Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.
You can also make an engine throttle up/down slower with smooth(Throttle, x)
Time to throttle = 1/x seconds
This won't break the fuel consumption and sound of the engine
Or you can set the input higher and the powermultiplier lower, but then fuel consumption will be bad and then it will take forever to throttle up and down
@UssrLENIN absolute life saver
Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.
@DumbPlaneMaker oh thank you so much I didn't knew this
Normal airliners apply 60 - 90 % off throttle during take off, maybe they accelerate slower because of this.
@hpgbproductions thank you
You can also make an engine throttle up/down slower with
smooth(Throttle, x)
Time to throttle = 1/x seconds
This won't break the fuel consumption and sound of the engine
@XAircraftManufacturer I don’t really know much about it, the funky trees I use on my planes are from other people
@CenturyAerospace can you help with funky trees? I never used it before
Or you can set the input higher and the powermultiplier lower, but then fuel consumption will be bad and then it will take forever to throttle up and down
Funky trees
set
max
to 10set
powerMultiplier
to 0.1Make the plane heavier