Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
Remove all drag except for some main parts, it also makes planes easier for devices to run
@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@1918 sorry for late reply
I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type .asset which can be opened in unity editor, haven't checked if you can just change the file type and open it
@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter AceRadar_Position 64 64. Change the numbers and see how the map is positioned
@Suqingqing not sure what you mean, do you mean remove water?
ServiceProvider.Instance.GameWorld.SeaLevel = null;
.
(Look through the autofill results to see what else you can do stock with serviceprovider)
@Suqingqing your .net api version is 2.0 when it should be 4.x
Edit > Project settings > Player > API compatibility level
.
(don't worry, everyone forgets to change the setting at some point)
@FakhriGaming09 type in the file name without any file extension. Try FltRec_Save test
After that, quit the game and restart it to clear the recorder memory
@AWESOMENESS360 agree, this is basically my idealistic my fictional timeline
.
I also suggest labelling a country or group as a global enemy and starting a 1984 style perpetual war
teaser sort of, 99.99% done but i'm making accompanying content
my monke brain turned off sound from the sp settings instead of the sound mixer last time, so this is a silent movie
edit: i had to change the pitch ft entirely because of instability at high altitude, so the released aircraft may fly differently
edit2: plane released!
@klm747klm747 Teleporting through a mountain to the start point isn't a problem. I can't just disable physics, so maybe set physics to low? Sorry, I've never tested the mod with high part count or mechanical builds.
@klm747klm747
- setting aircraft position and rotation is quite "expensive", and physics are still running even if they don't do anything
- does your fps drop when not using play function? check cpu and ram usage
@exosuit don't forget to "condemn" them, install nukes near them, and provide monetary aid to other groups to prevent more groups falling to the domino effect
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
+1Remove all drag except for some main parts, it also makes planes easier for devices to run
Amazing, I hope the devs add it to 1.11
+2D A N C I N G C O W
+4@HNL47 i cannot change FT
@Inuyasha8215 bruh
New ground targets like WW2 AA tank, flak truck, AAA, tank (no/minimal AA)
+20@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
+23Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
@AWESOMENESS360 put it on the magnet activation group, first try FREQUENCY=15 and ACTIVATION=Activate1, you can choose whatever you want
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True
sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@yackdeculture kek
+1Note that the laser looks different on mobile low graphics and other graphics settings, the laser looks like poo on PC
@yackdeculture there's no macross link, i just wanted to give random names to allied ships
@yackdeculture ok, but i think you need to add more changes so it doesn't break the rules
@JA311M the catch is that neither japan or russia are the enemy
@JA311M doesn't fit in my l o r e
+1There is an american civil war at some point but it might hit a little too close to the rules
@KingOog000 you can use any number you want
+1@5talinslav1ndustries idk how mp handles mod parts
if it can load the mod parts, then yes
@fadbob commands reference:
FltRSet_RecordControls true true true false
@1918 DM on twitter, I'll delete the folder in a few days if I remember to
+1@1918 sorry for late reply
+1I use uTinyRipper to extract unity assets from a very large file in the game files
You may need to change the file extension to extract it
Extracted files are of type
.asset
which can be opened in unity editor, haven't checked if you can just change the file type and open itSP is so good that I got it on 1 more steam acc
+8It just happens sometimes, I find that people mainly don't like technical posts
+1@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter
AceRadar_Position 64 64
. Change the numbers and see how the map is positionedNudging method: Get a gyroscope and nudge it into the sphere. Align the lines with the pivot points of the gyroscope. This method is very precise
Found a dev console command, but it's nearest 0.1m in each direction only
/Designer(Clone)/CenterOfMass>Transform.position
Very cool (in more ways than one)
+2232287168147825:
PlanariaLab and asteroidbook345:
@Kennneth ikr
@Suica added it, version 1.0.1
+1@Suqingqing not sure what you mean, do you mean remove water?
ServiceProvider.Instance.GameWorld.SeaLevel = null;
.
(Look through the autofill results to see what else you can do stock with serviceprovider)
@TheVexedVortex idk, zoom mod isn't by me
@Suqingqing your .net api version is 2.0 when it should be 4.x
Edit > Project settings > Player > API compatibility level
.
(don't worry, everyone forgets to change the setting at some point)
@Suica set the scale to 0?
@Suqingqing 2019.4.8f1 LTS
@F1849 no, it has scripts, so it cannot run on android
very early mod teaser, inb4 modding arms race
- software engine: most (?)
- type support: less than half
- external script support: none yet
@FakhriGaming09 type in the file name without any file extension. Try
FltRec_Save test
After that, quit the game and restart it to clear the recorder memory
@AWESOMENESS360 agree, this is basically my idealistic my fictional timeline
.
I also suggest labelling a country or group as a global enemy and starting a 1984 style perpetual war
teaser sort of, 99.99% done but i'm making accompanying content
my monke brain turned off sound from the sp settings instead of the sound mixer last time, so this is a silent movie
edit: i had to change the pitch ft entirely because of instability at high altitude, so the released aircraft may fly differently
edit2: plane released!
@klm747klm747 Teleporting through a mountain to the start point isn't a problem. I can't just disable physics, so maybe set physics to low? Sorry, I've never tested the mod with high part count or mechanical builds.
@FabioGalvao5679 dev console commands, run
+4DarkBlueFindSkyDome
thenDarkBlueAutoAltitude
@klm747klm747
- setting aircraft position and rotation is quite "expensive", and physics are still running even if they don't do anything
- does your fps drop when not using play function? check cpu and ram usage
MIDI source: ZUN's old works
.
MID2TGVA Info (SP Forum)
MID2TGVA Repository (GitHub)
Nothing because I am an omnipotent, all-knowing being
Jk
@PioThePioneer yeah, or if you have source websites, it's better to link them
third reich
jk
C2
Yeah but if you buy a cat girl 10 years after they are introduced, you can save enough money to get a vehicle
+1@NathanAviation FltRec_TogglePreview
@exosuit don't forget to "condemn" them, install nukes near them, and provide monetary aid to other groups to prevent more groups falling to the domino effect
+2