@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
Worth noting that it ran fine when I got this mod when it was released
@DarDragon
- there aren't any playback settings to fix it
- remove unneeded data sets from loaded data before playing the recording
- optimize your build more
- if you're making a video, do playback in slow-mo and speed up the video
- it's also possible that recording FLTREC with low fps will result in buggy playback
@DarDragon this program is quite lightweight (compared to a video recorder) so it probably doesn't matter
Defaults are good, unless you need very long recordings
if you run a few experiments you can approximately curve fit it, getting a explosion size/damage to explosionScalar conversion good enough for sp builds
@winterro FltRSet_RecordControls ~ ~ true true
- ~ = either true or false
- VTOL is in E, FireWeapons is in A
- Remember that the order is M, S, E, A
- Commands reference is your friend
@Repairman the source code link goes to the github, you could view or download the code there
good for learning how this is made, maybe you could even build your own version, but not much else
@HawaiiRanger activation group: turn on "advanced" data set
Trim/VTOL: turn on "extra" data set
A new part has been copied from the commands reference to this mod description
@MisterT I don't know how Tacview works, but it should be possible
I have the FRC file format specs overview in FLTSCR reference
.
Also I have some ideas for improvement, won't change the file format
Currently, recording actually records all 4 data sets even if they are off, it's just that the disabled data sets are inaccessible
@YourWife only if you have the "extra" data set enabled when recording (disabled by default)
If you already recorded with this data set, you can still delete it in the game (won't delete from the file)
@Ciph7Queue @Lerkov1991 you can load the map source files in unity and have android build option appear? android build option doesn't appear for me, mod builder window doesn't even acknowledge android version (usually it will say i have to install something)
I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
I don't load many planes other than what i'm building on android though
@BagelPlane trying to make a script that can access the in-game sky and sort of simulate darkening with altitude
+1the mod man was right, reflection really was the way to go
still need to get the effect right
.
Edit: mod released!
Makes amazing builds and tips/tutorials for as long as they are up
+1@1342791782 only once the method is discovered
There is a Cirno, other than that idk
1 / 2n
, forn
is an integer andn > 0
, down to 0.0078125@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
+1@Ian_Yashima the step size is limited by the shield-gun and shield-feet interaction, and I'm not sure I want to increase the step frequency too much
@1342791782 i moved the section to the forums and added more findings, hope the devs make it possible!
forum post
@YoDudeChase
- my mobile build option is missing, can't do it
- customization feature will be lost
@asteroidbook345 ye
Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
+2Worth noting that it ran fine when I got this mod when it was released
Guess I am evil 😎😎😎
.
i learned how to open windows emoji picker for this
@DarDragon
- there aren't any playback settings to fix it
- remove unneeded data sets from loaded data before playing the recording
- optimize your build more
- if you're making a video, do playback in slow-mo and speed up the video
- it's also possible that recording FLTREC with low fps will result in buggy playback
@DarDragon this program is quite lightweight (compared to a video recorder) so it probably doesn't matter
Defaults are good, unless you need very long recordings
Adding to nerfaddict, specifically a red EG6
+1if you run a few experiments you can approximately curve fit it, getting a explosion size/damage to explosionScalar conversion good enough for sp builds
vauxhall corsa for the bri'ish memes
+1How did you get the spinners input type to work in the part settings? Was the bug of decimal type variables fixed?
The xml modding lands in the kingdom of jundroo
+1Otherwise, idk, never given any thought about the countries that my fictional companies are based in
@Fungus FLTSCR can be used to make new recordings, but cannot edit them
@FLOWRIDER0 no, there's no tool for that
@sheepsblood memes
@winterro
FltRSet_RecordControls ~ ~ true true
-
~
= either true or false- VTOL is in E, FireWeapons is in A
- Remember that the order is M, S, E, A
- Commands reference is your friend
@Repairman the source code link goes to the github, you could view or download the code there
good for learning how this is made, maybe you could even build your own version, but not much else
the mod i made for this (mod operation was cut out of the video)
@winterro I don't think there's any way to teleport AI planes, at least one that's reasonably not too complicated
Browse valentine's anime pictures online
I do think the copy paste from wikipedia is too much, you can just link people there
+1But for fictional builds, backstory is nice to have
ok, but i've only drank it a few times and only for taste
13 on android, only a few on pc
@Strikefighter04 try to increase the doppler level and spatial blend? I included a lot of AudioSource properties but didn't see what they actually did
Laughs in """"gaming"""" laptop
@Strikefighter04 most likely can't make those sounds, they're too complicated. These parts only make simple tones
E
@HawaiiRanger activation group: turn on "advanced" data set
Trim/VTOL: turn on "extra" data set
A new part has been copied from the commands reference to this mod description
@avgeek101 only one color along the whole line, but you can change it
@MisterT I don't know how Tacview works, but it should be possible
I have the FRC file format specs overview in FLTSCR reference
.
Also I have some ideas for improvement, won't change the file format
Currently, recording actually records all 4 data sets even if they are off, it's just that the disabled data sets are inaccessible
@Juanfly154 with the command
FltRSet_RecordQuality (int size, int interval)
@YourWife only if you have the "extra" data set enabled when recording (disabled by default)
If you already recorded with this data set, you can still delete it in the game (won't delete from the file)
@Teitochi here, i made it myself
@Planicopter the one for the version of mod tools you have
Depends on the mod tools you're using
Public version on sp website: 2018
Version in game: 2019
@Simps probably want to make the bars thinner
@Simps ok
@HawaiiRanger the lasers are the same as the ones on the snowstone base, just with different values
@Ciph7Queue @Lerkov1991 you can load the map source files in unity and have android build option appear? android build option doesn't appear for me, mod builder window doesn't even acknowledge android version (usually it will say i have to install something)
Congrats, you're a real sp player now
+2I have both, I would say that building on android is easier and faster since you can use your 2 (or more, not judging) hands to their full potential
+1I don't load many planes other than what i'm building on android though
Kind of, it gives motivation to continue, also it's useful to see what's good, until it isn't useful