114k hpgbproductions Comments

  • AI Plane Replacer 2.2 years ago

    @dINE probably not, since text files work well enough for this

  • AI Plane Replacer 2.2 years ago

    @JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    @Blueshift it's possible to make a mod that replaces the file automatically after the game starts

    +1
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    I poked around the tanker spawn stuff

    • Tanker spawning is done with the SpawnTankerDialogScript
    • A field called TankerId stores the file name without file extension. It is a constant and cannot be changed.
    • The tanker file __aiRefuelTanker__.xml is always refreshed when you start the game
    • The solution is to replace that file after the game has started
    • You want to look in the tanker file to see how it works, so you can make your tanker compatible. It has some funky trees for engine code and flaps
    • magenta tanker magenta tanker

    +1
  • Taki-no-tachi 2.2 years ago

    @DISHWASHER2005 model build moment

  • Taki-no-tachi 2.2 years ago

    @Nerfaddict no, it's an original design

  • Hey building ideas?? 2.2 years ago

    Build the thing closest to you

  • "guerilla" "art" "stream" 2.3 years ago

    @TheTomatoLover ikr

    +1
  • How to carpet bomb 2.3 years ago

    @Doge69420
    - attribute names are caps-sensitive, so make sure only the D is capitalized
    - the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
    - if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again

  • More Color slots 2.3 years ago

    @L0RR3B0RR3
    - save plane in simpleplanes first, this is your backup (VERY important)
    - find simpleplanes aircraft folder and open editor file
    - scroll down to Materials attribute, there are many Material attributes inside it
    - add more Material attributes at the bottom of the list

  • More Color slots 2.3 years ago

    Go to your plane's xml file and add more rows to the materials section

    +2
  • "guerilla" "art" "stream" 2.3 years ago

    yeah i made a vtuber model that i will rarely ever use
    i would have done this on april fools but my bro would be in the room
    shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account

  • How to carpet bomb 2.3 years ago

    Set firingDelay of all bombs to a suitable number

    +1
  • Hey devs could you add a heli carrier?? 2.3 years ago

    helicarrier cringe, they should add the aigaion from ace combat 6 (jk)

  • Summer Clouds 2.3 years ago

    @Leopard2a9 go to the INI file that is currently used, and increase StartAltitude
    The default loaded cloud settings is default.ini

  • Tu-154B2 Aeroflot USSR old Livery 2.3 years ago

    Thumbnail sussy

    +1
  • Text that displays fuel speed and altitude? 2.3 years ago

    Add variables and an optional C# format specifier in { } like:
    {Fuel ;P1} or {IAS ;F3}
    You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.

    +1
  • FT for pitch and roll 2.3 years ago

    Delta time system (put at top of variable list)
    DELTA_TIME = Time - PREV_TIME
    PREV_TIME = Time
    .
    Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name.
    PITCH_IN = clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX)
    MUL: change per second when Pitch=1
    MIN, MAX: clamp limits

    +1
  • Should I build this? 2.3 years ago

    chad answer: make both

  • Landing Gear 2.3 years ago

    Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%.
    lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1))
    EXT_INPUT: rotator input when fully extended (usually 0)
    RET_INPUT: rotator input when fully retracted
    FULL_EXT_TIME: time of starting the retracting motion
    FULL_RET_TIME: time of ending the retracting motion
    ANIM_TIME: total time you choose for the entire gear animation (same for all gear parts)

  • Help with input for hindge 2.3 years ago

    • ammo"aim9" is wrong, use ammo("aim9")
    • the rotator output is 1 when ammo("aim9") is 0 or 1
    • therefore you can use ammo("aim9") <= 1 ? 1 : 0

  • Hey sp what is the normal field of view in sp's settings 2.3 years ago

    60 degrees vertical fov

    +1
  • Would you like python or funkytrees 2.3 years ago

    No C# option smh
    FT is good enough tho

    +1
  • How do I limit maximum yaw Input strength? 2.3 years ago

    why are you dividing by 1
    change 1 to other values and try :)

  • Custom lights need help 2.3 years ago

    Brake > 0.01 ? 1 : 0

    +1
  • How to Download planes in SP PC? 2.3 years ago

    If you click download from the steam browser, the plane will load automatically
    If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L

    +2
  • ALOUETTE (NJE32) 2.3 years ago

    @SimpleStudent a laptop or phone that's not too old can run it

    +1
  • Atlas Air B747-400 2.4 years ago

    @Brololxd @MAPA the website isn't by me, from the url i believe it's by 11qazxc

    +1
  • ALOUETTE (NJE32) 2.4 years ago

    @Falkenwut ok, you can rebuild it
    Usually, you don't have to ask unless you're using others' parts, or making a copy

    +1
  • ALOUETTE (NJE32) 2.4 years ago

    @BiliBiliXMBGDS the map mod is Nordschleife

  • ALOUETTE (NJE32) 2.4 years ago

    @Falkenwut thanks! How will you rebuild it?

  • Digital Painting Tool 2.4 years ago

    @TheTomatoLover a pc with drawing tablet can, but good luck running on a tablet itself

  • ALOUETTE (NJE32) 2.4 years ago

    @BogdanX
    Absolute XYZ coordinates
    TargetX = Longitude + TargetDistance * sin(TargetHeading)
    TargetY = Altitude + TargetDistance * sin(TargetElevation)
    TargetZ = Latitude + TargetDistance * cos(TargetHeading)
    .
    Speed uses rate function to get XYZ rate of change, then use the distance between two points formula
    TargetSpeed = sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))

  • ALOUETTE (NJE32) 2.4 years ago

    2302232000 >

    • initial release

    2302232200 >

    • fixed aileron rotators direction
    • fixed aileron rotators input so they match the inputs on the wing parts inside

    "why does it have such a short nose"
    it's my own art direction, it's supposed to look a bit like a small bird

  • ALOUETTE (NJE32) 2.4 years ago

    @BogdanX @ALRX ok, I updated the XML

  • SimplePlanes Train Simulator 2.4 years ago

    Nice
    densha de go but passengers won't fall over

    +1
  • 10 HOURS OF WORK RUNINED BY A BUTTON 2.4 years ago

    yeah, they should give an option to remove it

    +1
  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 2.4 years ago

    If the label doesn't use the alpha tag, you can use it to hide all text
    You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text

    +3
  • Holy balloons there’s a lot of balloons 2.4 years ago

    To celebrate the F-22's first real air to air kill

    +15
  • 7:22 on Nordschleife with updated NIKE ONE 2022 2.4 years ago

    NIKE ONE 2022

    Notes:
    - FT on the top is a timer, but I forgot to use it so I used the video
    - Timer in the car directly uses the Time variable, so it's not the lap time
    - My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
    - In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
    - A more realistically tuned version has been added

    +2
  • Should i post this? 2.4 years ago

    The jar is nice

  • ILS help please! 2.4 years ago

    @FlightFun copy both at the same time
    Big brain

  • ILS help please! 2.4 years ago

    When it tells you a variable is missing, it means you haven't copied it in
    It's quite a process

  • My new user and pfp for my beloved vtuber 2.4 years ago

    hi fellow sussei enjoyer

  • ILS help please! 2.4 years ago

    Make sure you copy all variables needed, and put them in the same order in your plane

  • [Discussion] coolest plane. And why? 2.4 years ago

    Basically anything that looks like it comes from an anime, like F-15S/MTD and Su-47

  • What is the coolest plane you have ever seen? 2.4 years ago

    F/A-18 (my country doesn't use them)
    A-4 with engine removed

  • Another question about exhaust 2.4 years ago

    This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
    Don't use different xyz particle scale
    You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects

    +2