@Doge69420
- attribute names are caps-sensitive, so make sure only the D is capitalized
- the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
- if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again
@L0RR3B0RR3
- save plane in simpleplanes first, this is your backup (VERY important)
- find simpleplanes aircraft folder and open editor file
- scroll down to Materials attribute, there are many Material attributes inside it
- add more Material attributes at the bottom of the list
yeah i made a vtuber model that i will rarely ever use
i would have done this on april fools but my bro would be in the room
shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account
Add variables and an optional C# format specifier in { } like:
{Fuel ;P1} or {IAS ;F3}
You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.
Delta time system (put at top of variable list) DELTA_TIME = Time - PREV_TIME PREV_TIME = Time
.
Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name. PITCH_IN = clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX) MUL: change per second when Pitch=1 MIN, MAX: clamp limits
Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%. lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1)) EXT_INPUT: rotator input when fully extended (usually 0) RET_INPUT: rotator input when fully retracted FULL_EXT_TIME: time of starting the retracting motion FULL_RET_TIME: time of ending the retracting motion ANIM_TIME: total time you choose for the entire gear animation (same for all gear parts)
If you click download from the steam browser, the plane will load automatically
If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L
@BogdanX
Absolute XYZ coordinates
TargetX = Longitude + TargetDistance * sin(TargetHeading)
TargetY = Altitude + TargetDistance * sin(TargetElevation)
TargetZ = Latitude + TargetDistance * cos(TargetHeading)
.
Speed uses rate function to get XYZ rate of change, then use the distance between two points formula
TargetSpeed = sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
If the label doesn't use the alpha tag, you can use it to hide all text
You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text
Notes:
- FT on the top is a timer, but I forgot to use it so I used the video
- Timer in the car directly uses the Time variable, so it's not the lap time
- My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
- In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
- A more realistically tuned version has been added
This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
Don't use different xyz particle scale
You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects
@dINE probably not, since text files work well enough for this
@JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol
@Blueshift it's possible to make a mod that replaces the file automatically after the game starts
+1I poked around the tanker spawn stuff
__aiRefuelTanker__.xml
is always refreshed when you start the game@DISHWASHER2005 model build moment
@Nerfaddict no, it's an original design
Build the thing closest to you
@TheTomatoLover ikr
+1@Doge69420
- attribute names are caps-sensitive, so make sure only the D is capitalized
- the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
- if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again
@L0RR3B0RR3
- save plane in simpleplanes first, this is your backup (VERY important)
- find simpleplanes aircraft folder and open editor file
- scroll down to Materials attribute, there are many Material attributes inside it
- add more Material attributes at the bottom of the list
Go to your plane's xml file and add more rows to the materials section
+2yeah i made a vtuber model that i will rarely ever use
i would have done this on april fools but my bro would be in the room
shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account
Set firingDelay of all bombs to a suitable number
+1helicarrier cringe, they should add the aigaion from ace combat 6 (jk)
@Leopard2a9 go to the INI file that is currently used, and increase StartAltitude
The default loaded cloud settings is default.ini
Thumbnail sussy
+1PC simpleplanes is 32bit
Add variables and an optional C# format specifier in { } like:
+1{Fuel ;P1} or {IAS ;F3}
You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.
Delta time system (put at top of variable list)
+1DELTA_TIME
=Time - PREV_TIME
PREV_TIME
=Time
.
Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name.
PITCH_IN
=clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX)
MUL
: change per second when Pitch=1MIN
,MAX
: clamp limitschad answer: make both
Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%.
lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1))
EXT_INPUT
: rotator input when fully extended (usually 0)RET_INPUT
: rotator input when fully retractedFULL_EXT_TIME
: time of starting the retracting motionFULL_RET_TIME
: time of ending the retracting motionANIM_TIME
: total time you choose for the entire gear animation (same for all gear parts)60 degrees vertical fov
+1No C# option smh
+1FT is good enough tho
why are you dividing by 1
change 1 to other values and try :)
Brake > 0.01 ? 1 : 0
+1If you click download from the steam browser, the plane will load automatically
+2If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L
@SimpleStudent a laptop or phone that's not too old can run it
+1@Brololxd @MAPA the website isn't by me, from the url i believe it's by 11qazxc
+1@Falkenwut ok, you can rebuild it
+1Usually, you don't have to ask unless you're using others' parts, or making a copy
@BiliBiliXMBGDS the map mod is Nordschleife
@Falkenwut thanks! How will you rebuild it?
@TheTomatoLover a pc with drawing tablet can, but good luck running on a tablet itself
@BogdanX
Absolute XYZ coordinates
TargetX =
Longitude + TargetDistance * sin(TargetHeading)
TargetY =
Altitude + TargetDistance * sin(TargetElevation)
TargetZ =
Latitude + TargetDistance * cos(TargetHeading)
.
Speed uses rate function to get XYZ rate of change, then use the distance between two points formula
TargetSpeed =
sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
2302232000 >
2302232200 >
"why does it have such a short nose"
it's my own art direction, it's supposed to look a bit like a small bird
@BogdanX @ALRX ok, I updated the XML
Nice
+1densha de go but passengers won't fall over
yeah, they should give an option to remove it
+1If the label doesn't use the alpha tag, you can use it to hide all text
+3You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text
To celebrate the F-22's first real air to air kill
+15@FlyingPatriot
NIKE ONE 2022
Notes:
+2- FT on the top is a timer, but I forgot to use it so I used the video
- Timer in the car directly uses the Time variable, so it's not the lap time
- My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
- In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
- A more realistically tuned version has been added
The jar is nice
@FlightFun copy both at the same time
Big brain
When it tells you a variable is missing, it means you haven't copied it in
It's quite a process
hi fellow sussei enjoyer
Make sure you copy all variables needed, and put them in the same order in your plane
Basically anything that looks like it comes from an anime, like F-15S/MTD and Su-47
F/A-18 (my country doesn't use them)
A-4 with engine removed
This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
+2Don't use different xyz particle scale
You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects