@UltraLight here are some techniques. Try to add FT one line at a time to see how it works, since that is how I write them anyway
. Digital instrument tape
Found in artificial horizon and heading indicator.
You can make a long tape using equally spaced - or | characters with numbers, and use space or line-height before the first item to move the tape. But long tapes will extend out of the gauge or aircraft.
You can make a seamless transition by using a shorter tape if you use the repeat function in your tape offset.
Change the numbers using FT. Look at the artificial horizon to see how you can do it.
. Variable-length shapes
You can nudge one character (e.g. full square) into another to blend between the length of 1 and 2 squares. Use space or line-height depending on the direction of variable length.
Remember that characters later in the label text render above earlier ones. You can use it to have colored bands of different heights.
. Two-way rectangle meter
Extension of the rectangle meters used on the stock planes. On a center aligned label, add two of those meters, one after the other. Use abs on the input to ensure both are the same length and hence centered. Use alpha to select only one of the bar meters as needed.
. Prepend zeroes
Uses two { } substitution sections. The second section is the input number as usual. The first checks if the input number will occupy the tens, hundreds, etc. spaces, and adds the desired number of zeroes.
@EliteArsenals24 GIMP
Add all lines manually with straight line drawing
Or use edge detection tools which can add some lines but you have to go through and redraw the others
350 km/h = 97.2 m/s
Replace IAS with TAS or GS if you want
Choose either of the two, they are different:
.
Clamps the range clamp(INPUT, IAS>97.2?-0.5:-1, IAS>97.2?0.5:1)
.
Has the same function as reducing the range in the designer INPUT * (IAS>97.2?0.5:1)
@Leopard2a9 skill issue
Don't put brackets or commas. Only put single spaces between command and numbers. If it's float, you can put decimal points AceRadar_Position 64 64
@EstevanTB no, it only gets the color of the pixel you select. Same for other drawing and editing software
I don't know any program that lists the color of every pixel but you could easily modify the source code of this program to do that
You can set the target framerate in settings.xml (use 0 with vsync off for unlimited framerate). This file is not accessible on ios or newer android
The fps number in the resolution doesn't do anything as the target framerate is loaded from a separate value
Also the physics update rate is 100/s so there probably isn't any effect of having more than 100 fps
@MVC find simpleplanes folder in your steamapps folder. Mod tools unity package is inside
Or check my 1.11 and 1.12 era mods, go to source code and grab the assets/jundroo folder. May have to download the whole repo to do this but it's easy mod tools without needing the game
@MVC mod tools from sp 1.11 and 1.12 needs unity 2020.3.19fX
If you decide to use an old mod tools, drag it onto a blank unity project and open the mod tools window. The mod tools will tell you which unity version to get.
DON'T work on your mod in a newer unity version because you cannot down-version unity projects!
@UberAte
1. Look at name of window at the top of the window
2. Use dev console command to search for it (see COMMANDS section)
3. Type the class name in the part. Must be exactly correct including upper/lowercase. Window title is optional, but if you happen to have multiple windows with the same class name, this will select the correct one.
4. Set the window size larger than the window (just guess using your monitor resolution)
5. Test it (see INFO section for FAQ)
What do you mean by break?
Activate the magnet with your chosen AG. Also the magnet has a certain maximum force which it cannot lift more, try increasing your magnet force
@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
The first build is always slow, subsequent builds should be much faster
Also depends on your PC, because compiling scripts and shaders is like most of the build process
My expected times:
- a few scripts only, no map, no/minimal meshes: 1 minute
- large map with many terrains, few extra objects: 5 minutes
- several maps with one/few terrain, in-game enemies: 5 minutes
Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes
I played a lot of old games recently but nothing long-term
Sonic Adventure 2
Project Diva 1 (the original weeb rhythm game)
Battle Gear 3 (initial d but slightly more realistic)
@Deandash sure
@UltraLight here are some techniques. Try to add FT one line at a time to see how it works, since that is how I write them anyway
.
Digital instrument tape
Found in artificial horizon and heading indicator.
You can make a long tape using equally spaced
-
or|
characters with numbers, and usespace
orline-height
before the first item to move the tape. But long tapes will extend out of the gauge or aircraft.You can make a seamless transition by using a shorter tape if you use the
repeat
function in your tape offset.Change the numbers using FT. Look at the artificial horizon to see how you can do it.
.
Variable-length shapes
You can nudge one character (e.g. full square) into another to blend between the length of 1 and 2 squares. Use
space
orline-height
depending on the direction of variable length.Remember that characters later in the label text render above earlier ones. You can use it to have colored bands of different heights.
.
Two-way rectangle meter
Extension of the rectangle meters used on the stock planes. On a center aligned label, add two of those meters, one after the other. Use
abs
on the input to ensure both are the same length and hence centered. Usealpha
to select only one of the bar meters as needed..
Prepend zeroes
Uses two
{ }
substitution sections. The second section is the input number as usual. The first checks if the input number will occupy the tens, hundreds, etc. spaces, and adds the desired number of zeroes.@EliteArsenals24 GIMP
Add all lines manually with straight line drawing
Or use edge detection tools which can add some lines but you have to go through and redraw the others
To add limits to the turret, use the clamp function
+5clamp(INPUT, MIN, MAX)
when the funky
+3@NEWCOUNTVIA it appears on the desktop
@NEWCOUNTVIA transfer xml to subassemblies folder. Go to game data folder to find it
C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\
@cedboiyyy123 you can make merkava trophy with this
+3But technically, how the mod works is it basically hacks into missiles
350 km/h = 97.2 m/s
Replace IAS with TAS or GS if you want
Choose either of the two, they are different:
.
Clamps the range
clamp(INPUT, IAS>97.2?-0.5:-1, IAS>97.2?0.5:1)
.
Has the same function as reducing the range in the designer
INPUT * (IAS>97.2?0.5:1)
@Leopard2a9 skill issue
Don't put brackets or commas. Only put single spaces between command and numbers. If it's float, you can put decimal points
AceRadar_Position 64 64
@Leopard2a9 very long ago
+1There's also some artwork with rails on water that i found on my PC when deciding to make the mod
@Mixx you need pc to run the program, but you don't need sp on pc
@EstevanTB no, it only gets the color of the pixel you select. Same for other drawing and editing software
+1I don't know any program that lists the color of every pixel but you could easily modify the source code of this program to do that
@EstevanTB if you have windows 10 you can use paint 3D to get hex colors
+1@EstevanTB i don't think visual C++ redist works with this, .NET runtime is the one that's needed
+1@EstevanTB only release-1.1.1 is the actual program, the other two are source code archives auto-generated by github
+1I play without BGM, sometimes I play a livestream at the same time
+1@OBCdragon yeah, but i changed a word
+2Maybe add physics material and set object layer to "terrain"
+1@Bucket it should, try it
@Mekomara i forgot to add that feature lol
+1@SkyJayTheFirst no, so RWR and CIWS isn't possible in the vanilla game yet
+2@Suica not planning to, but seems like a good challenge
+2Try to use structural wings
+4In overload, change the part type from Wing-3 to Wing-2
@Bryan5 github repository
+1You can see my programming skills or lack thereof
@JackRaiden my cringe inhibitors are off, that's why i chose it
You can set the target framerate in settings.xml (use 0 with vsync off for unlimited framerate). This file is not accessible on ios or newer android
+1The fps number in the resolution doesn't do anything as the target framerate is loaded from a separate value
Also the physics update rate is 100/s so there probably isn't any effect of having more than 100 fps
Male🤮🤮🤮
jk
First screenshot not the actual build bruh
+6Try to replicate some of the patterns of electronic parts using fuselage/ labels/ cockpit interior parts
@MVC find simpleplanes folder in your steamapps folder. Mod tools unity package is inside
Or check my 1.11 and 1.12 era mods, go to source code and grab the assets/jundroo folder. May have to download the whole repo to do this but it's easy mod tools without needing the game
@Isuckatsimpleplanes i didn't refer to ares, but the underarm weapons are based on aphid
@OrderlyHippo yeah, mirroring the whole plane always breaks stuff, as compared to mirroring parts which only sometimes breaks stuff
+2@MVC mod tools from sp 1.11 and 1.12 needs unity 2020.3.19fX
If you decide to use an old mod tools, drag it onto a blank unity project and open the mod tools window. The mod tools will tell you which unity version to get.
DON'T work on your mod in a newer unity version because you cannot down-version unity projects!
@UberAte it is a hardware-drawn window, so it's incompatible with this mod
aircraft
also beat yeti scramble and the one where you fly through the garden in maywar
@UberAte
+11. Look at name of window at the top of the window
2. Use dev console command to search for it (see COMMANDS section)
3. Type the class name in the part. Must be exactly correct including upper/lowercase. Window title is optional, but if you happen to have multiple windows with the same class name, this will select the correct one.
4. Set the window size larger than the window (just guess using your monitor resolution)
5. Test it (see INFO section for FAQ)
What do you mean by break?
Activate the magnet with your chosen AG. Also the magnet has a certain maximum force which it cannot lift more, try increasing your magnet force
Singapore Airlines (I am very biased)
Air France tail design is cool
Other than that idk
A smoking pig or something idk
+1@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
+1In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
Cockpit is open on the sides, might be a heli of some kind idk
+1@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
+1Android link
+1The sp website seems to have hid the button, but the link is still in the "edit mod" page
What error do you have?
+1The first build is always slow, subsequent builds should be much faster
+2Also depends on your PC, because compiling scripts and shaders is like most of the build process
My expected times:
- a few scripts only, no map, no/minimal meshes: 1 minute
- large map with many terrains, few extra objects: 5 minutes
- several maps with one/few terrain, in-game enemies: 5 minutes
Build a dog
Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
+1Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes
I played a lot of old games recently but nothing long-term
Sonic Adventure 2
Project Diva 1 (the original weeb rhythm game)
Battle Gear 3 (initial d but slightly more realistic)
Cool but kinda hard to understand the questions
+1