@1918 sorry for late reply
I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type .asset which can be opened in unity editor, haven't checked if you can just change the file type and open it
@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
I don't load many planes other than what i'm building on android though
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
A. The coolest and highest-level thing there is
B. Unfortunately trash in combat, but can be useful for utility and exploration. Can do long range if you can't just nuke
C. H e c c yeah
@TomekHellFire but that's no fun, it's balanced against more realistic planes
now should I give it plot armor when chasing? It already has plot armor in the initial head on
I've done a thing like this before, you can run operations on an angle value. These will account for the existing rotation of the engine when the plane rotates. Try this:
Upward engine (+/-180 degrees): cos(RollAngle) or cos(abs(RollAngle))
Downward engine (0 degrees): cos(180 - abs(RollAngle))
Leftward/Rightward engine (you'll need to try): cos(90 - abs(RollAngle)) and cos(abs(RollAngle) - 90)
.
clamp01() isn't necessary for engines unless you're going to use more funky trees along with it
Set max as a small number and use powerMultiplier to adjust engine power, for a very responsive engine
You probably want trigonometry for your funky trees
@JA311M doesn't fit in my l o r e
+1There is an american civil war at some point but it might hit a little too close to the rules
@KingOog000 you can use any number you want
+1@1918 DM on twitter, I'll delete the folder in a few days if I remember to
+1@1918 sorry for late reply
+1I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type
.asset
which can be opened in unity editor, haven't checked if you can just change the file type and open itIt just happens sometimes, I find that people mainly don't like technical posts
+1Found a dev console command, but it's nearest 0.1m in each direction only
/Designer(Clone)/CenterOfMass>Transform.position
@Suica added it, version 1.0.1
+1Yeah but if you buy a cat girl 10 years after they are introduced, you can save enough money to get a vehicle
+1@Simpleuser04 funi 2hu meme
+1Same, I want fuel-air bombs too, less illegal
+1Modern military and futuristic things
+1polmao
+1@DarthAbhinav pretty sure ezgif has a gif resize tool
+1smol image gang
@BagelPlane trying to make a script that can access the in-game sky and sort of simulate darkening with altitude
+1Makes amazing builds and tips/tutorials for as long as they are up
+1@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
+1Adding to nerfaddict, specifically a red EG6
+1vauxhall corsa for the bri'ish memes
+1The xml modding lands in the kingdom of jundroo
+1Otherwise, idk, never given any thought about the countries that my fictional companies are based in
I do think the copy paste from wikipedia is too much, you can just link people there
+1But for fictional builds, backstory is nice to have
I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
+1I don't load many planes other than what i'm building on android though
I fly with controller, if you have one, I'd suggest starting with ace combat controls and working from there
+1For mods, check out mine idk lol
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
+1Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
@NikoFox
n o
+1Time to summon a demon
+1Hashire sori yo
A. The coolest and highest-level thing there is
+1B. Unfortunately trash in combat, but can be useful for utility and exploration. Can do long range if you can't just nuke
C. H e c c yeah
To increase point farming efficiency
+1also T
Laughs in landing on uss tiny tower
+1Overload unless i need to copy and paste a lot which i use similar software to notepad++
+1DebugExpression sometimes doesn't work if you're not in a level, try it in a level?
+1I caged a worm and lifted the cage with a crane
+1@NatsukiHoshino i used realistic human reference and eyeballed it, gonna have a few issues
+1To me it's too much, unless the build itself is the same anime girl
May be flashy but I'll still ignore it if the build isn't good
+1745.7 W
+1@Qwertyuiop88 @metaphysicalgnome added pics
+1Cool, I'd also suggest adding some normal screenshots to fill the 3 image limit n a n o d a
+1I try to do quality
usually it's neither lmao (jk)
+1@TomekHellFire but that's no fun, it's balanced against more realistic planes
+1now should I give it plot armor when chasing? It already has plot armor in the initial head on
Yeah
+1High chance it's newtons because Unity and everything else in SP is coded in metric
+1Binary input:
+1PitchAngle>80
orPitchAngle>80 ? 1 : 0
. Not the most realistic, but is the simplestnon monospace notepad
+1non monospace notepad
Is this the NFS 2021 everyone is talking about
+19.9/10 very nice, only complaint is that it slows down too fast
+1Made a thing
+1I've done a thing like this before, you can run operations on an angle value. These will account for the existing rotation of the engine when the plane rotates. Try this:
+1Upward engine (+/-180 degrees):
cos(RollAngle)
orcos(abs(RollAngle))
Downward engine (0 degrees):
cos(180 - abs(RollAngle))
Leftward/Rightward engine (you'll need to try):
cos(90 - abs(RollAngle))
andcos(abs(RollAngle) - 90)
.
clamp01() isn't necessary for engines unless you're going to use more funky trees along with it
Set
+1max
as a small number and usepowerMultiplier
to adjust engine power, for a very responsive engineYou probably want trigonometry for your funky trees
SP is my hobby
+1doesn't really work on this kind of plane idk
+1