Standoff weapons are the future but they're not cool
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Overall high mass of mechs means they are slow, plus they are easier to take down than tanks/planes. But they are adaptable as a jack of all trades
Uses in RP or alternate timelines requires the timeline to be about mechs or have good tech, or in the kinda far future
Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
hey i just did this lol
. clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
@spefyjerbf not very good for naval battles but is better when you can rely on splashing a target. Air-to-air can be solved with some added weapon pods
Haven't tried it on the later levels yet
E: the bombs are so fast that they pass through terrain objects
T
I need to make a G-meter lol. Also never knew pilots can take forces for so long, wartinder tells us that they only can hold a few seconds
Pilot: pushes stick
Body: yeah, it's big brain tine
Haven't tried the no drag trick yet (maybe next time), but it works by having the game simulate less objects --> less calculations --> less cpu usage
Think i found an easy way to apply it using notepad replace all, materials= with calculateDrag="false" materials= (remove from airbrake later)
Should work with anything
@RedRoosterII particles in ATS weapons are plasma
Energy mostly for heating but some is for acceleration as well. Energy comes from the mounted machine
doesn't really work on this kind of plane idk
+1I've only ever turned it on for a few minutes
+1wholesome 100 keanu chungus
+1edit: oh hecc, it's already been done so this is a repost
Standoff weapons are the future but they're not cool
+1.
Overall high mass of mechs means they are slow, plus they are easier to take down than tanks/planes. But they are adaptable as a jack of all trades
Uses in RP or alternate timelines requires the timeline to be about mechs or have good tech, or in the kinda far future
I don't think you can make an actual mouse aim, but I might know how to make "novice controls" from ace combat
+1Hello force exerted by objects with mass that pulls other objects towards it
+1No I don't think I do
Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
+1.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
A suggestion post without info is like a teaser without pics
+1Would be nice to have more challenge missions
+1If you are too close to the ground, the game thinks you are on the ground, so it respawns with 0 speed
+1@YourWife as a mobile player for years, how do you build on pc lol
+1(also i don't have mouse yet)
@TheMachinist they have scripts, can't make them compatible anyway
+1I have a different hw bronco
+1Also since it's topical for me now, d e s p a c i t o
Yes, finally no more ninja editing
+1hey i just did this lol
+1.
clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
Haven't watched very much anime recently but I really like the style
+1H E Y
+1@leekedleek nice, thanks :)
+1🦀🦀🦀
+1On a separate note, yes it isn't as big of an issue as people say it is
Something sonething wind turbines
+1(also i have a mod with literally several 64000m terrains)
Around midnight locally, am on GMT+8
+1Tags
+1@Starlight @Lorileni @ArcturusAerospace
Tip: pics don't work on your posts until you have like 100 points
+1@WarHawk95 don't use this for binary, i found an issue i forgot to fix
+1Updated version soon
@Nutsee could this player be... one of our people?
+1@Lorileni no results, cuz e p i c picture quality lol
+1Who's this?
+1The locked on sfx sounds a lot better when sped up lol
+1Also was expecting to launch the antiship missiles at 100ft
FineTuner -> scale tool -> uncheck scale only selected parts
+1Change the xyz scale values, but all three must be the same
Ah yes, the transition from analog to digital, gonna try it out!
+1@Kerbango "We don't really care" has a negative and probably hate speech-ish meaning, BuiltBionixInd10 picked it up
+1@JAVLARVAFAN ok
+1Make [T]ires black lol
+1CoM doesn't go on CoL, it goes in front
+1Probably add more weight on the nose
Actually taking time to copy an illuminati pixel art to SP
+1@hackk why don't you find out
+1@spefyjerbf not very good for naval battles but is better when you can rely on splashing a target. Air-to-air can be solved with some added weapon pods
+1Haven't tried it on the later levels yet
E: the bombs are so fast that they pass through terrain objects
@BlackhattAircraft I knew they were up to something! Sending aircraft to help establish air superiority!
+1It's just a meme
+1T
+1I need to make a G-meter lol. Also never knew pilots can take forces for so long, wartinder tells us that they only can hold a few seconds
Pilot: pushes stick
Body: yeah, it's big brain tine
Maybe the RX-7 FD
+1@Noname918181 why are you tagging a 2 year old comment
+1@BuiltBionixInd10 we don't want kerbals on the lawn
+1FTFY
@JohnnyBoythePilot haven't experimented with AI aircraft yet, the boundary is just to prevent players from seeing the empty terrains at the edges
+1Here's 0.008% of the points lol
+1About a month
+1Haven't tried the no drag trick yet (maybe next time), but it works by having the game simulate less objects --> less calculations --> less cpu usage
+1Think i found an easy way to apply it using notepad replace all,
materials=
withcalculateDrag="false" materials=
(remove from airbrake later)Should work with anything
AAAAAAAAAAAAAA
+1@RedRoosterII particles in ATS weapons are plasma
+1Energy mostly for heating but some is for acceleration as well. Energy comes from the mounted machine