113k hpgbproductions Comments

  • My Phone is SUPER HOT!!!! 3 months ago

    Why not a gaming phone (don't know if they are any better but still)

    +1
  • FA-7X-D Super Zenith 3 months ago

    It has a great shape and construction, but the fuselage needs to be thicker to fit bigger engines

    +4
  • What should I do for my upcoming pfp 3 months ago

    C H A O S (anime girl ofc)

  • Edit render fog/haze through Dev Console 3 months ago

    The dev console can only edit GameObjects. You can use Fog Changer mod

    +2
  • MIG 41 RUSSIA NEXT GENERATION 6 3 months ago

    @AceCombatGame
    1. Turns out this thing only exists on that shady website, it is different from the more well known concept that is also unofficially called the mig 41
    2. I can see the side view now, it has pancake syndrome, and i can at least make a plane that doesn't have it xdd
    Edit 3: From the description, I assume that you know why planes sometimes get removed. If you genuinely do not know, then disregard my first comment and have a good day

  • MIG 41 RUSSIA NEXT GENERATION 6 3 months ago

    i can't even see the screenshots and orthogonal views yet, but i can predict that it has a moderate chance of being removed

    +1
  • Sigma boy! Sigma boy! 3 months ago

    B-1 lancer privileges revoked, you are sentenced to eternal confinement in a bomb bay

    +3
  • I feel scammed... 3 months ago

    nah, 3-tone erusean is way better than osean bri'ish sky color

  • Funky fried whatrees eet ees. (NewGame+) 3 months ago

    @Grob0s0VBRa
    2:
    Imagine a sphere of radius R, with horizontal circles intersecting it. The radius of the great circle in the middle also has radius R. The circles above and below it will have radii of (R sin t), where t is the angle up or down from the horizontal. A circle will be of scale (sin t) compared to the great circle.
    .
    A label in the setup represents a certain horizontal angle. And if the label has a circular curvature, the vertical position of text should be linearly related to the vertical angle.

    +1
  • Am back, not really, here's a teaser 3 months ago

    This is 100% a transport for several regulated substances capable of landing on poorly maintained airstrips

  • Art 3 months ago

    One of the ways to draw hands is to plan them as like 2 roughly trapezoid prisms (one each for palm and fingers) and then a block for the thumb

    +2
  • Funky fried whatrees eet ees. (NewGame+) 3 months ago

    @Grob0s0VBRa
    1)
    Seems like you can't. Disabling the /Water object still keeps water physics. You can try to lower the sea level by a large number using ServiceProvider, such that it goes out of render distance. It MIGHT affect air physics and the altitude reading (I can't check without building a mod)
    .
    .
    2)
    There is no one-part method. The easiest way is to use a horizontal circle of vertical curvature labels.
    .
    .
    3)
    The easy way is to check when the input passes a smaller number. However, if players press the button for too long, then they must release it for longer as well, or the FT will drop inputs. I used this in my cars, e.g.,
    SETTER InputShiftUp:
    rate(Yaw>0.2)>1 & TimeSinceGearChange>0.1
    .
    I tried making wooting rapid trigger but since game inputs update every frame (Update), and multiple variable setter updates happen every frame (FixedUpdate), it doesn't work reliably. Variables will see inputs increasing or decreasing in multiple steps.

    +1
  • Can someone help me 3 months ago

    why not just build it yourself, train bodies are the easiest to make well (compared to planes, cars, etc.)

    +1
  • "Users" page remastered?? 3 months ago

    I am nowhere to be seen💀 (i haven't uploaded any planes in a while)

    +1
  • New pfp 3 months ago

    @YarisSedan it is a very normal part to like

    +1
  • New pfp 3 months ago

    Cute
    Also must be leg enjoyer

    +2
  • Let's play a fun game called "How closely do my higher-ups monitor my internet use?" 3 months ago

    Maybe i will get unpersoned soon :aware:

  • Why you should use samsung instead of apple [off topic but useful for mobile builders] 3 months ago

    Why not a gaming phone though, surely that will be better for sp

  • !A LITTLE HELP! 3 months ago

    I read the question again and I don't understand the desired firing cycle.
    .
    Currently, when installing the FT on a cannon, it has the cycle
    Shot 1 --> (minimum firing delay) --> shot 2 --> (deactivated for 14 seconds) -->...

  • !A LITTLE HELP! 3 months ago

    Keep track of the reloads and magazines yourself and deactivate the cannon when you need to
    Of course, there is the problem that you cannot switch from another weapon to the gun with the weapon cycle buttons if the gun is deactivated

  • how to make my engine reverse 3 months ago

    yepge plane engines in this game cannot reverse
    Jet engines: put a reverse-facing engine, and activate that when you want to reverse
    Prop engines: blades can be pitched backwards

  • AGL Indicator and Advanced Autopilot 3 months ago

    You cannot change the game HUD, but you can add a gauge in your aircraft that reads the value of AltitudeAGL

  • Low-Performance-Impact Reshade Presets? 3 months ago

    I haven't installed reshade since resetting my pc a while ago. Here's some of the stuff i use iirc, mix and match as required:
    Levels: middle section straight and slightly above standard curve, blend the ends towards 0,0 and 1,1
    Bloom/ lens flare
    Depth-based fog
    Depth of field
    .
    Other: clouds 2.0 with minimum altitude setting is nice, unless you fly near those clouds

  • Any guides on how to use labels as gunsights/HUDs? 3 months ago

    @GiuliMBorgesYT i was just pitching up too early bruh
    So you can rotate at 200 km/h, but if you do, one wing will drop few seconds later

  • Any guides on how to use labels as gunsights/HUDs? 3 months ago

    @GiuliMBorgesYT no idea, i can't read such a massive wall of label text
    I also can't fly the plane far enough to test it

  • Y'all ever have more fun playing with a WIP build than actually working on it? 3 months ago

    Yek
    The solution is to do funky trees later

  • Any guides on how to use labels as gunsights/HUDs? 3 months ago

    @GiuliMBorgesYT the repeat function is basically the mod operator, but it supports non-integers as well

  • Moving Food Challenge (CLOSED) Prizes distributed. 3 months ago

    Are things that are not food, but instead a representation of food, allowed? (xpp)

  • an idea. [SimpleCheats II] 3 months ago

    I'm willing to be an editor too

    +1
  • Any guides on how to use labels as gunsights/HUDs? 3 months ago

    @GiuliMBorgesYT seems like you know how to work with labels, but about "adding more stuff", i think it involves coming up with your own design. You can look at targeting pods in real life and simulators to see what is important and what looks cool. Maybe borrow labels from other builds to see how they are made.
    .
    Other:
    - Using monospace (especially for numbers) usually looks better. It gives the old tech feel, and doesn't have distracting movements when changing.
    - Use another ternary statement check to prevent the heading from showing 360
    - Check roll stability and auto-roll (unless there are some instructions I'm missing)

  • Chose The best variant (Dashboard and Steering Wheel) 4 months ago

    4 or 5 because squares and rectangles

  • Does everyone have loads of unfinished builds? 4 months ago

    No, unless throwing 10 parts together and deciding that the style doesn't work counts as an unfinished build

  • Any guides on how to use labels as gunsights/HUDs? 4 months ago

    @GiuliMBorgesYT what do you want to show in your gunsight?
    Side note: Making label graphics takes a lot of trial and error. It's not easy but welcome to the label rabbit hole

  • Any guides on how to use labels as gunsights/HUDs? 4 months ago

    Put funky trees that you want to show inside of { }

  • can anyone please find blueprints for this train? 4 months ago

    Luckytendean
    Peparu Net: has front view. A few livery options. Images are generated from papercraft data, so do not blindly take them as blueprints
    Progressive Addon: Blitz3D b3d file if you can open those

    +1
  • ai spawn menu glitch 4 months ago

    You have to close it yourself after spawning
    .
    Also some planes can crash/freeze your game by simply existing, you will know when you download them

  • Here are some symbols to do stuff with 4 months ago

    @RepublicofWrightIsles forced fr*nch move

  • What kind of Maps will we have in SP2? 4 months ago

    train and car map :prayge:

    +1
  • Press F to salute to me 4 months ago

    @KevincastleSP the plane, idk caption or something

  • Game crashes whenever holding a cylinder grip 4 months ago

    you can upload the plane and see if others also crash, i think the part data will not be changed during upload

  • Press F to salute to me 4 months ago

    mods, remove the attach points in his body

  • Text decals are weird 4 months ago

    For single-color images like Avianca, SPLC makes labels that are easier to run

  • Game crashes whenever holding a cylinder grip 4 months ago

    For the buttons and grips, do you have xml files? The devs might need those to fix it, and also us players can find out how to avoid it
    Also is your building method different from this ? (guide i wrote for myself)

  • My TOP wishlist item for SP2... 4 months ago

    I think that text-based definition and runtime generation of gauge faces should be easy to implement
    I also want circular and bar-shaped meters for digital displays. The circular ones can't be done without moving parts or massive labels. The bar ones are reasonable but still more convoluted than necessary

    +2
  • Tone Generator 4 months ago

    @alexJgameYTukraine000000 you need to find out the engine frequencies and replicate them

    +1
  • the first sunrise of 2025 but i do a little trolling 4 months ago

    @MIGFOXHOUND31BSM26 crazy? i was crazy once

  • I’m pooping rn 4 months ago

    There is no official tutorial for labels. You have to look in other players' labels. (1-part HUDs are not recommended due to their complexity)
    .
    Outside of basic text there are 2 things that you have to go to other websites to find:
    - TextMeshPro rich text formatting. There are some undocumented text modifiers as well.
    - Insert funky trees by putting them in curly brackets { }. You can also specify a C# formatting string directly after ;

  • how did you guys find sp? 4 months ago

    Old GTA 5 clickbait/racing channel called jelly, back when those were popular (wait that is so long ago turns into dust)