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Need your help guys!!!

1,069 Warwolf182  3.6 years ago

I wanna create an Engine ( Blasto BFE150 ) starting up at 90% thrust and do afterburner at 100%. On mobile we don't have mods...exept the Fine Tuner so...how can I do?

Thank you guys!!!

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    @Warwolf182 oh wow

    3.6 years ago
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    1,069 Warwolf182

    @WarshipWarshipTheDude Yes it is All my AG are set, the trim and VTOL two

    3.6 years ago
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    @Warwolf182 oh no, but actually, there is no way all of them would be taken, you have 8 of them,except your plane is very fookin advanced and feature laden that you need to literally use all 8 of your AG's

    3.6 years ago
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    @Warwolf182 we have Overload, i suggest you to use Activation Group as inputs since most Afterburner works that way, select an engine (VTOL if you want to be fancy or just regular engine), go to inputController, find "input" change the thing that says "throttle" to "Activate1" for activation group 1 to activate the engine, find ZeroOnDeactivate, set "false" to "true"

    3.6 years ago
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    1,069 Warwolf182

    @WarshipWarshipTheDude oh ok...but when all your AG are take what should I do?

    3.6 years ago
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    1,069 Warwolf182

    @WarshipWarshipTheDude what do you mean? It soud interesting🤔

    3.6 years ago
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    16.4k edensk

    I'm not really sure I understood what you need, do you want an engine that acts as afterburner when throttle is above 90%, or something else?

    3.6 years ago
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    This can't be inactivated, it would keep running until you slow down below the speed of the afterburner


    Alternatively, use Activate1 (AG1), that way you can toggle the afterburner, plus its way more realistic since usually (atleast on what i have seen) afterburner are not throttleable, only the engine does, so having that sudden thrust and sudden cutouts of power everytime you toggle the afterburner could be good

    +1 3.6 years ago
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    Input > (numbers of mach in m/s)

    +1 3.6 years ago