@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
@EagleFlyer
1. Change the input of rotators and pistons to LandingGear. Must follow caps.
2. Cant help with that. If it doesnt work you may have to check for connection point errors.
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
I hope my old F-15 (modified) can make it... its too fast... for now anyways
So it goes 6000+ mph at medium altitude before shaking, 7000+ mph top speed
@roboflop109 this uses interceptors, which ARE fire and forget. Note that you must put your cockpit on one of these launchers if you want to be able to lock on to stuff
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
Tips to build tank guns:
- build a barrel with fuselage inlet
- use detacher-bomb systems if you want bullet drop from ballistic trajectory
- use rockets for perfectly straight shots, and lower part count - disable rocket pods and/or bombs' aircraft collisions
But whats that missing picture that says XD on it
No
Actually no
I dont get that problem (no dogs)
No
No
No
Sometimes
And no
@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
In the terrain options, you can flatten the ground. Read all the instructions and mouseovers
Race Tracks: wait for a mod
Money: NO
More Parts: k
Stuff i didnt read: wut?
Readers: k, i would make if i could
New physics: dont expect too much
@EagleFlyer
1. Change the input of rotators and pistons to
LandingGear
. Must follow caps.2. Cant help with that. If it doesnt work you may have to check for connection point errors.
Try adding:
- body panels
- cockpit space
Currently looks like not enough space for the driver, so maybe a redesign of parts of the frame
@Botfinder it is a F15 that i made some time ago, but not really at the same time
Wow best use of spheres ive seen before :)
@Shmexysmpilot I am controlling the drone turret
I wasted 15 minutes of my life trying to shoot down landing planes (which I spawned)
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Incorrect use of meme
@MechWARRIOR57 roll speed can be changed by editing the deflection angle variable
The blink program restarts after reaching the end, and keeps doing that indefinitely
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
Now look at this screenshot that i just found
Land on the tower of the USS Tiny
I did it once... by luck
@Awsomur sorry it does not meet visual requirements
Reasons: unrealistic design, excessive weapons, excessive landing gear, insufficient detail
Mod with different sound is easy to code
You need the mod tools. Other than that, make an environment like normal
Scale a part to
-1,-1,-1
, it works most of the time@Aaron2107 ok
@Irobert55 its not supposed to move
@Awsomur I guess so
What build is it? Remember you have to come up with most (almost all) of the info
No devs in the comp yet... strange
@Irobert55 it shoots fine. Remember this is not a normal minigun, it has a long reload/cooldown time
@alexchub1 bots
What's the displacement, not distance? Just tell me ;)
@Baconartor9000 if you dont want it you can give it to me... jk
@AtomicFerret007 just re-upload it
I hope my old F-15 (modified) can make it... its too fast... for now anyways
So it goes 6000+ mph at medium altitude before shaking, 7000+ mph top speed
If you combine all the pics into one, its less laggy
You can use the gyros
Is it the pickup truck? I cant find any pictures of it
@Irobert55 @AdrianFlyingAce
Pitch: not yet, the connection point issue came
Rotate/Yaw: NO (it says you should put it on a gun mount that can rotate)
Of course it is (this statement answers both sentences)
It's a nice idea but...
Upside Down = Downside Up
Check ground traffic
@Kweed10 too big for a truck
@Kweed10 sorry i cant build ships
You cant do it without rocket pods or bombs
Just a tip: use Street tires
Ok i might try, i have been planning to make one for a while
@roboflop109 this uses interceptors, which ARE fire and forget. Note that you must put your cockpit on one of these launchers if you want to be able to lock on to stuff
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
+4Tips to build tank guns:
- build a barrel with fuselage inlet
- use detacher-bomb systems if you want bullet drop from ballistic trajectory
- use rockets for perfectly straight shots, and lower part count
- disable rocket pods and/or bombs' aircraft collisions
If you want i can post a full tutorial
@BlackEmperorDragon oh ok, it was a random guess (just like every other price that i have listed)
@PyrusEnderhunter and i thought i was the only one making weapon carriers
GG just mod it in, i have a tutorial
No
+1Or you could try the subassembly tool