I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
I like putting fuselage inlet blocks in my fake inlets
If you have engines on rotators separate from the main body, you must add inlets on the rotated body
@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
hey i just did this lol
. clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
Also, keyboard (using samsung touch screen keyboard) seems to require one more backspace than usual in overload to backspace characters, other similar inputs like full stop character (.) may be affected too, but that might be just me
Edit1: Overall keyboard has no responsiveness
Edit2: Not just in overload, but all over the game
smooth(x,rate) outputs a number that gradually moves towards x, at the rate of rate/second.
Ex: for smooth(x,1), if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.
If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
Users whose builds look rough when you zoom in, as in shapes aren't smooth
Also when people make copies of their own build that aren't modified much, but call them different builds
.
(ocd much)
It seems railguns for heavier attacks, lasers for lighter attacks
Laser turrets like snowstone base can be good against light spacecraft
I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
+2I like putting fuselage inlet blocks in my fake inlets
If you have engines on rotators separate from the main body, you must add inlets on the rotated body
Or just andrew garrison, the number 1 mascot
+3The red plane in the sp logo but as an anine girl
+2@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
@Rickyjasper2 kek
I see you haven't fixed the spelling mistake yet... ;)
It's a m e m e
*su--
@YourWife as a mobile player for years, how do you build on pc lol
+1(also i don't have mouse yet)
I think just use more fuselage blocks? Probably don't need to panel it
Time to become the household that owns the most copies of jundroo games
+2I'm surprised it doesn't work, maybe throttle doesn't update every frame
+2Probably (and normally) coded like
rate = (newValue - oldValue) / Time.deltaTime
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
@TheMachinist they have scripts, can't make them compatible anyway
+1No pic?
I have a different hw bronco
+1Also since it's topical for me now, d e s p a c i t o
Yes, finally no more ninja editing
+1hey i just did this lol
+1.
clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
Haven't watched very much anime recently but I really like the style
+1シンジ
@Jackii named targets lol
(Hey devs, let us make custom target objects)
@Chancey21 @Reuben201103 use gimp if you have pc, select everything not plane, then motion blur
Me cuz why not
H E Y
+1@leekedleek nice, thanks :)
+1Also, keyboard (using samsung touch screen keyboard) seems to require one more backspace than usual in overload to backspace characters, other similar inputs like full stop character (
.
) may be affected too, but that might be just meEdit1: Overall keyboard has no responsiveness
Edit2: Not just in overload, but all over the game
Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game
+3@DPSAircraft this thing by vcharng
+4smooth(x,rate)
outputs a number that gradually moves towards x, at the rate ofrate
/second.Ex: for
smooth(x,1)
, if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
🦀🦀🦀
+1On a separate note, yes it isn't as big of an issue as people say it is
Something sonething wind turbines
+1(also i have a mod with literally several 64000m terrains)
Tools maybe
In the source repo of combat challenges, you can get the game 3D models, that's how I got them at least
*only use them for spmods
Oh yeah and when you get a comment on a very old cringe build, lol
+4Users whose builds look rough when you zoom in, as in shapes aren't smooth
+6Also when people make copies of their own build that aren't modified much, but call them different builds
.
(ocd much)
@ArcturusAerospace yes you can do it. You'll get a different set of issues to work with though, like how to hide the wheels
Near-front to back for most long things like planes and vehicles. For panelling I start with a rib part and then add the panels to it
@ArcturusAerospace ???
Movement speed is at most your feet speed, that is physics
I like anime and its artstyle, but end up not watching a whole lot due to sp projects and other stuff
@Mixx ok
It looks eBic
Though I'm kinda lazy so I won't try to make a control system for it
Fun fact, you can mod heli engine's ground effect
There's a link in the desc of the underwater camera mod, it tells you how to do it
Nice
While someone in my house using yt
Around midnight locally, am on GMT+8
+1@SpicyLuckster you should try, almost every part has drag calculations disabled
@Wi1dSk7 that's why you can't activate full brake at high speeds
Maybe increasing damper further helps
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