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Advanced Inputs (Suggestion)

106k hpgbproductions  7.6 years ago

The input selection isn't enough, is it? Some intricate machines need different input selections.

1. Data Sensor Inputs

The example of an input powered by data sensors would be nice. Things like speed, fuel and plane tilt sensors. For example:
Speed sensors can enable spoilers when a certain speed is reached.

2. Activation Group Logic Gates

(Yes, I play Minecraft)
Simple logic gates for activation groups, the most important of which are NOT, AND and OR gates.
NOT gates activate when the corresponding AG is not activated.
AND gates only activate when BOTH (or more) corresponding AGs are activated.
OR gates only activate when ONE of the 2 corresponding AGs are activated.
(There are a few others but are not used as frequently)

3. Activation Group Delay

An item with a delay will activate later the corresponding AG is activated. The delay should be customiseable. This alone allows missile and bomb launchers (like my Hellbomber) (#ShamelessSelfPromotion) to discharge all ammo with one AG.

4. Input Intensity Activation Zones and Deadzones

Ability to set the minimum, maximum, transition and neutral zones. This allows, for example, one rotator to move after one has completed, if used correctly. This will also require the ability for lights and detachers to have an input. Here's an example:
I want a rotator to start rotating at 60% throttle, and complete rotating first, then a hinge rotator to complete rotating next.
But I want a detacher to activate when the hinge rotator is 50% done, and a beacon light to light up at 99% throttle. All inputs will be bound to Throttle. So I set:
Rotator minimum deadzone as 0-60% and maximum deadzone to 80-100%
Hinge rotator minimum deadzone as 0-80% and maximum deadzone to 100%
Detacher activation mark at 90%, and
Beacon light activation mark at 99%

That's all for now. Tell me in the comments what you think

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    Is it possible for there to be more inputs because I’m already using throttle pitch roll VTOL trim and yaw obviously on a plane I’m wondering if I can get one or two more for prop feathering and or something else

    1.8 years ago
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    88.7k winterro

    @hpgbproductions oh i get it, thx

    3.4 years ago
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    @winterro replace 1 with a looping function of time
    sin(Time*N) or cos(~) --> period of 360/N second
    If you want not smooth movement, look at pingpong() or ternary

    3.4 years ago
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    88.7k winterro

    @hpgbproductions im trying to make a sarcosuchus, and i want it to make it starts to galop at a certain throttle value, but i dont know how to make it, the code (Throttle > VALUE ? 1 : 0) doenst wanna work

    3.4 years ago
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    88.7k winterro

    @hpgbproductions doesnt work

    3.4 years ago
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    3,151 HeckalXD

    Hey, im a new builder, and im looking for help with my 737 landing gear door, I need you to tell me how to delay the hinge rotator thx, check my 737 first and then fix the hinge rotator. note : the hinge rotator is in the landing gear door (the front one) Thx OwO

    4.0 years ago
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    @BadFreed light turns on if Input is not exactly 0. Doesn't matter if it's positive or negative.
    If VALUE=0.5, then the input below is 0 until throttle is above 50%

    4.0 years ago
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    1,126 BadFreed

    @AstleyIndustries umm could you give me an exact example of it? :D thank you btw

    4.0 years ago
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    @BadFreed v e r y l a t e (all of these have been implemented in some form in 1.9)
    Try Throttle > VALUE ? 1 : 0 where VALUE is the throttle% from 0 to 1. Light turns on when Throttle is higher
    Do not use my old light bar system

    4.0 years ago
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    1,126 BadFreed

    hello i may be late to ask because i'm new XD but do you know the input the beaconlight lights up depends on the percentage of your throttle?

    4.0 years ago
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    In would prefer an If Then Else function

    7.6 years ago
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    146k Feanor

    I want this so much

    7.6 years ago
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    Yes yes yes

    7.6 years ago