115k hpgbproductions Comments

  • Mikashima Base 5.7 years ago

    @Matttthewww 1.8 (android 1.9 can't run it, but pc 1.9 can)

  • My new cover image 5.7 years ago

    @Lorileni no results, cuz e p i c picture quality lol

    +1
  • My new cover image 5.7 years ago

    Who's this?

    +1
  • Naval Attack Challenge 2019 - Action video 5.7 years ago

    The locked on sfx sounds a lot better when sped up lol
    Also was expecting to launch the antiship missiles at 100ft

    +1
  • AVH-29 Archer [Naval Attack Challenge] 5.7 years ago

    @Planeacceleration don't play it anymore, but i was max level too
    Game kinda died

  • Is the Blueprints panel not on mobile? 5.7 years ago

    Because of how the folders are organized, wouldn't be surprised if it's not on iOS
    Game stores the pics in [game folder]/Files/Blueprints. Game folder isn't accessible on iOS.
    ...
    Devs could add the "access media" permissions to sp to get around this

  • AVH-29 Archer [Naval Attack Challenge] 5.7 years ago

    @Tornait i guess get a clear idea of what you want to make? And download crafts to learn building techniques. Referencing other designs (real/original) may be useful too

  • XML question 5.7 years ago

    FineTuner -> scale tool -> uncheck scale only selected parts
    Change the xyz scale values, but all three must be the same

    +1
  • Mikashima Base 5.7 years ago

    @THEAIRCRAFTCRAFTER screenshot m8
    - if "il2cpp" appears, you have android simpleplanes 1.9 and can't run it anyway
    - you shouldn't get the same error as the other guy below

  • Mikashima Base 5.7 years ago

    @DerekSP I've never tried it, but maybe you can take a look at "fog settings" in the project settings area.
    SP already has this fog but it only works on terrain and ground targets in mod maps by default

  • AVH-29 Archer [Naval Attack Challenge] 5.7 years ago

    @TheFantasticTyphoon ok

  • Mikashima Base 5.7 years ago

    @THEAIRCRAFTCRAFTER error message?

  • Mikashima Base 5.7 years ago

    @Brields95 some of the ships are, also the fuel tanks and hangars. Freighters are 3x scaled USS Tiny and Supercarrier is 1.5x scaled USS Beast.
    Other things I kept near realistic size

  • Update 1.9 - High Caliber 5.7 years ago

    I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
    ...
    Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
    Edit: so there is a scale function for it, but the button is too tiny

    +3
  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 5.7 years ago

    Ah yes, the transition from analog to digital, gonna try it out!

    +1
  • Mikashima Base 5.7 years ago

    @Beria @LIXYANGHONG @NFIGMT I made a small mistake, have fixed it now

  • Mikashima Base 5.7 years ago

    @LIXYANGHONG @Beria
    - make sure you download the correct platform (pc/mac or android)
    - make sure your simpleplanes is 1.8 or higher

  • It’s pic a livery time! 5.7 years ago

    2 or 6

  • Who here will stick to 1.8.305? 5.7 years ago

    I will have two versions

  • A Famous, Young Rapper Has Passed Away 5.7 years ago

    @Strikefighter04 you dropped this \

  • How to change profile picture?? 5.7 years ago

    gravatar.com (make sure you use the same email as your sp one)

  • Ground attack time yet again 5.7 years ago

    @Randomdoggo depends on livery. I'm talking about standard camo

  • gun mod? 5.7 years ago

    You can nudge a gun into a hollow fuselage. You can't directly mod the fuselage into a gun

  • The Community Chat 5.7 years ago

    British Aerospace stole my aircraft name but their plane doesn't look cool

  • lazy builders unite! 5.7 years ago

    I'm lazy but only because I downloaded another game. Maybe I'll build later

  • Ground attack time yet again 5.7 years ago

    Normally wings are the same color as the body

  • Getting hip with the kids 5.7 years ago

    Cute

  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.8 years ago

    @Subnerdica oh yeah and also because i have higher IQ (joke probably)

  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.8 years ago

    To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
    ...
    My/Short answer: cause kawaii

    +2
  • AVH-29 Archer [Naval Attack Challenge] 5.8 years ago

    @MTakach low rotor rpm is my only idea of why it happens, other than that idk
    May also want to check whatever yaw stability method you're using
    Both this heli and gator 2 wobble when starting up

  • AVH-29 Archer [Naval Attack Challenge] 5.8 years ago

    @MTakach strange, i don't have such an issue. Try having high rpm.
    If you mean hover mode, it will move around a bit because physics aren't ideal

  • AVH-29 Archer [Naval Attack Challenge] 5.8 years ago

    @MTakach
    - take screenshots
    - trace (optional, if you don't have life) and remove background
    - the rest is powerpoint
    You can use the sp website or designer tools mod to get orthographic views

  • AVH-29 Archer [Naval Attack Challenge] 5.8 years ago

    @LockheedLover ikr, found that out about 50% in so i justified it a bit with lore
    Ka-50 is 16m long though, but not nearly as fat

  • Teki no Kichi 5.8 years ago

    @mikoyanster
    I added the "AssaultLevelBase.cs" program (that's modified to add my extra scripts) to the Scripts list, you can go and take a look, but it's full of lazy workarounds. I also added the level scripts to the page. Mission making steps:

    1. Make map as normal. You can place the enemies/friendlies in it first so it's easier to position them.
    2. Make another object at the top of the hierarchy separate from the Simple Planes Map object. Place ALL four of these under it: enemy monitor, both ally monitors, combat area. If you miss any one, the mission won't load.
    3. Move (NOT copy) enemies/friendlies to this object. Add them to the monitor scripts. If any script has no objects, it counts as all destroyed and will instantly pass/fail the mission. So, you must add a dummy friendly if there are none, you can spot them in some of my missions if you pause and select air-to-gnd.
    4. Make mission script under class AssaultLevelBase. You put the mission settings there. (Look at the mission scripts, maybe use them as templates)

    Important implementation issues:
    - AssaultLevelBase forces you to use the friendly monitors, if you don't use friendly units them at all, look for the GetComponent part. Delete the two lines that load them.
    - I put AltRestriction on the MAP objects, meaning that even if you loaded that map in sandbox, you can't fly high. Also, there would be no enemies/friendlies in them. The free flight versions are separate maps using the same terrain
    - You can probably find a way to put everything under the map object, but it will cause the "x/x destroyed" message to appear in sandbox.
    - I can't find a way to set the spawn point other than the default.
    - If you want multiple missions with different spawn points that take place on the same land, or have a sandbox version, you can use separate map objects with the same assets. The mod size penalty isn't noticeable compared to big assets like terrain.
    ...
    Not so important issues:
    - The score returned by triggering the "destroyed all friendlies" and "destroyed any friendlies" scripts are -100 and -1000 respectively. Feel free to change them.

  • Build release date Eck 5.8 years ago

    T

  • Hover Mode live test (ft. potato gyro aim) 5.8 years ago

    "Stationary Hover Mode" that will be equipped on my next helicopter
    Module test on Gator 2 here

  • Test for hover mode 5.8 years ago

    @Kerbango k i added it

  • Hover Mode live test (ft. potato gyro aim) 5.8 years ago

    @Kerbango "We don't really care" has a negative and probably hate speech-ish meaning, BuiltBionixInd10 picked it up

    +1
  • Hover Mode live test (ft. potato gyro aim) 5.8 years ago

    @Kerbango this is a video about shooting and the handling system, not about building

  • Thank you everyone- More Pictures of Ara Ara 5.8 years ago

    ara ara

    oh no, the f l a s h b a c k s

    +4
  • AMC Guardian-I RWS w/ 20mm Autocannon 5.8 years ago

    @JAVLARVAFAN ok

    +1
  • Uhhh... Why do i got this page every time i refreshed the SP Website? 5.8 years ago

    Idk, only happens on public wifi for me

  • Bug: Aircraft ‘Bumping’ in flight 5.8 years ago

    Turn off the War Thunder packet loss sim option lol (jk)

    +4
  • Does anybody know how big these things actually should be? 5.8 years ago

    According to some "height of a sitting person" figure I'd say scale it 1.4x

  • It’s an official teaser — Algier 003 5.8 years ago

    Make [T]ires black lol

    +1
  • hi mod maker how can i atach script to sp player ? 5.8 years ago

    Script for custom gravity: maybe see adjustable gravity, from what i remember, there is a custom vector function
    Script goes on your map gameobject, not sphere. You can find the player's direction and distance from the sphere and change the gravity accordingly
    Direction of player from sphere (or opposite, go and try) = Direction of gravity

  • Naval Attack Challenge 5.8 years ago

    Aligns with my plans to try modern aircraft, nice
    Is armor (modded health) allowed? Especially for helicopters

  • hi mod maker how can i atach script to sp player ? 5.8 years ago

    Is it a modification to the game map or a new map? Is it a new sphere or changing how the map works?
    Game map: use persistent object
    New map: just attach script under the map parent object