Weapon explosion size is based on the type, each weapon has its own explosion size (both visual and actual). It is scaled according to part scale multiplier.
As for normal parts it's kinda strange and IDK, fuel doesn't seem to affect explosion
@goboygo1
If you have zeroOnDeactivate="true" the mech will return to standing position when not walking (AG is off).
Alternatively you can multiply the whole input by something like ceil(Pitch) or my axis brake code.
The mech can return to the walking cycle after stopping, but of course it might not do it very smoothly
Adding to SnoWFLakE0s:
Using Throttle as the input on a slow rotator is the simplest option.
If you want a curve which is more realistic (RPM peels off as Throttle reaches 100%) add a power of less than 1.
If you want WEP add an AG with a clamp function as coefficient.
Because of how the folders are organized, wouldn't be surprised if it's not on iOS
Game stores the pics in [game folder]/Files/Blueprints. Game folder isn't accessible on iOS.
...
Devs could add the "access media" permissions to sp to get around this
@Tornait i guess get a clear idea of what you want to make? And download crafts to learn building techniques. Referencing other designs (real/original) may be useful too
@THEAIRCRAFTCRAFTER screenshot m8
- if "il2cpp" appears, you have android simpleplanes 1.9 and can't run it anyway
- you shouldn't get the same error as the other guy below
@DerekSP I've never tried it, but maybe you can take a look at "fog settings" in the project settings area.
SP already has this fog but it only works on terrain and ground targets in mod maps by default
@Brields95 some of the ships are, also the fuel tanks and hangars. Freighters are 3x scaled USS Tiny and Supercarrier is 1.5x scaled USS Beast.
Other things I kept near realistic size
@DPSAircraft this thing by vcharng
Tools maybe
In the source repo of combat challenges, you can get the game 3D models, that's how I got them at least
*only use them for spmods
@ArcturusAerospace yes you can do it. You'll get a different set of issues to work with though, like how to hide the wheels
Near-front to back for most long things like planes and vehicles. For panelling I start with a rib part and then add the panels to it
@ArcturusAerospace ???
Movement speed is at most your feet speed, that is physics
I like anime and its artstyle, but end up not watching a whole lot due to sp projects and other stuff
@Mixx ok
It looks eBic
Though I'm kinda lazy so I won't try to make a control system for it
Fun fact, you can mod heli engine's ground effect
There's a link in the desc of the underwater camera mod, it tells you how to do it
Nice
While someone in my house using yt
@SpicyLuckster you should try, almost every part has drag calculations disabled
@Wi1dSk7 that's why you can't activate full brake at high speeds
Maybe increasing damper further helps
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Get well soon Squirrel
Seems ok (to be safe, don't put the girls on the vehicle)
+ logo decal looks slightly dubious, if it's not actually on the vehicle, don't put it
Weapon explosion size is based on the type, each weapon has its own explosion size (both visual and actual). It is scaled according to part scale multiplier.
As for normal parts it's kinda strange and IDK, fuel doesn't seem to affect explosion
@vcharng yes, went to check, it's just swastika
I was talking about the common sp practice, which i guess is for show aircraft and not for combat
IDK so I'll guess SC1000 bomb
It may be better to make an empty tail or the white circle only instead of a weimar flag, no detail > wrong detail
@thefalkenreich eventually
lmao
+obligatory "watch Violet Evergarden" comment
Idk but it looks like the true third gender
@goboygo1
If you have zeroOnDeactivate="true" the mech will return to standing position when not walking (AG is off).
Alternatively you can multiply the whole input by something like ceil(Pitch) or my axis brake code.
The mech can return to the walking cycle after stopping, but of course it might not do it very smoothly
@goboygo1 use
Time()
m8, mechs kinda have to turn when moving between placesI need it for something similar too, have to port stuff over to funky standard
Nice plane (and fish)
T
IDK, I found something better
The simpler your weapons, the more you should pack into each post
If your weapons are special/detailed they can be individually packed
Adding to SnoWFLakE0s:
Using Throttle as the input on a slow rotator is the simplest option.
If you want a curve which is more realistic (RPM peels off as Throttle reaches 100%) add a power of less than 1.
If you want WEP add an AG with a clamp function as coefficient.
Freecam is ON!
@Matttthewww 1.8 (android 1.9 can't run it, but pc 1.9 can)
@Planeacceleration don't play it anymore, but i was max level too
Game kinda died
T
Because of how the folders are organized, wouldn't be surprised if it's not on iOS
Game stores the pics in [game folder]/Files/Blueprints. Game folder isn't accessible on iOS.
...
Devs could add the "access media" permissions to sp to get around this
@Tornait i guess get a clear idea of what you want to make? And download crafts to learn building techniques. Referencing other designs (real/original) may be useful too
@THEAIRCRAFTCRAFTER screenshot m8
- if "il2cpp" appears, you have android simpleplanes 1.9 and can't run it anyway
- you shouldn't get the same error as the other guy below
@DerekSP I've never tried it, but maybe you can take a look at "fog settings" in the project settings area.
SP already has this fog but it only works on terrain and ground targets in mod maps by default
@TheFantasticTyphoon ok
@THEAIRCRAFTCRAFTER error message?
@Brields95 some of the ships are, also the fuel tanks and hangars. Freighters are 3x scaled USS Tiny and Supercarrier is 1.5x scaled USS Beast.
Other things I kept near realistic size
@Beria @LIXYANGHONG @NFIGMT I made a small mistake, have fixed it now
@LIXYANGHONG @Beria
- make sure you download the correct platform (pc/mac or android)
- make sure your simpleplanes is 1.8 or higher
2 or 6
I will have two versions
@Strikefighter04 you dropped this \
gravatar.com (make sure you use the same email as your sp one)
@Randomdoggo depends on livery. I'm talking about standard camo