@BogdanX
The code for the elevator rotator is: clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25)), it should be controlled by roll input too.
@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
you actually don't need a mod for it, search for Settings.xml file, find AntiAliasing = None and Change it to AntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game
@OPaiTaOn
Before Germany was united, Germany was divided into two, West and the East.
The Russians got control of the East, and so the East German Airforce had Russian supplies, so the East had the MiG-29. They continued service after the unification, which is what I am building.
@asteroidbook345 Yes, I did set the settings to real time but the problem is that the reflection has to be reflected on two different glossy parts (because that's how a periscope works), but I only get weird stuff out of the mirror lol
@asteroidbook345 yes, it does. It's not a camera tho, it's a periscope, I did paint them with glossy paint but unfortunately SP reflection doesn't work that way.
@RandomUser09 Yeah, all I did was mixing the MiG-19 and 21 but I didn't expect it to look like the J-12
Well, the major difference would be the J-12 having a low-wing and the shape of the canopy...
How did you gain access to my unlisted F-5?
Unlisted posts aren't supposed to be shown unless you get a link...
I don't remember providing any link to my F-5
They aren't talking about the game being 'laggy', they're talking about the minimum specs, software version that can run it.
If it does not meet the requirements, the device cannot run the game.
@BogdanX
The code for the elevator rotator is:
clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25))
, it should be controlled by roll input too.@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
@rexzion Thnaks rexon :))))
@Krmo Thank you so much! Your Sukhoi looks amazing btw
+1@asteroidbook345 Oops, my bad, sorry, the connection went a bit wrong, you'll be able to find a rotator, which isn't connected properly...
I will upload a fixed version soon, sorry for the mistake
@asteroidbook345
It should be steerable, try looking closer...?
@TheMegaMauster iOS can, Kenneth even made a tutorial of it with his iPad, iirc.
you actually don't need a mod for it, search for Settings.xml file, find
AntiAliasing = None
and Change it toAntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game
@asteroidbook345 lol, only if SP parts could reflect eachother
@Blue0Bull Yeah..., I'm not too confident when it comes to paneling and stuff
@ZWLenning Thanks!
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@OPaiTaOn
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@CRJ900Pilot
@TheKugelblitz
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@2
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@DimitriIqbal91
cool, but I'm afraid the thumbnail should have a pic of the in-game build screenshot, not the real one?
+1I love the build... but not the thumbnail, I think. The third shot from the top of the Gallery should've been better imo, much brighter.
+10Auto Credit:
Based on MisterT's MisterT@MisterT ah...I'll probably wait for it.
+1@MisterT noooo.... could I possibly receive the updates?
+1@MisterT- Owner of MkVb, granted me the permission to convert his Vb into a IXe
Plug-ins still work (maps etc), while stuff like mod parts or tools don't work
From the description above ^
M2 Brownings do not use a 7.7mm ammunition, but a 12.7mm (.50) round.
The Spitfire probably had a .303 (7.7mm) Browning MkII (M1919).
The Spitfires mounted with the M2 brownings are the ones with the 'E' wing configuration, 2 pairs of 20mm Hispanos and .50 Brownings.
(the XII had the 'C' wing, with 2 Hispanos, 4 .303 Brownings )
@OPaiTaOn
+1Before Germany was united, Germany was divided into two, West and the East.
The Russians got control of the East, and so the East German Airforce had Russian supplies, so the East had the MiG-29. They continued service after the unification, which is what I am building.
@asteroidbook345 Yes, I did set the settings to real time but the problem is that the reflection has to be reflected on two different glossy parts (because that's how a periscope works), but I only get weird stuff out of the mirror lol
@asteroidbook345 yes, it does. It's not a camera tho, it's a periscope, I did paint them with glossy paint but unfortunately SP reflection doesn't work that way.
@ollielebananiaCFSP thanks!
@PioThePioneer lol true, but I've changed my mind
@RandomUser09 Yeah, all I did was mixing the MiG-19 and 21 but I didn't expect it to look like the J-12
Well, the major difference would be the J-12 having a low-wing and the shape of the canopy...
@RandomUser09
A fictional build, I kinda mixed the MiG-19 and the MiG-21.
How did you gain access to my unlisted F-5?
+1Unlisted posts aren't supposed to be shown unless you get a link...
I don't remember providing any link to my F-5
@RandomUser09
+1(Since you left a comment on my accidental public upload, I have something to explain)
@RandomUser09 ah, thanks, but this post was uploaded accidentally
I love the cockpit interiors, but the canopy looks too crunchy
@rexzion what about it?
live stream via web cam
Fuselage Blocks with more options of resizing, shape. (3D tools)
3D tools such as 'Substracting' would be very useful, cutting out parts of a block, making it half hollow, etc.
More corner options would be helpful too.
Circular, Curved, Smooth, Hard isn't enough.
Connection Problems.
It gets worse as parts get smaller.
would it work with the smoothing function?
They aren't talking about the game being 'laggy', they're talking about the minimum specs, software version that can run it.
If it does not meet the requirements, the device cannot run the game.
@UsualPioneer Ah, good for you.
It's way healthier to have homemade coffee rather than to have canned coffee.
@UsualPioneer how do you expect a canned coffee to have that kind of taste
C₂H₅OH
+1@Ruvien0Republic0Citizen
It's working now, but it was like this
Cool builds btw
There's no pic but cool
@WAIVONSIS go into settings and disable simpleplanes from using full screen.
In order to get proper missile locks, we need them to actually track heat/light source
+1(In case of a Fox 1/3, we need proper radars in game too.)
little brian
hi