Guys, belive me or not, but YOU DO HAVE OBJECTIVES IN SIMPLE PLANES.
You have combat missions, racings, other challenges, even when you are playing sanbox there is goals that you determine for yourselfs! So why exactly there will be such a problem having objectives in SR2?!
Don't be afraid, you'll get sanbox mod for SR2, there is no real reason for it not to be implemented.
You asking why they putting so much effort in the new game? Because if you want to make something better, sometimes, you just need to start from the blank. There is plenty of issues in SP that MUST be reworked (air drag system, flat map, pointless calculations for every single part in your craft, e.t.c.)
From the wery first release version of SimplePlanes we all payd nothing for any update. SimplePlanes community is growing, but it is not enogh to mentain stable income, so how there is two ways: start selling updates as DLC and became 'indi' version of EA, or be nice guys and develop new game that actually will worth every cent we all will spend on it.
Do you really need more reasons?
@Gestour nice =)
@LancasterAce @Chancey21 @getorge
@OC3LOT1142 your welcome =)
@FastDan yep, it is.
@WalrusAircraft oh we missing you guys! And I wasn't here too for a while =( How are you?
Good idea and nice fulfillment :)
@spectre118 I described whole situation below, I dont know what to say more if you still did not got it.
@spectre118 No, it was'nt submitted for the ww1 challenge. Challenge ended 4 years ago, this plane was published 3.8 years ago. Calculate it.
This plane was built from my other save that was based on my other plane that was submited for ww1 challenge. There was some ubdate that messed up high level successor planes, that why you can see this one as successor to challenge.
@spectre118 did I somewhere stated that this plane somehow related to the first WW?
@ChrisETH, np =)
@ELITEGAMEZZZ, honestly I can't remember, try to searh for them, I'm not only one who made them.
@OverwatchgamingYT, yeah it was build on so much different game and engine version so I surprised it still even flies somehow =)
Also it is true that it wasn't stable enough from the very beginning.
Thanks for your feedback!
@Khashenzo, thank you =)
@Khashenzo, sorry, I really have no time for this.
@EdgeOfSzon please, use this link to browse and suggest any ideas for future updates.
@enzoBoeing757 yep, they made for it =)
@WarHawk95 omg, this meant to be an unleasted craft...
@ChallengerHellcat X-ray mod, apparently.
@CptJacobson yep =)
@Gurevich here you go
@YuraCat, hi, I'm ok. Currently I'm visiting VKSP every week, so I'm still there =)
@DimaKosheleFF yep, it's back! =)
Eat all humans =)
@CRJ900Pilot and old, thanks, bro =)
@Nguyenhuuhao0101 yep, for sure. Here, grab it
@Nguyenhuuhao0101 sorry, pal, I can't find in the mods list here.
It is named Carrier in the mod menu, I hope this will help you to find it.
@DEDSEC14 that because it is spaceSHIP xD
@CDRxavier, if I remember correctly it can't work under water, but It can work inside block/fuselage part thought. But I highly recommend you to test it by yourself.
@jackattack4554 there was bullet calibre xml property, but now it obsolete and replaced with bulletScale propery. //Gosh, I hope I anderstood that comment correctly...
@Dzeta8 sorry mate, too busy right now.
@VaderPlanesCompany thanks! =)
@FennVectorCWA thanks very very much!
@CDRxavier yep, loooong time before the wheels =)
Can you be more specific on "xml modding enchasment" part, or I missing something?
@marcox43 @TTHHSSSS thanks!
@EternalDarkness your welcome. That was @JustPuncake who told me that, I just used missile replacing on some others creators custom missiles before... so all credits to him =)
@EternalDarkness look, if you place missile on bigger side of detacher - it will fly with detacher after shot. Detacher has 3 attach points. So you can attach fuselage block on 3rd one. If you nudge/replace detacher and fuselage block in the same coordinate that missale has - you will get base of your future custom missile. Also I recommend you to place detacher on pylon so you can drag and drop your missile whereever you want to =)
@NativeChief1492 @grizzlitn thanks!
@Testin123 @Mumpsy @HellFox thanks!
@CaspianMonster неожиданный коммент от тебя =)
@TAplanes @Seeras @EternalDarkness thanks, guys!
@BogdanX that was fast =) Thanks =)
@Masterguy6579 oh, those apple "safety" policies...
Ok, you asked for it. I don't think that every user can understand true potential of this mod. You want sandbox mod that allows to change spawn location before entering sandbox map? This mod will help. You can make custom missions with different difficulties but as one mission, instead of three of them. And many many more things that I hopefully will have time to explore. So when I said great job, I said it with a reason.
@EternalDarkness eh, I remember time when SP community was super friendly and awesome in all aspects without guidance, but with bigger population comes more trolls and other sociopathic individuals :(
@Ctracerx2 it is funny that we had similar story with "elite" conference in VKSP community...
Oh, I think it was a huge mistake to become public, but it is too late.
I have a dream that, someday, someone with skills like yours release mod expending max zooming out range for designer :) Great work here, btw.