@factorization20 reference
Set color mode to linear so what you see in unity is what you get in SP
.
For EasyRoads, I found that you must store road models in assets folder. It's the terrain tab in the road network component.
- Before building the mod, go and click the button.
- Be careful if you delete roads because the model won't be deleted from the assets folder or the mod saved assets. You can clean up the mod saved assets by resetting the mod builder.
@Skykid028 have you tried downloading the program on PC yourself? You don't need SP on PC if your android still has file access to the aircraft folder info
@AndrewGarrison @WNP78 thank you for VR-testing this build
I don't have a VR headset, so I can't test VR.
Also, the new part modifiers are still not completely explained.
.
I want to control Steering with the Control Base so it looks more realistic. I changed Steering priority to -1
For the glass, I have no excuse and just didn't go and check what the trim colors do
. VR test revision (not on the PC now, can't get XML file)
@Formula350 the shape changes if you try to increase a fill less than 100%, because the mesh exists to 100% fill.
For example, if you have a semicircular line of Top 50% and want to add an angled part to the front, you cannot replace 50% with 200%, because your semicircle would turn into a circle.
If you are panelling with sliced fuselage, you sadly need that one extra part for angling the back.
@zwen where OMEGA = angular velocity in radians
Centripetal accel. a.c = OMEGA^2 * r and
Linear/angular velocity relationship v = r * OMEGA
--> a.c = OMEGA * v
Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.
@Pyrrha well, I don't know how to make a website, or website with program for that matter
edit: i found some useful information so i'll think about it (tm)
@RimUwU I really don't have issues on my end
- are you on high physics?
- are you lagging (low fps)?
- are you on 1.11.104 or above?
- are you running this exact release? not an old version, and no edits
@RimUwU which way is it vibrating? I tried to reduce vibration but it's still there
I designed it for high physics so it may be different on lower physics
@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@factorization20 reference
Set color mode to linear so what you see in unity is what you get in SP
.
For EasyRoads, I found that you must store road models in assets folder. It's the terrain tab in the road network component.
- Before building the mod, go and click the button.
- Be careful if you delete roads because the model won't be deleted from the assets folder or the mod saved assets. You can clean up the mod saved assets by resetting the mod builder.
@Skykid028 what image do you want to convert?
@Skykid028 have you tried downloading the program on PC yourself? You don't need SP on PC if your android still has file access to the aircraft folder
info
FT should work, try using feedback for smoothing
First-order
smooth( TARGET, abs(TARGET - CURRENT) + CONSTANT )
Second-order
smooth( TARGET, smooth(abs(TARGET - CURRENT), CONST2) + CONST1 )
Yes
The play store version updates automatically and sometimes you can even try upcoming versions, ain't that great
(Buy it)
@Juanfly154 you can't, unfortunately
Editing comments and bio is also very slow and sometimes gets errors
@Mechdude1397 this is specifically a hover design, I never intended to add legs
@AndrewGarrison @WNP78 thank you for VR-testing this build
I don't have a VR headset, so I can't test VR.
Also, the new part modifiers are still not completely explained.
.
I want to control Steering with the Control Base so it looks more realistic. I changed Steering priority to -1
For the glass, I have no excuse and just didn't go and check what the trim colors do
.
VR test revision (not on the PC now, can't get XML file)
@Abiansai first pic is on tracks and roads, second one is the default map
@Formula350 the shape changes if you try to increase a fill less than 100%, because the mesh exists to 100% fill.
For example, if you have a semicircular line of Top 50% and want to add an angled part to the front, you cannot replace 50% with 200%, because your semicircle would turn into a circle.
If you are panelling with sliced fuselage, you sadly need that one extra part for angling the back.
@BBCP117 i made it exactly as it appears on the car, you're mostly right
I just tried this recently, it's a neat trick but can't be used if the fuselage is already cut at that side (only 100% fills can be increased further)
@zwen where OMEGA = angular velocity in radians
Centripetal accel.
a.c = OMEGA^2 * r
andLinear/angular velocity relationship
v = r * OMEGA
-->
a.c = OMEGA * v
Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.
@Blue0Bull thanks for the spotlight!
What happens when you load the mod? Can you use "save selected assets"?
@LarySeeAircraft well idk how to html and javascript, if you know how to you can port it
@WIZARD2017 fully transparent pixels (alpha = 0) should cost less cpu
@Pyrrha no
@WIZARD2017 no, each pixel would have to run FT and store many copies of pixel data
It would easily enter transformation matrix x10000 territory
@L3thalPredator this mod has custom scripts so it is not possible
@Abiansai no, not yet
Would be great for screenshotting tall things
@SheriffHackdogMCPE you can only use it on windows, and you need visual studio for it
@Pyrrha well, I don't know how to make a website, or website with program for that matter
edit: i found some useful information so i'll think about it (tm)
@RimUwU I really don't have issues on my end
- are you on high physics?
- are you lagging (low fps)?
- are you on 1.11.104 or above?
- are you running this exact release? not an old version, and no edits
Not doing any of the above can cause issues
@RimUwU which way is it vibrating? I tried to reduce vibration but it's still there
I designed it for high physics so it may be different on lower physics
@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
We can now make floating HUD that follows the player view
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
needs fuselage smoothing
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
If the italic and bold works, then the rest of the Unity Rich Text should work too
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
@Caat2 no
@Suqingqing set sea level to null, it's one of the things in service provider
@Suqingqing you can put the script in the map plugin, but it cannot be loaded on android
Better shoulder and leg joints time
Is that a new seat part????
i alway rember happy day
@ReturnOfJeffChandler thinking of moving the bomber spawns further, but 100 miles is too much
keyboard players literally shaking rn
this could end up being the most boring mod ever idk
edit: why is the bomber spawn the only thing people notice
edit 2: if i finish this, there is an actual interceptor mission
You have SP on PC, if you use steam, go to
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\ModTools
@HNL47 i cannot change FT
@Inuyasha8215 bruh
@AWESOMENESS360 put it on the magnet activation group, first try FREQUENCY=15 and ACTIVATION=Activate1, you can choose whatever you want
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True
sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now