The way mirrored objects connect to the other side is due to partial hard-coding; this causes problems in connection point(s)
- the game uses a preset mesh and 3D model and transfers to the other side, ignoring scale
- attach points must be close enough to another attach point to form a connection
- as the mesh, model and attach points are transferred ignoring the scale, often, the attach points will not connect with the object that should be on the other side
- this may also cause parts connecting to the wrong parts, damaging complex mechanical parts
- this often also results in the 'Failed to mirror' error message
@suntadj
1. Download and install Overload - its a huge help
2. Open the new menu in the editor and edit text under CoM
3. Numbers are the offset in x, y and z of your blocks CoM
4. Use dead weights and/or mass scaling. You will noticed its increased impact
Remember that wing gear rotates 90 degrees. Since the wings have didehedral, use finetuner to rotate the gear slightly.
Use Custom landing gear if possible
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
To add/change a gravatar:
1. Create a gravatar account. Use the same email as the one for your simpleplanes.com account
2. Log in and find the upload new image button
3. Choose an image and you can crop it
4. Choose a suitable rating for it
5. Profit
Pistons only move objects that are connected to them (and parts connected to them).
Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
Most important: make sure the moving parts are not connected to the base parts in any way
If you want to post a walking variant:
1. No WIPs. There is a forum post about it
2. No WIPs. (Did I just say that?) I wont report finished versions, but I wont report this WIP now because I'm in a good mood
3. Good luck. It was never designed to walk
Vertical stabilisers very close to the CoM are useless, try to put them further to the front/back
@F104Deathtrap yes, they work fine when scaled
The way mirrored objects connect to the other side is due to partial hard-coding; this causes problems in connection point(s)
- the game uses a preset mesh and 3D model and transfers to the other side, ignoring scale
- attach points must be close enough to another attach point to form a connection
- as the mesh, model and attach points are transferred ignoring the scale, often, the attach points will not connect with the object that should be on the other side
- this may also cause parts connecting to the wrong parts, damaging complex mechanical parts
- this often also results in the 'Failed to mirror' error message
Lol thats not original
Its grey if its not the one you select
@WNP78 nothing happens when i click on player settings
Also, the file name appears correct
Only possible with pistons :(
@WNP78 i have the sdk, but i keep getting an
ArgumentException illegal characters in patherror messageAnd the block size in the editor, i know that
@KingHandspider i dont see a bar, provide the size in sp units
Lol
Building an A-10?
@Luuk2909 a 1:1 has a larger file size so maybe it works that way
@KingHandspider provide more specific info
I use the infinite fuel for futuristic aircraft (i have a fictional scientific basis for them)
If you want, you can provide a scale for people that want a 1:1 build
This is because overall scaled builds are slightly laggier
Samsung keyboard has it
Idk about iOS
Hi Board
Do you have fuel?
@suntadj
1. Download and install Overload - its a huge help
2. Open the new menu in the editor and edit text under CoM
3. Numbers are the offset in x, y and z of your blocks CoM
4. Use dead weights and/or mass scaling. You will noticed its increased impact
Remember that wing gear rotates 90 degrees. Since the wings have didehedral, use finetuner to rotate the gear slightly.
Use Custom landing gear if possible
Why is no one here
This is a rare feeling
Ooh i contributed to something
Never gonna give you up
Hi guys
Use CoM shifting if you want to keep your plane light :D it multiplies the effects of dead weight so you dont have to use as much weight
Thereotically infinite
Note: the altimeter counts up to 2^31 or 2147483648
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
+1- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
Locations.xmlfileAmazingly detailed gun! And its kinda mobile friendly too
To add/change a gravatar:
1. Create a gravatar account. Use the same email as the one for your simpleplanes.com account
2. Log in and find the upload new image button
3. Choose an image and you can crop it
4. Choose a suitable rating for it
5. Profit
Missile trucks do not use this design as it is too weak against firepower. Try something else
@Bill0411 i do for most of my creations. It can be a simple description, a reference or simply a joke
@FlipposMC maybe an input recorder? It wil record how long and when each input is used
Combine with a start location and it should work
Looks nice! But...
ANDROID
@LukeDaDuke this i guess
Make sure you can run JavaScript
12 more points!
You can make hexagonal fuselage with 2 fuselage blocks, one on top of the other, and some Overload
@EliteIndustries1 the limit is 150 parts
Hmm... interestingWow your grammar is the best
Your assets shouldnt break, but you wont be able to convert your project into a mod
- Pistons only move objects that are connected to them (and parts connected to them).
- Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
- Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
- Most important: make sure the moving parts are not connected to the base parts in any way
+3If you want to post a walking variant:
1. No WIPs. There is a forum post about it
2. No WIPs. (Did I just say that?) I wont report finished versions, but I wont report this WIP now because I'm in a good mood
3. Good luck. It was never designed to walk
@pavthepilot @Fishbowl1121 i heard it was because they were used for spammy "kill the dummy" builds
Its more suitable for ground machinery tho
I have one on xbox 360 that i dont play anymore
2 doesnt crash me, it just rips the plane apart
At a smaller scale, a power of 1E+10 only makes the plane very pixelated and flat spins around
@JakeTheDogg yep it was based off the GTT-01 and GTF-11
It looks like a APC drove over it, maybe it should be taller