@winterro FltRSet_RecordControls ~ ~ true true
- ~ = either true or false
- VTOL is in E, FireWeapons is in A
- Remember that the order is M, S, E, A
- Commands reference is your friend
@Repairman the source code link goes to the github, you could view or download the code there
good for learning how this is made, maybe you could even build your own version, but not much else
@HawaiiRanger activation group: turn on "advanced" data set
Trim/VTOL: turn on "extra" data set
A new part has been copied from the commands reference to this mod description
@MisterT I don't know how Tacview works, but it should be possible
I have the FRC file format specs overview in FLTSCR reference
.
Also I have some ideas for improvement, won't change the file format
Currently, recording actually records all 4 data sets even if they are off, it's just that the disabled data sets are inaccessible
@YourWife only if you have the "extra" data set enabled when recording (disabled by default)
If you already recorded with this data set, you can still delete it in the game (won't delete from the file)
@Ciph7Queue @Lerkov1991 you can load the map source files in unity and have android build option appear? android build option doesn't appear for me, mod builder window doesn't even acknowledge android version (usually it will say i have to install something)
I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
I don't load many planes other than what i'm building on android though
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
kek i rigged up something
activation group 1
pitch: smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
roll: smooth(-RollAngle/180, Activate1 ? 1000 : 0)
.
The smooth() function locks a value defined in the first argument when AG1 is on
. example (copy the yellow part in the middle of the plane)
@winterro
FltRSet_RecordControls ~ ~ true true
-
~
= either true or false- VTOL is in E, FireWeapons is in A
- Remember that the order is M, S, E, A
- Commands reference is your friend
@Repairman the source code link goes to the github, you could view or download the code there
good for learning how this is made, maybe you could even build your own version, but not much else
the mod i made for this (mod operation was cut out of the video)
@winterro I don't think there's any way to teleport AI planes, at least one that's reasonably not too complicated
Browse valentine's anime pictures online
I do think the copy paste from wikipedia is too much, you can just link people there
+1But for fictional builds, backstory is nice to have
ok, but i've only drank it a few times and only for taste
13 on android, only a few on pc
@Strikefighter04 try to increase the doppler level and spatial blend? I included a lot of AudioSource properties but didn't see what they actually did
Laughs in """"gaming"""" laptop
@Strikefighter04 most likely can't make those sounds, they're too complicated. These parts only make simple tones
E
@HawaiiRanger activation group: turn on "advanced" data set
Trim/VTOL: turn on "extra" data set
A new part has been copied from the commands reference to this mod description
@avgeek101 only one color along the whole line, but you can change it
@MisterT I don't know how Tacview works, but it should be possible
I have the FRC file format specs overview in FLTSCR reference
.
Also I have some ideas for improvement, won't change the file format
Currently, recording actually records all 4 data sets even if they are off, it's just that the disabled data sets are inaccessible
@Juanfly154 with the command
FltRSet_RecordQuality (int size, int interval)
@YourWife only if you have the "extra" data set enabled when recording (disabled by default)
If you already recorded with this data set, you can still delete it in the game (won't delete from the file)
@Teitochi here, i made it myself
@Planicopter the one for the version of mod tools you have
Depends on the mod tools you're using
Public version on sp website: 2018
Version in game: 2019
@Simps probably want to make the bars thinner
@Simps ok
@HawaiiRanger the lasers are the same as the ones on the snowstone base, just with different values
@Ciph7Queue @Lerkov1991 you can load the map source files in unity and have android build option appear? android build option doesn't appear for me, mod builder window doesn't even acknowledge android version (usually it will say i have to install something)
Congrats, you're a real sp player now
+2I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
+1I don't load many planes other than what i'm building on android though
Kind of, it gives motivation to continue, also it's useful to see what's good, until it isn't useful
Su-47 cuz n e r d
@Rakoval500k i did some testing a few months ago, put some numbers here but it's incomplete
10 bonus points = 1 second btw
main level stuff is done, gonna move on to the gimmicks soon
Post of the century
@theCubaball this is super outdated but yeah
Dying in new
Maybe sp was reddit all along
I fly with controller, if you have one, I'd suggest starting with ace combat controls and working from there
+1For mods, check out mine idk lol
Luck, my 3 featured builds are trash
T
keneth
@TheLurkingVexedVortex ok, thank you~
@TheLurkingVexedVortex anything specific about the walking? I do know about the issue regarding changing direction (forward/backward).
@TheLurkingVexedVortex @Sadboye12 Thanks! Is there anything that can be improved?
@TheLurkingVexedVortex @Sadboye12 Thanks! Is there anything that can be improved?
Can you review this? Technically counts lol
Using ingame enemies?
UFOs mostly (jk)
Pain peko
@CrimsonOnigiri gyro
most of the functional stuff is completed
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
+1Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
kek i rigged up something
+2activation group
1
pitch:
smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
roll:
smooth(-RollAngle/180, Activate1 ? 1000 : 0)
.
The smooth() function locks a value defined in the first argument when AG1 is on
.
example (copy the yellow part in the middle of the plane)