115k hpgbproductions Comments

  • How long do Map Mods take to export from Unity? 3.2 years ago

    @ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map

    +1
  • Teki No Kichi Android 3.2 years ago

    Android link
    The sp website seems to have hid the button, but the link is still in the "edit mod" page

    +1
  • How long do Map Mods take to export from Unity? 3.2 years ago

    What error do you have?

    +1
  • Quick question. 3.2 years ago

    Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
    Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes

    +1
  • SAT:Simpleplanes Assessment Test 3.2 years ago

    Cool but kinda hard to understand the questions

    +1
  • How are mods chosen? 3.3 years ago

    There is probably just some basic interview and they might check your history on the sp .com and other websites

    +1
  • DarkBlue 3.3 years ago

    @Caat2 no it doesn't

    +1
  • I need professional help here 3.3 years ago

    @Soardivision160th
    1. Select engine, open overload
    2. Go to Engine
    3. Click on + at the bottom
    4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine

    +1
  • I need professional help here 3.3 years ago

    @Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
    .
    The sum() function has a value that increases at a rate of whatever is inside, per second. E.g. sum(100) increases at a rate of 100 per second, sum(Throttle) increases at a rate of the Throttle per second.
    .
    In a rotator, the JointRotator.range value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it.
    .
    If we just use sum(Throttle) in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously.
    .
    To prevent this, use smooth(). It forces a gradual change in a value. The second number in smooth() is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button, smooth(Throttle,0.1) will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.

    +1
  • SOLO SURF (SMR-1000R) 3.3 years ago

    @goboygo1 oh no, i have been found out

    +1
  • SOLO SURF (SMR-1000R) 3.3 years ago

    @DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
    When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @Ku it's in the AppData/LocalLow/Jundroo/SimplePlanes

    +1
  • Q&A 3.4 years ago

    How many breads have you eaten in your life?

    +1
  • I'm bored so I'm going to ask you a question and you will answer it. 3.4 years ago

    1. D O N U T that I made when smoothing was new
    2. Some faction committed organized crime and causes political reform worldwide
    3. Imagine using a fuselage rotated 45 degrees around the Z axis, can't be me
    4. No
    5. I draw r34 of the enemy's OC and upload it to their datalink

    +1
  • AQF-24 Type-A «AVR-Comet» 3.6 years ago

    @AndrewGarrison it should be fine, but if you're worried, you can use the spare in your head!

    +1
  • Flight Park Kirama 3.6 years ago

    @LarryTad the stackoverflow answer i linked literally says it...
    You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder

    +1
  • AQF-24 Type-A «AVR-Comet» 3.6 years ago

    @MrShenanigansSP I made the front and rear sketches on paper, then noticed that I can't use them without accidentally making a Morgan

    +1
  • Is My Aircraft Moving Forward, Sideways, or Upward? Lateral, Longitudinal, and Vertical Velocity Components 3.6 years ago

    So AoA and AoS incorrectly handle wind? Or does it just mean that the AoA/AoS method provides numbers relative to wind?

    +1
  • [MOD REQUEST - FULFILLED!] Anyone able/willing to make an "Auto-Save" mod?? 3.7 years ago

    @Formula350 no thanks, i kind of make mods for fun/myself
    Also i don't have paypal

    +1
  • [MOD REQUEST - FULFILLED!] Anyone able/willing to make an "Auto-Save" mod?? 3.7 years ago

    Good news, there's an easy built-in way to call the designer function, which writes to __editor__.xml, so guess I'll make it
    If on Android, the game also autosaves to __editor__.xml every time the screen keyboard is opened or closed, which is very nice and won't need a mod

    +1
  • NIKE ONE 2022 3.8 years ago

    @BBCP117 www.phil-frank.com
    The designer used "•" for "." and "-" for "-"

    +1
  • Why doesn't "Ground Speed" factor in AoA?? 3.8 years ago

    @Formula350
    "ground speed vs air speed"
    KN AVIATION - this explains it well
    NASA - reliable source you can use as a reference

    +1
  • 767 Update (Almost One Year!) 3.8 years ago

    overhead baggage compartment isn't modeled, literally unflyable
    jk

    +1
  • DarkBlue 3.8 years ago

    @OrderlyHippo @Abiansai I updated the mod and added auto run

    +1
  • Burst missiles 3.8 years ago

    try this
    on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
    you can have manual detaching with AGs or auto detaching with funky trees

    .
    if you just want a big explosion, change explosionScale

    +1
  • Ha-160M Pistia 3.9 years ago

    @Grob0s0VBRa i don't have the skill past AC3, but big robot cool

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @JustWingIt maybe it works if you have windows phone

    +1
  • Ace Radar 3.9 years ago

    @GreenGreenz no

    +1
  • What is the first thing you're going to make when the update comes out? 4.0 years ago

    "Try" to make a car and then chicken out 10 parts in

    +1
  • Roll to the left glitch 4.0 years ago

    Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
    Remove all drag except for some main parts, it also makes planes easier for devices to run

    +1
  • AQF-23-B Banishment 4.1 years ago

    @yackdeculture kek
    Note that the laser looks different on mobile low graphics and other graphics settings, the laser looks like poo on PC

    +1
  • Teki no Kichi 2 4.1 years ago

    @JA311M doesn't fit in my l o r e
    There is an american civil war at some point but it might hit a little too close to the rules

    +1
  • 2 billion points in gun training (not clickbait) 4.1 years ago

    @KingOog000 you can use any number you want

    +1
  • i came looking for copper and i found gold.txt (added pics) 4.1 years ago

    @1918 DM on twitter, I'll delete the folder in a few days if I remember to

    +1
  • i came looking for copper and i found gold.txt (added pics) 4.1 years ago

    @1918 sorry for late reply
    I use uTinyRipper to extract unity assets from a very large file in the game files
    You may need to change the file extension to extract it
    Extracted files are of type .asset which can be opened in unity editor, haven't checked if you can just change the file type and open it

    +1
  • Important Question for the Community 4.2 years ago

    It just happens sometimes, I find that people mainly don't like technical posts

    +1
  • Get location of Center of Mass? 4.2 years ago

    Found a dev console command, but it's nearest 0.1m in each direction only
    /Designer(Clone)/CenterOfMass>Transform.position

    • Make sure the spheres are active, or it may not work.
    • Replace CenterOfMass with the other objects you want

    +1
  • Ace Radar 4.2 years ago

    @Suica added it, version 1.0.1

    +1
  • Stop spending money on vehicles spend it on cat girls 4.3 years ago

    Yeah but if you buy a cat girl 10 years after they are introduced, you can save enough money to get a vehicle

    +1
  • Reimu Hakurei (Touhou Project) 4.3 years ago

    @Simpleuser04 funi 2hu meme

    +1
  • incendiary bombs 4.4 years ago

    Same, I want fuel-air bombs too, less illegal

    +1
  • What type of builds do ya'll like 4.4 years ago

    Modern military and futuristic things

    +1
  • ANIME SUCKS AND SHOULD BE DESTROYED 4.4 years ago

    polmao

    +1
  • Green Screen Mod 4.4 years ago

    @DarthAbhinav pretty sure ezgif has a gif resize tool
    smol image gang

    +1
  • the greatest hacker around 4.4 years ago

    @BagelPlane trying to make a script that can access the in-game sky and sort of simulate darkening with altitude

    +1
  • BogdanX ? 4.4 years ago

    Makes amazing builds and tips/tutorials for as long as they are up

    +1
  • Some info on how SP sky works + suggestions 4.4 years ago

    @Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values

    +1
  • Fav old hot hatch? 4.5 years ago

    Adding to nerfaddict, specifically a red EG6

    +1
  • Give ideas for car 4.5 years ago

    vauxhall corsa for the bri'ish memes

    +1
  • What is your ‘Lucky Country’?... 4.5 years ago

    The xml modding lands in the kingdom of jundroo
    Otherwise, idk, never given any thought about the countries that my fictional companies are based in

    +1