The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of 1,1,1, not sure whether the website's validator works that way too
Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
XML modding. Use Overload (mod) or a file explorer/editor
For Jets, under Engine, change variable powerMultiplier
For Props, under propAdvanced, change variable power
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger
@PilotOfFuture its already taken for a piston brake :/
EDIT: Never mind, I found out
The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
Deactivate the mod before deleting it, else weird stuff may go on
The upcoming vehicle to GTA V Gunrunning?
You don't get bonuses for successors of your own planes (my observation)
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of
1,1,1
, not sure whether the website's validator works that way tooBuild a potato gun
The CoM must be in front of and far enough from the CoL
Lol my highest part count is only 1100
Don't worry it only happens 99% of the time
Yay we can make realistic WR pinatas and orkans with them
Cool, hope I can run it
Take a break and play something else , you will get ideas (works for me)
If you are too close (1 mile) missiles wont lock on
Motors (in both props and jets) can handle some water, as long as there is enough air
Ayyyy I have made the golem too
FYI: the golem is actually quite weak even in gold league
Engines are different, they don't have exposed electronics
Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
No (but you can make a piston-based brake that will push a block onto the runway)
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
Overload
XML modding. Use Overload (mod) or a file explorer/editor
+6For Jets, under
Engine
, change variablepowerMultiplier
For Props, under
propAdvanced
, change variablepower
It is used as a way to shorten numbers:
The value
aE+n
meansa*10^n
So
1E+10
is equal to 1000000000It kinda looks like the planes are spontaneously combusting
@KillShot86 ...
K its there now
@vonhubert Coincidence...
...
...? I THINK NOT! (jk)
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
Not appearing for me
2
(do not make 3)
what if you spawn in a land vehicle? AI usually flies their plane into the ground when I do that
Noice, but center it next time
@JMicah4 yes, the fires are quite unrealistic (and anti-climatic), but you can still use them after the initial explosion
Try a single bigger fireball, sure its overused but looks better
Crawling tank maybe
Yay, a rotator motor!
If you have SP you should be able to extract the texture from there (?) or maybe check the unity asset store
Find a game that uses futuristic designs and take ideas about detail from there
It is fun when you have ideas
Also it says 3 upvotes but there are only 2 names there
@Viper28 FYI: there is a mistake in your gravatar picture
I am aware of using wheels for rotating stuff but not like this
@JMicah4 yes, maybe modify the scale first since this is not made with any size reference
Nice, but underside turrets are indoor defenses
@ChiChiWerx for some reason you cant add new lines under the "Part" category
Yes, modify the CoM variable. It offsets the part CoM from its original place. Remember that it is affected by part rotation.
I find it very useful for cars
@SHCow i am level 30
Current setup:
1. Carnage with 2x Trebuchet
2. Leo with Thunder and 3x Pinata
3. Griffin with 2x Taran and 2x Punisher
4. Stalker with 2x Magnum
5. Rhino with 2x Orkan and 2x Pinata
I plan to replace the Griffin with a Lancelot
If your plane is too heavy for your floats:
Increase buoyancy with overload
If you dont want to mod:
Add dead weight to your floats (trust me, it works)
When DisferGoatz sees that he has joined for one year
@Awsomur if launching with activation group, the light can simply be set to the firing activation group. The light can be scaled to cause the ball of light that appears to be bigger