113k hpgbproductions Comments

  • So uhhhh there was (still is?) a massive windows issue that pretty much haulted a ton of the world 9 months ago

    me when an f1 sponsor finally becomes socially relevant (it was for knocking out critical infrastructure)

    +2
  • Can I breed woodpeckers with penguins and train them to poke holes under enemy ships' waterlines? 10 months ago

    you know explosive, tube-shaped machines that can swim like penguins exist right?

    +2
  • I don't know, I'm tired of changing all drag to 0 10 months ago

    if you have sp on pc, or you can access the xml files on your phone (old versions of android only), you can use a very fast method to remove drag that's already there

    +2
  • What do you play on? 11 months ago

    I have both a phone and a laptop. I only use my phone for building now, it crashes randomly in the simulation. My laptop can probably run 2000 parts on high physics, since it's a semi gaming or workstation design

    +2
  • Suspicious 11 months ago

    ____■■■
    __■■□□□
    ■■■□□□
    ■■■□□□
    ■■■■■■
    __■■■■■
    __■■ ■■
    __■■ ■■
    

    +2
  • i love upvotes one year ago

    when i see the UPVOTE i think of andrew with lightning eyes

    +2
  • SimplePlanes 2 trailer and steam post breakdown one year ago

    The A-10 with laser targeting designator is a reference to one of the best combinations in ace combat 7 :clueless:

    +2
  • [solved] How do you properly scale fuselage art one year ago

    separate it from the plane completely, use scale selected parts OFF and relative scale ON
    this also means you must re-attach the fuselage art, if it was previously attached to a plane

    +2
  • Is it bad to publish a car that doesn't drive straight and becomes increasingly crooked? (Resolved) one year ago

    Uh kinda yeah
    Check your wheels and suspension have the same settings on the left and right, it's easy to miss one side when changing settings

    +2
  • Graingy Survey: How many people here use Mobile vs Desktop? 1.1 years ago

    I build on mobile and play on pc

    +2
  • 98 DAIHATSU MIDGET II D-TYPE 1.2 years ago

    midget II my beloved

    +2
  • how to make flaps slower 1.2 years ago

    Try the smooth function

    +2
  • What happened to "read more" buttons in descriptions? 1.3 years ago

    it used to be a feature, then it got removed
    maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point

    +2
  • Handrails Help! 1.3 years ago

    I have a method using 3 hollow fuselage to make rails in the shape of any standard fuselage
    Idk how to explain it so here is an example

    +2
  • VE-60SNA Stun Needle Launcher 1.4 years ago

    Amazing model and animations, unfortunately fake screenshot

    +2
  • Digital Painting Tool 1.5 years ago

    @Majakalona you can draw rick astley on it (jk jk... unless?)

    +2
  • In my very early 20s 1.5 years ago

    you have now joined the internet seniors club

    +2
  • A question on wheel physics 1.5 years ago

    (🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
    Differentials can be made completely in FT but you need one engine for each wheel

    +2
  • AI Plane Replacer 1.5 years ago

    @TheTomatoLover no more 69, not nice >:(

    +2
  • is there a funky tree code when you fire a cannon.. 1.6 years ago

    1. Not enough info. For example, what does the piston do?
    2. You can make a semi auto weapon by using the armed group !FireWeapons. Therefore, try Activate1 ? true : !FireWeapons

    +2
  • How to make ships not sink 1.7 years ago

    • Buoyant force in the game depends on the mass of the part. If you add more dead weight, or increase massScale, a fuselage can float more. If massScale is 0, the fuselage will not provide any buoyant forces. This is the opposite of real life.
    • Buoyant force applies from a single point. Each force is like a thin table leg. You need many to keep level.

    +2
  • Couple of website suggestions 1.7 years ago

    I like the idea of downvoting comments and adding reactions to comments.
    .
    For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.

    +2
  • Is it okay if I put on bikini anime girl for my PFP? 1.7 years ago

    I had anime girl with exposed sarashi cloth for a while and no one complained so idk
    There is a wide range of nsfw levels for bikini anime girl pics, so it depends

    +2
  • 2018 McLaren Senna 1.8 years ago

    you probably want to fill in the gap between the wheels, almost every car will use that space

    +2
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.0 years ago

    @Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp

    +2
  • More Color slots 2.1 years ago

    Go to your plane's xml file and add more rows to the materials section

    +2
  • How to Download planes in SP PC? 2.2 years ago

    If you click download from the steam browser, the plane will load automatically
    If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L

    +2
  • 7:22 on Nordschleife with updated NIKE ONE 2022 2.2 years ago

    NIKE ONE 2022

    Notes:
    - FT on the top is a timer, but I forgot to use it so I used the video
    - Timer in the car directly uses the Time variable, so it's not the lap time
    - My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
    - In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
    - A more realistically tuned version has been added

    +2
  • Another question about exhaust 2.3 years ago

    This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
    Don't use different xyz particle scale
    You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects

    +2
  • Engine overheat code 2.4 years ago

    Well, the first thing is that there is no way to use guns except with FireGuns, so you cannot drop the health of engines
    However, you can deactivate the engines.
    Example code based on timer code:
    sum(smooth(Throttle>=0.95?99:0, Throttle>=0.95?1:COOL_MUL) > 60 ?1:0) < 0.01
    .
    For cooling time multiplier COOL_MUL > 0
    .
    Smooth argument 2 is the max rate of change towards smooth argument 1.
    Value inside sum() is 1 if the timer>60, 0 if timer<=60. This means sum() increases at 1/second only when timer>60.
    Sum is compared against a small number 0.01. At first, sum() is 0. When timer>60, sum() will exceed 0.01 and deactivate your engine

    +2
  • Engine Power Variable 2.5 years ago

    The ? : operators form the ternary operation:
    ARGUMENT ? TRUE_VALUE : FALSE_VALUE
    .
    To multiply, use the * operator, e.g.
    Throttle * AngleOfSlip

    +2
  • Rotator Physics sux 2.5 years ago

    Luckily, they suck consistently, so you can put another rotator that rotates parts in the opposite direction
    The strange thing is that rotators produce torque even if they rotate parts with no mass

    +2
  • How do I do this?? 2.5 years ago

    funky trees guide - part variables
    After you enable part output variables, you can use them in parts or other variables

    +2
  • How do you add a ammo count in simpleplanes as a variable? 2.5 years ago

    ammo("Rocket Pod")
    You can put a different name, even custom names if your weapons use them

    +2
  • Funky Trees help… 2.5 years ago

    You can't launch flares from custom inputs, only LaunchCountermeasures input
    Also, the firing delay is fixed at 1 chaff/flare per second

    +2
  • How to make brakes? 2.5 years ago

    You can have pistons that push from the bottom of the tank

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 2.6 years ago

    @JustWingIt to change the time, change the 1 in MyButton variable
    Stopping the button from being pressed is more complicated, I tried it and I don't know how to do it without actual trickery (pistons or storing a whole lot more variables)

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 2.6 years ago

    @JustWingIt yes it works with a light using the same input as the button

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 2.6 years ago

    Tried to make something
    Yeah
    Button has interactionType=Toggle and outputs to MyButton
    .
    MyTimer = smooth(MyButton=1 ? 999999 : 0, MyButton=1 ? 1 : 999999)
    This uses an alternative to the sum function which can be reset.
    .
    MyButton = MyTimer > 1 ? 0 : MyButton
    Write 0 to MyButton if the timer is at more than 1 second, otherwise don't change the value
    You can also use a variable activation group

    +2
  • Add the turning assist or not? 2.6 years ago

    Add it but keep an option in the variables or activation group to toggle it

    +2
  • Anyone has a system to simulate Zero-G or to make realistic spacecraft? 2.6 years ago

    You could make an engine connected to 3 rotators or a 3-axis control base, such that the engine always points upwards
    Adjust the engine thrust to match the weight of your aircraft

    +2
  • Text Curvature 2.6 years ago

    Unfortunately it won't bend characters, only move and rotate them. So it does nothing on a single line label like reg numbers

    +2
  • Observation Equipment -Naozumi- 2.7 years ago

    @SeguraCS12 @CanadianAircraftBuilder sorry guys I ate the fish

    +2
  • [RPM GAUGES] 2.7 years ago

    Jet engines in sp don't have a rpm variable, only thrust variable. You can simulate the rpm yourself with the thrust variable.
    Jet engines have some rpm when idle, usually around 20% of max rpm.
    .
    Try something like this (produces rpm <= 1)
    lerp(0.2, 1, THRUST / THRUST_MAX)

    +2
  • Observation Equipment -Naozumi- 2.7 years ago

    @Flash0of0green I use sketches to design the character, but I don't use it as a blueprint
    What drawings do you have?

    +2
  • Novice controls Wasp (1.11 ver.) 2.8 years ago

    @OBCdragon yeah, but i changed a word

    +2
  • Anti Missile Ball 2.8 years ago

    @SkyJayTheFirst no, so RWR and CIWS isn't possible in the vanilla game yet

    +2
  • Community questions! 2.8 years ago

    1. Fried egg with onion is the best egg dish
    2. L o n k
    3. Idk, a lot of mine
    4. I am bread dog
    5. Android for building, PC for messing around with mods
    6. Pretty ok (tm)

    +2
  • Anti Missile Ball 2.8 years ago

    @Suica not planning to, but seems like a good challenge

    +2
  • building habits idk 2.9 years ago

    @OrderlyHippo yeah, mirroring the whole plane always breaks stuff, as compared to mirroring parts which only sometimes breaks stuff

    +2