@TomekHellFire but that's no fun, it's balanced against more realistic planes
now should I give it plot armor when chasing? It already has plot armor in the initial head on
I've done a thing like this before, you can run operations on an angle value. These will account for the existing rotation of the engine when the plane rotates. Try this:
Upward engine (+/-180 degrees): cos(RollAngle) or cos(abs(RollAngle))
Downward engine (0 degrees): cos(180 - abs(RollAngle))
Leftward/Rightward engine (you'll need to try): cos(90 - abs(RollAngle)) and cos(abs(RollAngle) - 90)
.
clamp01() isn't necessary for engines unless you're going to use more funky trees along with it
Set max as a small number and use powerMultiplier to adjust engine power, for a very responsive engine
You probably want trigonometry for your funky trees
Standoff weapons are the future but they're not cool
.
Overall high mass of mechs means they are slow, plus they are easier to take down than tanks/planes. But they are adaptable as a jack of all trades
Uses in RP or alternate timelines requires the timeline to be about mechs or have good tech, or in the kinda far future
Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
hey i just did this lol
. clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
To increase point farming efficiency
+1also T
Laughs in landing on uss tiny tower
+1Overload unless i need to copy and paste a lot which i use similar software to notepad++
+1DebugExpression sometimes doesn't work if you're not in a level, try it in a level?
+1I caged a worm and lifted the cage with a crane
+1@NatsukiHoshino i used realistic human reference and eyeballed it, gonna have a few issues
+1To me it's too much, unless the build itself is the same anime girl
May be flashy but I'll still ignore it if the build isn't good
+1745.7 W
+1@Qwertyuiop88 @metaphysicalgnome added pics
+1Cool, I'd also suggest adding some normal screenshots to fill the 3 image limit n a n o d a
+1I try to do quality
usually it's neither lmao (jk)
+1@TomekHellFire but that's no fun, it's balanced against more realistic planes
+1now should I give it plot armor when chasing? It already has plot armor in the initial head on
Yeah
+1High chance it's newtons because Unity and everything else in SP is coded in metric
+1Binary input:
+1PitchAngle>80
orPitchAngle>80 ? 1 : 0
. Not the most realistic, but is the simplestnon monospace notepad
+1non monospace notepad
Is this the NFS 2021 everyone is talking about
+19.9/10 very nice, only complaint is that it slows down too fast
+1Made a thing
+1I've done a thing like this before, you can run operations on an angle value. These will account for the existing rotation of the engine when the plane rotates. Try this:
+1Upward engine (+/-180 degrees):
cos(RollAngle)
orcos(abs(RollAngle))
Downward engine (0 degrees):
cos(180 - abs(RollAngle))
Leftward/Rightward engine (you'll need to try):
cos(90 - abs(RollAngle))
andcos(abs(RollAngle) - 90)
.
clamp01() isn't necessary for engines unless you're going to use more funky trees along with it
Set
+1max
as a small number and usepowerMultiplier
to adjust engine power, for a very responsive engineYou probably want trigonometry for your funky trees
SP is my hobby
+1doesn't really work on this kind of plane idk
+1I've only ever turned it on for a few minutes
+1wholesome 100 keanu chungus
+1edit: oh hecc, it's already been done so this is a repost
Standoff weapons are the future but they're not cool
+1.
Overall high mass of mechs means they are slow, plus they are easier to take down than tanks/planes. But they are adaptable as a jack of all trades
Uses in RP or alternate timelines requires the timeline to be about mechs or have good tech, or in the kinda far future
I don't think you can make an actual mouse aim, but I might know how to make "novice controls" from ace combat
+1Hello force exerted by objects with mass that pulls other objects towards it
+1No I don't think I do
Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
+1.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
A suggestion post without info is like a teaser without pics
+1Would be nice to have more challenge missions
+1If you are too close to the ground, the game thinks you are on the ground, so it respawns with 0 speed
+1@YourWife as a mobile player for years, how do you build on pc lol
+1(also i don't have mouse yet)
@TheMachinist they have scripts, can't make them compatible anyway
+1I have a different hw bronco
+1Also since it's topical for me now, d e s p a c i t o
Yes, finally no more ninja editing
+1hey i just did this lol
+1.
clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
Haven't watched very much anime recently but I really like the style
+1H E Y
+1@leekedleek nice, thanks :)
+1🦀🦀🦀
+1On a separate note, yes it isn't as big of an issue as people say it is
Something sonething wind turbines
+1(also i have a mod with literally several 64000m terrains)
Around midnight locally, am on GMT+8
+1Tags
+1@Starlight @Lorileni @ArcturusAerospace
Tip: pics don't work on your posts until you have like 100 points
+1@WarHawk95 don't use this for binary, i found an issue i forgot to fix
+1Updated version soon
@Nutsee could this player be... one of our people?
+1@Lorileni no results, cuz e p i c picture quality lol
+1