114k hpgbproductions Comments

  • What's the coolest plane you ever spotted 2.5 years ago

    F/A-18, only ever seen one of those
    I see a lot of F-15s but they are very common in my area, so less coolness

  • gamf-01 phoebe and gamf-02 camille fanart 2.5 years ago

    @phrongus perhaps
    Someday i will draw things using simpleplanes as 3d reference

    +1
  • Gear Up in Editor? 2.5 years ago

    No you can't
    But if the gear design supports it, you may be able to fine nudge/rotate connected parts manually. Very few custom landing gear is built in a way that allows it.

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 2.5 years ago

    @LogoAndCars1 yes except in a CPU/GPU utilization sense

  • What image uploading service do you use? 2.5 years ago

    I use a private discord server
    Or if the picture is previously uploaded to social media, i take the image link from there

    +1
  • Is Rotor Brakes available? 2.5 years ago

    There's no real rotor brake other than using prop pitch/collective

    +1
  • How make mech cockpit 2.5 years ago

    @AltheimManufactorum try to toggle a label's visibility without animations first. Then add an animation timer and multiple levels of opacity. This should help you learn how it's made

    +1
  • gamf-01 phoebe and gamf-02 camille fanart 2.5 years ago

    @IceCraftGaming @32 i only (want to) draw anime gril so uhhh

    +1
  • How make mech cockpit 2.5 years ago

    Use alpha tag with a timer ternary list like:
    {timer<0.1?"FF":(timer<0.2?"E0":( ... ))}
    Where timer is an animation timer that is zero at full opacity, for example:
    smooth(activate ? timerMax : 0, 1)

  • Gyroscopes that hold roll and pitch angle? 2.5 years ago

    @FlickerDefenseIndustries compare a target stored value with the current heading and use that to control your gyro

  • How do I make something face the direction a camera is facing while having the camera behind the craft? 2.5 years ago

    Instead of putting rotators at the camera, put them in the aircraft and nudge the camera back

  • Control surface funky trees 2.5 years ago

    Pitch + Roll + (IAS>0.3 ? AngleOfAttack/35 : 0)

    +1
  • How can I use a button to move a joint rotator without using an activation group? 2.5 years ago

    @IAlsoBuildPlane zeroOnDeactivate works on the activation group of the input controller
    If true, the input is forced to zero when activation is false
    If false, the input does not change when activation is false
    Personally, i don't use the activation input now that funky trees is a thing, so i don't use zeroOnDeactivate

  • Anti Missile Ball 2.5 years ago

    @SimpleAreospace i did some test for it, but when i move the attachment point, the part connected to it doesn't move together

  • Ground AI Help 2.5 years ago

    if you have ground AI enabled, convoys will spawn on krakabloa and maywar

    +1
  • What is your favorite Christmas song? 2.5 years ago

    requiem of the phantasma

  • how to change to dark mode? 2.5 years ago

    There is a tampermonkey userscript for it
    If your browser has a builtin dark mode script, you can use it. You might also be able to find a dark mode browser addon.

    +1
  • I have a big problem 2.5 years ago

    Maybe you have not made your gravatar account yet. It is separate from a sp account

  • Engine overheat code 2.5 years ago

    Well, the first thing is that there is no way to use guns except with FireGuns, so you cannot drop the health of engines
    However, you can deactivate the engines.
    Example code based on timer code:
    sum(smooth(Throttle>=0.95?99:0, Throttle>=0.95?1:COOL_MUL) > 60 ?1:0) < 0.01
    .
    For cooling time multiplier COOL_MUL > 0
    .
    Smooth argument 2 is the max rate of change towards smooth argument 1.
    Value inside sum() is 1 if the timer>60, 0 if timer<=60. This means sum() increases at 1/second only when timer>60.
    Sum is compared against a small number 0.01. At first, sum() is 0. When timer>60, sum() will exceed 0.01 and deactivate your engine

    +2
  • How to find map coordinates? 2.6 years ago

    X is longitude
    Y is altitude
    Z is latitude

  • A question about weird funky numbers 2.6 years ago

    Don't know what that means, try to draw a timing diagram

  • Does SimplePlanes run on Linux? 2.6 years ago

    Not natively, but try running the exe with wine and see if it works

  • Custom Blink Light Pattern Tutorial 2.6 years ago

    @Sterben214
    You can use 0.5,0.5 and 0,0.5,0.5,0
    Or use funky trees:
    repeat(Time,1)<0.5 and repeat(Time,1)>0.5

    +1
  • Who is your favourite f1 driver ever? 2.6 years ago

    Idk, my favorite driver is usually whoever is in second at the time

  • Air Inlets 2.6 years ago

    Put fuselage intakes on the engine and nudge them inside to hide them

  • How to make timer of loading for a cannon 2.6 years ago

    @Kurizin i'm unable to help, as it works for me

  • How to make timer of loading for a cannon 2.6 years ago

    @Kurizin this exception should not happen normally, there is probably a bug in your game install
    The exception is also probably not related to funky trees, if the problem is UnityEngine.Touch
    Try:
    - reload the game
    - restart your PC
    - reinstall the game

  • How to make timer of loading for a cannon 2.6 years ago

    @Kurizin check dev console for errors?

  • How to make timer of loading for a cannon 2.6 years ago

    I managed to make one

    • PreviousAmmo: Set the previous ammo value to the current ammo at the start or when the activator state changed, so the timer isn't restarted in those scenarios.
    • CannonActivator: Cannon activation variable. Remember to set the cannon activation group to this variable.
    • CannonActivatorChanged: 1 if the activator state changed, else 0.
    • AmmoChanged: 0 if the activator state changed. This prevents the timer from restarting. Else, 1 if the ammo changed. Else 0.
    • PreviousAmmo: Update the "previous" value for the next frame
    • PreviousCannonActivator: Update the "previous" value for the next frame
    • TimeSinceAmmoChanged: The variable you can use in a label

    +1
  • how i make map? 2.6 years ago

    @THEEND8238927373627 no, but if you know it, you can add features to your map

  • how i make map? 2.6 years ago

    @THEEND8238927373627 tl;dr moment
    - download unity (specified version)
    - download mod tools from pc game, otherwise nick it from actual jundroo link (may be old version)
    - create unity project, check that version is correct, download correct one if it's not
    - apply certain simpleplanes specific project settings (search online)
    - use unity (watch jundroo tutorials for simpleplanes specific info)
    - good luck lmao, remember that simpleplanes modding tutorials contain simpleplanes specific information that you can't make mods without

  • how i make map? 2.6 years ago

    read this

  • Help! 2.6 years ago

    If you can access your aircraft XML:
    this
    Else:
    You can't

  • Digital Painting Tool 2.6 years ago

    @Aeres91
    - Not exactly. You can post screenshots in forums, or make videos. You cannot directly advertise a build or ask for upvotes. To help others to notice your builds, try to make a more attractive thumbnail. Guide I found by searching "good thumbnail", the first section applies to players on all platforms
    - Use the forums

  • Digital Painting Tool 2.6 years ago

    @Harder258 nice
    Somehow I haven't really noticed it before but titanfall 2 mech anatomy is quite cartoonish (?)

    +1
  • Engine Power Variable 2.6 years ago

    @Birdman9301 you can't change wheel grip

    +1
  • Digital Painting Tool 2.6 years ago

    @winterro idk what that means but good luck on the rickrolling

  • How many hours or days do you build a craft? 2.6 years ago

    There are builds where I can do 8 hour sessions on
    And there are the builds where I put 1 part and then leave for a week

  • Digital Painting Tool 2.6 years ago

    @AegisOP lol
    Wait until it loads, then click new aircraft

    +1
  • Engine Power Variable 2.6 years ago

    The ? : operators form the ternary operation:
    ARGUMENT ? TRUE_VALUE : FALSE_VALUE
    .
    To multiply, use the * operator, e.g.
    Throttle * AngleOfSlip

    +2
  • Engine Power Variable 2.6 years ago

    Multiply the engine input by some function of AngleOfSlip
    If you just want a step increase:
    Throttle * (abs(AngleOfSlip)>THRESHOLD ? MULTIPLIER : 1)

    +1
  • Rotator Physics sux 2.6 years ago

    Luckily, they suck consistently, so you can put another rotator that rotates parts in the opposite direction
    The strange thing is that rotators produce torque even if they rotate parts with no mass

    +2
  • How do I do this?? 2.6 years ago

    funky trees guide - part variables
    After you enable part output variables, you can use them in parts or other variables

    +2
  • How do you widen an angle on activate 2.6 years ago

    Use ternary operators ? and :
    Activate3 ? (Roll*1.1) : Roll

    +1
  • Interlocked auto aim rotators? 2.6 years ago

    For turret traverse rotators
    - Make sure rotators on port and starboard sides have the same invert setting (both true or false)
    - Don't invert min and max values, they should be the values required by your FT of choice
    - The only difference should be the clamp values in the FT

    +1
  • How do you add a ammo count in simpleplanes as a variable? 2.7 years ago

    ammo("Rocket Pod")
    You can put a different name, even custom names if your weapons use them

    +2
  • How to create a mod 2.7 years ago

    You need unity to make mods.
    You can download models or export your own from blender to unity and use them in your mod. The only way to put custom 3d models in the game is with a mod.
    You don't need coding for maps and designers. But you need it for parts and custom levels.
    No maximum file size. But if the mod is under 20 MB, you can host it on simpleplanes.com

  • Just a question 2.7 years ago

    Mods may delete your post if it's too far off topic. If your story is related to planes or your simpleplanes builds lore, it's probably fine

  • Funky Trees help… 2.7 years ago

    You can't launch flares from custom inputs, only LaunchCountermeasures input
    Also, the firing delay is fixed at 1 chaff/flare per second

    +2
  • USS Beast Lagging Behind 2.7 years ago

    No