On a serious note, "muh privacy" nuts are wack
- Why do you even care, not like everyone already knows where you go
- Contact tracing software is good especially if you don't want to get infected
- USA news system is widely known to have reliability issues so not touching that link
Wasp with novice controls
i've installed on wasp and hellkeska, bug-free as long as you don't go vertical, a few kinks with rolling past upside-down
.
update2005251703: the thumbnail has been updated
@BadFreed light turns on if Input is not exactly 0. Doesn't matter if it's positive or negative.
If VALUE=0.5, then the input below is 0 until throttle is above 50%
@BadFreed v e r y l a t e (all of these have been implemented in some form in 1.9)
Try Throttle > VALUE ? 1 : 0 where VALUE is the throttle% from 0 to 1. Light turns on when Throttle is higher
Do not use my old light bar system
@TrislandianAlliance an audio device swap isn't too fancy, especially if you can (or in these parts, must, because personal garages aren't a thing) go to a shop to do it
@TrislandianAlliance that's interesting
I don't know if my family's older car (early 2000s) has a cassette player stock, it was modded before i could remember it
@ArcturusAerospace that's just a limitation of physics
See if you can increase the steps rate, or use a more running animation. You'll want the feet to move faster
@ArcturusAerospace just see my mecha
Basics:
- use sine or cosine functions of time, multiply time by a number to change the period (example: sin(Time*180), period = 2 sec)
- if the rotator starts in the middle of the range, use sine (example: hip joint)
- if the rotator starts at an end, use cosine (example: knee joint and ankle joint)
- you can offset the range of a function by adding or subtracting a number
- use functions of your input like Pitch, Throttle etc as a switch
- check one leg first and make sure it moves correctly, then mirror and replace the Time function so one leg moves after the other (Time*n -> Time*n+n), check for movement in the correct direction
If you don't want smooth movement, you can experiment with pingpong()
@ArcturusAerospace the article you linked has weapon examples and tactical strategies, so just choose something suitable and that you like
I don't know anything about warhammer 40k, only seen a few pics here and there. Not a fan of their mech designs
Suggestion: lighter weapons are better for urban combat, so basically, probably don't rocket launcher
@ArcturusAerospace small mech for urban earth environments: My favorite design reference, the size class is slightly bigger
Tips:
- consider the era (of your story), combat environments and styles, organisation using the mech, and for special versions, the pilot's preferences
- futuristic weapons have a greater downpayment but may be cheaper in the long run due to not needing physical ammo, plus more difficult to maintain, traditional weapons rack up prices over time
- futuristic weapons become more accessible over time
My own weapon choices: I still largely use autocannons and missiles despite being set in the similar timeframe
@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
Also, keyboard (using samsung touch screen keyboard) seems to require one more backspace than usual in overload to backspace characters, other similar inputs like full stop character (.) may be affected too, but that might be just me
Edit1: Overall keyboard has no responsiveness
Edit2: Not just in overload, but all over the game
Who is best ship grill? (there are only 2 correct answers)
Finally, some good tech
On a serious note, "muh privacy" nuts are wack
- Why do you even care, not like everyone already knows where you go
- Contact tracing software is good especially if you don't want to get infected
- USA news system is widely known to have reliability issues so not touching that link
Lol, imagine trying to have privacy
It's useless to hide, you will be c o n s u m e d
OwO
ok
people like bright so 1
Just join the higher plane of existence and post SP on both
does instagram even have an sp community
@exosuit i have mastered the Belkan ways
@Mustang51 normal controls gang ("expert" in AC7), the true ace combat experience
If you play fighters in SP you should be able to play AC no problem
Wasp with novice controls
i've installed on wasp and hellkeska, bug-free as long as you don't go vertical, a few kinks with rolling past upside-down
.
update2005251703: the thumbnail has been updated
Me, from Singapore
cute
Yeah
Any of the Super GT GT500 cars
seems similar to standard curved panelling, just that it's for wings
@NotFinn55 yes, you can use/refer to the codes if you like
@asteroidbook345 account age is how old your account is, not your actual age
It prevents people from making a throwaway account just to troll
@spefyjerbf just have a points or account age requirement, works on reddit
Even something like 100 points + 1 week should be more than enough
@jamesPLANESii nah i don't think it's a typo
Also download some planes to look at the funky trees, you can learn some stuff
"People die when they are killed"
~Emiya Shirou
@BadFreed light turns on if Input is not exactly 0. Doesn't matter if it's positive or negative.
If VALUE=0.5, then the input below is 0 until throttle is above 50%
H e i l
@BadFreed v e r y l a t e (all of these have been implemented in some form in 1.9)
Try
Throttle > VALUE ? 1 : 0
where VALUE is the throttle% from 0 to 1. Light turns on when Throttle is higherDo not use my old light bar system
pretty ok, there's still online learning, and it's not anarchy yet
@vcharng i added a list of part data that might be useful
@TrislandianAlliance an audio device swap isn't too fancy, especially if you can (or in these parts, must, because personal garages aren't a thing) go to a shop to do it
@TrislandianAlliance that's interesting
I don't know if my family's older car (early 2000s) has a cassette player stock, it was modded before i could remember it
@TrislandianAlliance it's kind of a joke, i know modern cars still have cd players
>CD's
>2020
Big thonk
@ArcturusAerospace that's just a limitation of physics
See if you can increase the steps rate, or use a more running animation. You'll want the feet to move faster
@ArcturusAerospace n=180 for 1 step/second.
Higher n -> faster steps
Also try making n variable with an input if you want variable speed
@ArcturusAerospace T'au XV-8 seems ok, but I remember one that looks like an upright brick or something
@ArcturusAerospace just see my mecha
Basics:
- use sine or cosine functions of time, multiply time by a number to change the period (example:
sin(Time*180)
, period = 2 sec)- if the rotator starts in the middle of the range, use sine (example: hip joint)
- if the rotator starts at an end, use cosine (example: knee joint and ankle joint)
- you can offset the range of a function by adding or subtracting a number
- use functions of your input like Pitch, Throttle etc as a switch
- check one leg first and make sure it moves correctly, then mirror and replace the Time function so one leg moves after the other (
Time*n
->Time*n+n
), check for movement in the correct directionIf you don't want smooth movement, you can experiment with
pingpong()
@ArcturusAerospace the article you linked has weapon examples and tactical strategies, so just choose something suitable and that you like
I don't know anything about warhammer 40k, only seen a few pics here and there. Not a fan of their mech designs
Suggestion: lighter weapons are better for urban combat, so basically, probably don't rocket launcher
@ArcturusAerospace small mech for urban earth environments:
My favorite design reference, the size class is slightly bigger
Tips:
- consider the era (of your story), combat environments and styles, organisation using the mech, and for special versions, the pilot's preferences
- futuristic weapons have a greater downpayment but may be cheaper in the long run due to not needing physical ammo, plus more difficult to maintain, traditional weapons rack up prices over time
- futuristic weapons become more accessible over time
My own weapon choices: I still largely use autocannons and missiles despite being set in the similar timeframe
It seems railguns for heavier attacks, lasers for lighter attacks
Laser turrets like snowstone base can be good against light spacecraft
@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
@Rickyjasper2 kek
I see you haven't fixed the spelling mistake yet... ;)
It's a m e m e
*su--
I think just use more fuselage blocks? Probably don't need to panel it
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
No pic?
シンジ
@Jackii named targets lol
(Hey devs, let us make custom target objects)
@Chancey21 @Reuben201103 use gimp if you have pc, select everything not plane, then motion blur
Me cuz why not
Also, keyboard (using samsung touch screen keyboard) seems to require one more backspace than usual in overload to backspace characters, other similar inputs like full stop character (
.
) may be affected too, but that might be just meEdit1: Overall keyboard has no responsiveness
Edit2: Not just in overload, but all over the game
@DPSAircraft this thing by vcharng
Tools maybe