got trolled overnight smh, gonna turn it into something else later

    +1
  • Randomizing Input 2 months ago

    @Yoloooooo
    - There is some quote about making a deterministic computer doing random things being a crazy task
    - One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
    - Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees

    +1
  • what happened to lm0418? 2 months ago

    lm1984 :pensive: (idk what happened)

    +1
  • Mango — Mustard War ? 2 months ago

    @DeeganWithABazooka
    the virgin mustard:
    - sharp, unpleasant existence
    - needs to be team carried by other ingredients
    - often finds itself in a jar
    - name tarnished by war crimes
    (j)

    +1
  • Out of ideas+question 2 months ago

    Fuselage wings are "just" a few lines of circular and rotated straight fuselage blocks
    But i haven't built a plane in years so idk i forgor

    +1
  • [off topic, kinda] isnt it kinda odd seeing SP builds in other games 2 months ago

    Basic cockpit and blasto j90 mentioned

    +1
  • OCM Tetsu 1990 2 months ago

    The shape is nice, but I'd suggest making the rear fenders bigger at the top, since it's awkward rn
    Also handles oddly (sharp response then chundersteer) but could be my skill issue

    +1
  • wip bomber 2 months ago

    Mmmmm sausage bomber
    How does the landing gear fit in the engine?

    +1
  • Problem is description 3 months ago

    If you have custom landing gear, try to increase maxAngularVelocity

    +1
  • Murica! 3 months ago

    @RepublicofWrightIsles freemen... morgan freeman reference??

    +1
  • A reminder to mobile website users (with regards to website browsing speeds) 3 months ago

    Imagine not closing tabs you don't need smh

    +1
  • Do wing effects exist in SimplePlanes? 3 months ago

    (Big edit to delete a lot of stuff) I read the thing a few times and tried to write it, but I don't understand it fully xdd
    .
    I think that the jet itself has low pressure as it is fast. And due to fluid viscosity and flow/pressure effects, surrounding air speeds up and decreases in pressure as well. Far away, the air maintains atmospheric pressure. This makes an axial pressure gradient with higher pressure on the outsides and lower pressure in the middle.
    .
    If one side is then blocked, it will always be at low pressure since there is no air there to form the usual pressure gradient. The new pressure gradient has lower pressure near the surface, and higher pressure at the free side. The pressure difference means that the jet experiences more force on the free side, and will tend to move towards the surface. This is much stronger than any passive airflow effect, and you can push the jet around sharp curves.
    .
    The simple does not have coanda effect. The wings only consider angle of attack afaik

    +1
  • (off topic) July 2nd birthday 3 months ago

    Wait i'm surprised you're only 16 xdd, i feel like you have been on the simple for quite long
    Your dad should actually get a car but only because bumpy roads in a moped sound like a bad idea

    +1
  • Anyone ready for No Poop July? 3 months ago

    @Boeing727200F just switch to an all liquid diet like a boeing, it's literally that easy

    +1
  • [cognitohazard] rugged tires are literally unplayable 3 months ago

    @NotRob119 the tires just apply a force depending on the amount of slip they have. Engines and brakes change how fast the wheels rotate and the slip difference does the rest. Also, wheel load does not affect wheel force, it's just an on or off thing. That's about it

    +1
  • AAAAAAAAHHH!!!!! (Question) 3 months ago

    I also choose the FD lmao
    Honorable mention: 180E evo II

    +1
  • Automatic Altitude Control, Using Throttle and Elevators 3 months ago

    Try a PD controller on the elevator input to directly achieve the altitude. Alternatively, a 2-step system where you calculate a target pitch angle and use it as the target value of the PD controller.
    .
    Throttle/speed should be a separate automated system, unless you are replicating some weirdness

    +1
  • smth i've been working on for a while 3 months ago

    Nice tubes

    +1
  • I suddenly want to create a self propelled artillery unit 3 months ago

    Give in
    Make your offering to andrew

    +1
  • ALPACA AMALFI (KE31) 3 months ago

    @PhantomBoltSP good luck for that project :>

    +1
  • ALPACA AMALFI (KE31) 4 months ago

    @SuperSuperTheSylph actually (🤓) this is slower than my other kei truck, which has the same amount of power. This thing is much heavier

    +1
  • Minecraft but 1985! 4 months ago

    Oversized indoor pool and random megastructure pog

    +1
  • Most definitely stock ford hatchback 4 months ago

    The front section is very nice

    +1
  • ALPACA AMALFI (KE31) 4 months ago

    @YarisHatchback uhh i didn't make any other variants
    Also southeast asia is only getting the cheap body, they drive like ass (i am southeast asian so I can say that)

    +1
  • what should i major in? 4 months ago

    Me when funny graph

    +1
  • [KE-RP][AR-RP] GB-11 “Kite” — Multirole Fighter 4 months ago

    Why is the vertical stabilizer so wide, what does it do?

    +1
  • Northern Galaxy Railways 6000 Series 4 months ago

    I like the paint. However, I can't run it on my PC, so I can't say anything about the handling (it may be affected by lag).
    .
    Minor complaints with lore I guess:
    - Needs of speed and acceleration depend on the line, but generally, urban lines have more acceleration demands.
    - Number of doors depends on station foot traffic. Since this train has 4 openings per side, it probably won't appear on rural lines. But of course, it can if the line has a mix of densities.
    - The train formations seem to be too funky. Typically, a train with X motor(M) cars and Y trailer(T) cars will have operational units of X+Y cars long, meaning that the X+Y cars form a complete electrical system. This simplifies the logistics of construction.
    - A 1M1T-style formation splits the pantograph, motors, batteries, and control circuitry across 2 cars. Then, you can choose the cab to be on motor or trailer cars only, so you effectively only manufacture 3 kinds of cars: M, T, and (Mc or Tc).

    +1
  • Going to WASHINGTON!!! 4 months ago

    Watch out for helicopters

    +1
  • I will now make low part projects 4 months ago

    Hatsune miku but with exactly 39 parts

    +1
  • Missile trajectory 4 months ago

    If you change the CoM of the missile, you can alter its launch trajectory by a little. In this case, move the CoM up.

    +1
  • Honest opinion about "my first plane" post's 5 months ago

    If it has more than like 3 rows of fuselage, it's probably fake lol (or maybe that was the new player standard in the v1.4 days)

    +1
  • [off-topic] the funky fairy simulator 5 months ago

    @SuperSuperTheSylph glad you enjoyed it :D

    +1
  • Unrealistic replica or Realistic fictional? 5 months ago

    Realistic fictional

    +1
  • [off-topic] the funky fairy simulator 5 months ago

    @keiyronelleavgeek566 praise to the almighty ice fairy

    +1
  • Suggestion for SP2: File Flight Hours 5 months ago

    You can store the flight hours in the aircraft file, similar to how the url is stored

    +1
  • how to remove drag and mass from entire aircraft (ft. regex) 5 months ago

    @DDVC i found the problem with my regex, it depends on the "flavor" of regex used by the editor. I wrote the original forum post using the style in Notepad++, where \1 means the stuff matched in the first (...). If all the part IDs are replaced with \1, it means that your editor is using a different flavor of regex. In Visual Studio, you must use $1. I added this notice to the forum post.
    .
    Your suggested regex works for me, but maybe your aircraft uses more features. You still need to dump the old calculateDrag attributes before the main substitution.

    +1
  • For the thumbnail 5 months ago

    Be careful to make sure it does not count as misleading

    +1
  • [BUG] What Is This And Why 5 months ago

    I always found the max file size thing weird since the game is allowed to push larger files

    +1
  • FREE CAM [BETA] 5 months ago

    Why is bruv using my thumbnail data (i made it in a very short time but still)

    +1
  • Part 1: How to make a MDCU [BETA] 5 months ago

    @Someguywhomakesmods you cannot, you have to move the camera with a piston or control base

    +1
  • What is the optimal time between posts? 5 months ago

    whenever you finish something
    but it's good to let a finished build sit for a few days in case you have new ideas or find bugs

    +1
  • Part 1: How to make a MDCU [BETA] 5 months ago

    Interesting

    +1