16.5k edensk Comments

  • “Divine Wind” Cinematic 4.5 years ago

    well, I guess there's more action, but still a bit meh lol
    the scenes shouldn't be as long as the destroyers one and again, they need more action (not just shooting at the some ships that are 5km away and crashing into one of them). adapting the scenes to the music is also very important
    Worst thing was the poor music choice, imho
    you should watch some good cinematics like (this)[https://youtu.be/sEs4wmc0aYw] as inspiration

  • HELP - Funky Trees & Game Mechanics 4.5 years ago

    you're welcome!

  • HELP - Funky Trees & Game Mechanics 4.5 years ago

    clamp(input, min, max) is your best friend

  • The SU-25 vs the A-10: The faceoff of the flying tanks 4.5 years ago

    A-10 has better avionics and weapon systems than those on the frogfoot, which allow much more accurate strikes. The A-10 is also able of carrying better air-to-air missiles, which allow it to defend itself in certain situations better than the frogfoot.
    Interestingly the frogfoot was developed some years later than the warthog.
    Sources: DCS World and many other sites and reports I don't remember

  • Targeting rotators with limited range? 4.5 years ago

    @iPilot nope

  • How to add a maximum range to machine guns 4.6 years ago

    put this in activationGroup:
    TargetDistance < x
    x is the max range in meters

  • Fairchild Republic A-10 Thunderbolt II 4.6 years ago

    very nice

  • Mirage IIIE 4.6 years ago

    @DieDieTheLoaf Bife already linked the correct version made by me, but I wanted to say that at least the mirage 2000 has an AoA limiter which limits it to 30 degrees, so cobras aren't a thing it can do unless there's an override switch (which there probably is)

  • With all the new auto-turrets around, is there a way to make automatic Schrage Musik guns? 4.6 years ago

    rexzion is right, weapon firing doesn't support FT, you can only change when they activate

  • How to get featured? 4.6 years ago

    @tsampoy that build is almost 3 years old, I bet it was really good at it's time

  • How to put inputs together? [Solved] 4.6 years ago

    @lilsniper334 you're welcome!

  • Requesting for collabs!!! 4.6 years ago

    feel free to take ft inputs from RicardoAs' 104, most if not all of them are accurate and based on the flight manual's info

  • Is my plane even good, also, how do I use yaw correctly and make it a contributing feature? 4.6 years ago

    @rexzion just put a wing vertically inside the fuselage, at the position of the wings

  • Is my plane even good, also, how do I use yaw correctly and make it a contributing feature? 4.6 years ago

    @rexzion same way as wings help elevators pitch the plane

  • Is my plane even good, also, how do I use yaw correctly and make it a contributing feature? 4.6 years ago

    hide a small wing vertically inside the fuselage to simulate the lift produced by the fuselage. irl rudders don't make the plane turn that much either though

  • Need help finding aircraft 4.6 years ago

    not soviet and not a fighter, but the X-3 stiletto has a pretty small wing area

  • MIG 25 finished 4.6 years ago

    bruh

  • F-86F-2 Project "Gun-Val" 4.6 years ago

    lots of cool effects but why do I see flames coming out the engine

  • Tutorial 1: Realistic Performance 4.6 years ago

    forgot to upvote lol

  • FT question [SOLVED] 4.6 years ago

    @FLOWRIDER0 np

  • FT question [SOLVED] 4.6 years ago

    ceil(clamp01(Time-x))
    x is the time after which it triggers

  • Lockheed F-104G Starfighter 4.6 years ago

    @CharlesDeGaulle Ah yes, war thunder, such realism, try it in sim mode, I'm so sorry I didn't implement WT's instructor.
    If you're flying this with WASD then no wonder it handles really bad, I made it for joystick controls.
    Anyway, glad you enjoyed it

  • MIG YE-150 Flipper 4.6 years ago

    Nice plane, just wanted to point out that vapor cones always appear near the rear of the wing or behind it, where the low pressure air can't hold water and it condensates

  • Lockheed F-104G Starfighter 4.6 years ago

    @CharlesDeGaulle you should know that there's a big difference in performance between fully loaded and clean. The thrust is accurate too, as well as the stall speed and pitch authority, so I don't know what you're talking about, maybe you could elaborate more?

  • Distance 4.6 years ago

    @Belugasub duihgu

  • Ocean 4.6 years ago

    it seems like this mod breaks all guided weapons, mght be just me but I tested them with and without the mod and they only worked when it was disabled. By "broken" I mean that they drop but don't ignite their engines or track anything

  • Mcdonnell Douglas F-4E Phantom II 4.6 years ago

    @Hedero 905 mph at sea level, minimum fuel load and clean, adjust the drag for that

  • Fc-912A 4.6 years ago

    ah yes, the A-4 Phantom, nice plane

  • Mcdonnell Douglas F-4E Phantom II 4.6 years ago

    @Hedero take the thrust without burner, 10200 lbf, divide it by the SP engine thrust, that's the multiplier for the main engine. take the burner's thrust, 5800 lbf, divide it by the vtol engine's thrust, there's the multiplier for the afterburner.
    I would send you my own wip Hun but I wanna see what you come up with lol

  • Grey's TIE Interceptor 4.6 years ago

    looks and flies really good!

  • Mcdonnell Douglas F-4E Phantom II 4.6 years ago

    @Hedero the thing is, by having accurate thrust you don't have to fix acceleration
    You just divide the real thrust by the thrust of the engine you're using and use the result as power multiplier

  • Mcdonnell Douglas F-4E Phantom II 4.6 years ago

    slats only extend when pulling back and when rolling right, and the wing shape is wrong, but it flies very nicely and you did a good job on the transitions
    oh, and the thrust to weight ratio is a lot higher than irl

  • North American F-86K Sabre 4.6 years ago

    @DeMeHToP yup, if you drag a part, a blue box will appear in the top left corner, you drop it there and it will appear in the subassemblies section of the "add parts" menu. If you grab the build from the part that's connected to the cockpit you can drag the entire craft, so make sure the cockpit is only connected to a single part if you're doing this

  • What WW2 airplane should I do next? 4.6 years ago

    spit mk. XIII

  • Rockwell-MBB X-31 4.7 years ago

    @Suica I don't think I understand how reducing drag can cause the plane to climb/descend violently, but you can reduce engine spool up time by reducing the max value in InputController and increasing powerMultiplier so the output stays the same (for example: ``max -> 0.1 and powerMultiplier -> 10)
    The wing loading is also very important, to do post-stall maneuvers in this plane I had to get extremely slow, at anything above 150 knots it was no longer possible because of hw floaty you've made it.
    I just want you to improve the flight characteristics in your future builds, cheers :)

  • Rockwell-MBB X-31 4.7 years ago

    top speed and engine thrust is way above the real counterpart's top speed and thrust, but it's quite fun to fly. Try disabling drag on all parts except wings and one fuselage part and edit the drag of that single part to set the correct top speed (give the engine an accurate thrust amount before you adjust drag)
    Also, trim is inverted and the wing loading is just too low, I higly doubt this plane stalled at 50 knots irl

  • Duck 4.7 years ago

    Mm

  • Super Tiny Beta (v1.10.105) 4.7 years ago

    @WarHawk95 it sadly doesn't, although it would be a really good feature

  • JM-303-700 4.7 years ago

    @Thecatbaron I was using full trim on final approach at ~140 knots, but the fully loaded thing does make sense
    I love the engines, by the way, great job!

  • JM-303-700 4.7 years ago

    Lacks a bit of pitch authority, but other than that it's excellent as always

  • Multiple inputs? 4.7 years ago

    You're welcome!

  • How do I edit the Editor of a Part? 4.7 years ago

    the guys below don't make mods, it might be possible to do

  • How to put pictures in the description of a post? 4.7 years ago

    you do it by going to the second pinned forum post and reading the last part

  • McDonnell Douglas FA-18 Hornet 4.7 years ago

    you merged the E and C variants into a single one, what a horrible crime

  • What are some free to use substitutes that I can use to make blueprints besides gimp? 4.7 years ago

    You find photoshop CS6 for free in many places, works great

  • How do I upload with screenshots on android? 4.7 years ago

    set the image(s) as blueprint, click upload, take the screenshots of the image(s) and done. Don't forget to move the "blueprint" away from the build if you don't want it to appear in the pics

  • Need your help guys!!! 4.7 years ago

    I'm not really sure I understood what you need, do you want an engine that acts as afterburner when throttle is above 90%, or something else?