@Blue0Bull @Fighterpilot91 @Fjorge i will likely build it once i watch the video it comes from, but dont expect moving parts or the crawling face
Also i might make it a inspired build instead of a full replica
1 block corresponds to 50cm (500mm), and 1m corresponds to 2 blocks. So, 152mm is 0.304 blocks. Remember to factor in barrel thickness as well. So, you may want a fuselage inlet 0.35+ in diameter.
I used a 0.4 block diameter for an inlet to achieve a 155mm caliber. I had to approximate the inlet thickness so it looks realistic. But then, it was my first legit cannon
@Dzeta8 remember to confirm your edits. If in Overload, press the tick at the bottom right of the interface to close the menu and save your changes. If using a file editor just save when you exit
When using gyros:
- make sure that auto stabilization is on
- adjust the pitch and roll stability with a lot of testing - so it is enough to keep your aircraft stable, yet still allows for air control
- you still have to add vertical stabilizers
- if using the gyros for air control, tweak the settings so they are good enough, yet not too hard to control
I spend up to a whole week for a "serious" creation, though i can only spend up to 3h a day. Spreading work helps you to find bugs and add detail whenever you havs new ideas. Inside this week, i also spend 1h or more on the description.
You should spend more time on the body of the vehicle
Basic tips:
- Try to add insets and protrusions. Its possible even with a linear fuselage build, where the front to end consists of a single line of fuselage blocks
- Add insets for the windows
- Add lights
- On the rear exhaust columns, add a black or very dark gray fuselage block. It should be flat and/or nudged into the exhaust pipe. This is a replacement for when you cant use 3D insets
Screenshot tips:
Your screenshots are fine, but always try to use high quality graphics and aircraft reflections settings. If you have any complex small designs to show off, add a screenshot of it too.
Try these advanced methods later:
- Panelling - the use of many fuselage blocks or structural panels to overcome curve system limitations of fuselage blocks
- Realistic headlights - See my Ll-300 truck(s)
@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
@EagleFlyer
1. Change the input of rotators and pistons to LandingGear. Must follow caps.
2. Cant help with that. If it doesnt work you may have to check for connection point errors.
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
@SpyTheGamerX
|
V
@Blue0Bull @Fighterpilot91 @Fjorge i will likely build it once i watch the video it comes from, but dont expect moving parts or the crawling face
Also i might make it a inspired build instead of a full replica
(not a real tank) ST-1
Yay a bomb target!
crashes game
1 block corresponds to 50cm (500mm), and 1m corresponds to 2 blocks. So, 152mm is 0.304 blocks. Remember to factor in barrel thickness as well. So, you may want a fuselage inlet 0.35+ in diameter.
I used a 0.4 block diameter for an inlet to achieve a 155mm caliber. I had to approximate the inlet thickness so it looks realistic. But then, it was my first legit cannon
@Dzeta8 remember to confirm your edits. If in Overload, press the tick at the bottom right of the interface to close the menu and save your changes. If using a file editor just save when you exit
@2NDGhillie add dead weight behind the CoM or angle your elevators with fine tuner
When using gyros:
- make sure that auto stabilization is on
- adjust the pitch and roll stability with a lot of testing - so it is enough to keep your aircraft stable, yet still allows for air control
- you still have to add vertical stabilizers
- if using the gyros for air control, tweak the settings so they are good enough, yet not too hard to control
@2NDGhillie usually, yes
I write the desc somewhere else first, its much better
?
._.
I got to over 2^31 mph AND stayed in one piece :) leet skillz
I have a lot of scaled detachers on my missile launchers :)
@Letome1 no other part has that parameter
The altitude (and speed) counter are 32-bit, so they only go up to 2^31
It definitely got faster... literally
I spend up to a whole week for a "serious" creation, though i can only spend up to 3h a day. Spreading work helps you to find bugs and add detail whenever you havs new ideas. Inside this week, i also spend 1h or more on the description.
If you use any pistons, set parameter
preventBreaking
to true. It increases the strength of the attach point.@Cadillace by using the
maxAngularVelocity
parameter in the wheels@Tully2001 map is M.corp Armored Games
Wow nice
But maybe add desc, and use Flat paint type for wheels
To post pictures:

Image link usually has an image file extension (especially .jpg or .png at the end
@Stormtrooper61 they give a more 3D feel to your build, read about them
If you have an engine with low hp and rpm, it can generate negligible thrust
Ford F-series always a good choice
You should spend more time on the body of the vehicle
Basic tips:
- Try to add insets and protrusions. Its possible even with a linear fuselage build, where the front to end consists of a single line of fuselage blocks
- Add insets for the windows
- Add lights
- On the rear exhaust columns, add a black or very dark gray fuselage block. It should be flat and/or nudged into the exhaust pipe. This is a replacement for when you cant use 3D insets
Screenshot tips:
Your screenshots are fine, but always try to use high quality graphics and aircraft reflections settings. If you have any complex small designs to show off, add a screenshot of it too.
Try these advanced methods later:
- Panelling - the use of many fuselage blocks or structural panels to overcome curve system limitations of fuselage blocks
- Realistic headlights - See my Ll-300 truck(s)
@Stormtrooper61 sadly no, the fuselage wing frame produces too much drag
@EpicPigster1 so you are talking about planes? Planes are harder to run, but i dont really fly high part count planes
I use a S6 and can run over 400 parts high physics, and probably over 600 on low
The S7 should run a similar number of blocks or higher
THATS WHAT SHE SAID HAHAhahah...
I will kms now
Maybe yes for the winner, but not for others
But whats that missing picture that says XD on it
No
Actually no
I dont get that problem (no dogs)
No
No
No
Sometimes
And no
@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
In the terrain options, you can flatten the ground. Read all the instructions and mouseovers
Race Tracks: wait for a mod
Money: NO
More Parts: k
Stuff i didnt read: wut?
Readers: k, i would make if i could
New physics: dont expect too much
@EagleFlyer
1. Change the input of rotators and pistons to
LandingGear
. Must follow caps.2. Cant help with that. If it doesnt work you may have to check for connection point errors.
Try adding:
- body panels
- cockpit space
Currently looks like not enough space for the driver, so maybe a redesign of parts of the frame
@Botfinder it is a F15 that i made some time ago, but not really at the same time
Wow best use of spheres ive seen before :)
@Shmexysmpilot I am controlling the drone turret
I wasted 15 minutes of my life trying to shoot down landing planes (which I spawned)
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Incorrect use of meme
@MechWARRIOR57 roll speed can be changed by editing the deflection angle variable
The blink program restarts after reaching the end, and keeps doing that indefinitely
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
Now look at this screenshot that i just found
Land on the tower of the USS Tiny
I did it once... by luck
@Awsomur sorry it does not meet visual requirements
Reasons: unrealistic design, excessive weapons, excessive landing gear, insufficient detail