each image has its own aspect ratio, for example, a 1920x1080 image will be 16:9.
You can use any image as blueprint, the only requirement is that it shouldn't be a .gif file
It might not be the beta but it had never happened to me until this time:
After spending a couple hours applying the smooth feature to a plane, I saved it and my computer suddenly crashed. When I booted it up again and opened SP this message appeared and was unable to load the plane. The xml file was blank as well
For important speeds/limits use IAS
The higher the altitude the higher the stall speed in TAS is, while in IAS it doesn't change.
I would explain what both exactly are if I wasn't so sleepy, maybe someone else can do it instead
If you make the full cockpit and also do all the other stuff you would if you didn't make it, then good. You don't have a deadline, take your time and make it as good as you can (or want)
@Mekomara nice lol
bug, it's been there forever
each image has its own aspect ratio, for example, a 1920x1080 image will be 16:9.
You can use any image as blueprint, the only requirement is that it shouldn't be a .gif file
@natemomog yes
why is the tower on the left side...
Not possible unless the cockpit part is on the bomb
yes
@Typhoon03
It might not be the beta but it had never happened to me until this time:
After spending a couple hours applying the smooth feature to a plane, I saved it and my computer suddenly crashed. When I booted it up again and opened SP this message appeared and was unable to load the plane. The xml file was blank as well
attach the wing parts to rotators, 10 degrees should be enough
You can also allow the structural wing to have control surfaces via overload
false is the default option for zeroOnDeactivate, you will have to set it to true to notice a difference
missile gets stuck
hi
@Cemo43 thanks!
if you mean that the payload wobbles then make sure the pylons' massScale isn't less than 1
hidden by a moderator
nope
@Poro Not if you open the image in a external browser
@Aldriech Always use IAS, mach number is directly proportional to TAS though
For important speeds/limits use IAS
The higher the altitude the higher the stall speed in TAS is, while in IAS it doesn't change.
I would explain what both exactly are if I wasn't so sleepy, maybe someone else can do it instead
there's this
You could also use
debugExpression
in the dev consoleBan evasion also breaks the rules, you should have used the beautiful "contact" button at the bottom of the site
100 posts to go
For that just tell the creator in the comments, it would be pretty useless imo
lol
bruh, this is outdated, have an upvote cuz u sux
why do I like these so much? xD
lol
plane
Congrats on 8k!!!
Ignore what that guy said, this plane flies like a dream, I can notice the effort and hours of testing put into this creation, beautiful flight model!
this looks a bit like the D-11, lol
corcrodicole
oh, this is actually pretty cool
turns out it didn't come out in a year
water is this?
right one
is fake
woah, snakey has a brother!
Flying pancake
Viggen
:s
you can't do that
Oh, yeah, that could be useful
use structural wings and enable control surfaces on them or change the part type to Wing-2 and reconnect. Both methods require overload
If you make the full cockpit and also do all the other stuff you would if you didn't make it, then good. You don't have a deadline, take your time and make it as good as you can (or want)
Missiles, rockets and guns can be set on activation groups, not sure if countermeasures too
it might be assymmetric drag, disable or set it to zero on parts that aren't centered using overload
you have to reduce the max input, editing the drag won't do anything since the behave similarly to engines
Instead of adding that extra engine you could've given the main engines an accurate thrust, which would've made it much more realistic