64.4k ZeroWithSlashedO Comments

  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.1 years ago

    @LowDeadDiper
    Absolutely.

  • Question Regarding User Tagging (SOLVED): 3.1 years ago

    Kind of more of an invisible rule.
    You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.

    Spam tagging randos though is a different case, that's just outright annoying and troublesome.

  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.1 years ago

    So... Select a certain weapon, it activates the thing?
    I mean just, clamp01(SelectedWeapon="weapon name").

  • 2, break left. 3.1 years ago

    @TRD6932
    nah, it wouldn't have the model

  • Question for the moderator(s) 3.1 years ago

    senko pfp

  • 2, break left. 3.1 years ago

    @Wolfgang8261YT
    read below

  • General Dynamics F-16C Viper (EARLY ACCESS) 3.1 years ago

    @RomanianAirforce
    That doesn't contradict with anything I said.

  • General Dynamics F-16C Viper (EARLY ACCESS) 3.1 years ago

    @RomanianAirforce
    Maybe that's because you're too used to turning 40° a second.

  • Supermaneuvrability Challenge (Closed :() 3.1 years ago

    @Phox
    ah
    more excuse for me then cuz I have not even started the thing
    I will, I promise

  • Supermaneuvrability Challenge (Closed :() 3.1 years ago

    bruh it's extended
    is it because there's not enough contestants?

  • 2, break left. 3.1 years ago

    @GriseoCattus
    step 1: detach plane from cockpit and make it subassembly
    step 2: reattach cockpit and add the subassembly to your plane, don't attach it
    step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
    step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
    step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
    step 6: profit

  • New Manoeuvre? 3.1 years ago

    So... Pretty much a half kulbit with a prop engine?

  • Quick question. 3.1 years ago

    Depends on the aircraft the AI is flying, what the aircraft you're using, how fast is the AI's aircraft, and how fast is your aircraft.

  • T-10-1. 3.1 years ago

    I am just going to pretend that weaponized Су-27 prototype never in fact have existed.

  • F18 Hornet 3.1 years ago

    This is just... The Wasp.
    The fuselage is too recognizable.

  • I guess my T-10 isn't curatable? 3.1 years ago

    @MrCarrot
    Yeah, I know.

  • Looking for a mod. 3.2 years ago

    Is it the Su-33 mod?

  • InputController class for wings? Am I just dumb? 3.2 years ago

    @lordverminaard
    No, wings just do that. It's quite annoying. They haven't changed that even after the Funky on the Input was added to the game.

  • Remake? 3.2 years ago

    :D
    sikorsky uh60 blackhawk?

  • Project Splash:Bravo 'Test' 3.2 years ago

    @TheWeebREBORN
    I already knew about that, otherwise I wouldn't be telling you that.

  • Project Splash:Bravo 'Test' 3.2 years ago

    Can I just say something real quick?
    proximityDetonationRangeMin/Max is disabled by default.

  • 100 Followers yay 3.2 years ago

    @GriseoCattus
    Never in my life I had ever block anybody because I dislike them. If I ever blocked someone, it was because they were hacked.

  • 100 Followers yay 3.2 years ago

    oh and I'm also close to 10k :)

  • [Teaser] Swing Wing Bomber 3.2 years ago

    T
    you know it'll be a great creation when it involves base cockpits :troll:

  • How to make big blue words and click that 3.2 years ago

    @OnlyRealCarrot
    you forget the second point
    it being clickable

  • ARE U SUS 3.2 years ago

    no
    cringe

  • SR2 is absolute garbage on mobile, and on PC too. 3.2 years ago

    @ThatSUSpensionGirl
    Should've told me that you didn't mean to do that when the title CLEARY shows that you're saying it's a bad game.

    Before you go: "You didn't read it did you", I just want to say:
    Title sums up everything you want to say. So uh, pick a better title next time I guess.

  • SR2 is absolute garbage on mobile, and on PC too. 3.2 years ago

    I'm still buying SR2 anyway.

  • Airport Ternimal lyrics 3.2 years ago

    Bill Wurtz.
    Cool song and all, but I don't think this should be here.

  • Did sodium chloride like leave? 3.2 years ago

    @BMilan
    Just to be sure.

  • Can some knowledgable SP wizard answer this question: 3.2 years ago

    @ElevatorEnthusiast747
    Ah. I understand now.
    For that, you don't go to the multi edit tool.
    Here are the steps for making a perfect gear door using fuselage cutting:
    Step 1:
    Cut the pieces to your desire.

    Step 2:
    Get another fuselage piece, recommend the hollow ones. Position it, match the block with what you want to have the doors on, and cut it. Don't forget to make it massless.

    Step 3:
    Grab a small rotator, make sure it's facing forward, put it on the doors, position it to be at the tip of the door, and auto reconnect it. If you have problems with reconnecting, nudge the rotator and the doors down far enough from any block, reconnect the back of the rotator to any of the fuselages (do not auto reconnect), make sure that the rotator is positioned behind the doors, and then nudge it back to where it was.

    Step 4:
    Set up your rotators. Add disableBaseMesh to your rotator to get that annoying base model out of the way.
    What style do you want the gears to have?

    Style A: Delaying after the gear is up/down

    • Select the rotator (if you're using multi edit, select the doors as well, or if you're using the base nudging tool, you can go to the part where it says "Selected", and tap it), rotate it about 90° in Y (if you're using fine tuner and you want it to rotate the other way, then use "320" in the Y, or -90 if you're using the base nudging mechanic), and put this in the input:
      floor(smooth(clamp01(LandingGear), 1/X))
      X being the delay in seconds.

    Style B: Open only when the gear is moving.

    • For this, you don't need the complicated rotating part, and it's much cooler.
      You just need to put this input:
      ((clamp01(smooth(clamp01(LandingGear), 1/X)) < 1) & (clamp01(smooth(clamp01(LandingGear), 1/Y)) > 0.025))? 1 : 0
      Here's one problem though... I don't know what the X or Y do. But basically, set it up to your desire.

    Step 5:
    Profit.

  • F/A-18E Maverick 3.2 years ago

    awh gaddam sum1 already did it first

  • Tyazholyi Perspektivnyy Frontovoy Istrebitel 3.2 years ago

    @SCPCalebkid
    So? what does that have to do with me?
    Just go buy one. No money? Shame. Save up some.

  • Tyazholyi Perspektivnyy Frontovoy Istrebitel 3.2 years ago

    @SCPCalebkid
    You have not seen jamesplanesii.

  • Tyazholyi Perspektivnyy Frontovoy Istrebitel 3.2 years ago

    @Brayden1981
    Heavy Prospective Frontline Fighter

  • I'm alive [Teaser] 3.2 years ago

    @ExpMC
    yeah it never did but it's still a "skin" of the hades nonetheless
    what, you think the hades has 3 barrels?

  • F-16C Viper V3.1 3.2 years ago

    @ReinMcDeer
    Blk 52s are 2 seaters
    Blk 50s are single seaters
    if the Block number ends with 2 it's a two seater, and 2 seaters use a different engine (which is the F100-PW-129)
    if the Block number ends with 0 it's a single seat with the F110-GE-129 engines (for C models, for A models it's the same as the B/D models)

  • F-16C Viper V3.1 3.2 years ago

    @ReinMcDeer
    You called?
    Also this is not a Blk52 blin >:(

  • GUESS THE PLANE 3.2 years ago

    @Diloph
    nah nrn

  • [TEASER] Guess what I am trying to make (3 upvotes 1st Guess!) 3.2 years ago

    Gallardo. 100%, Gallardo.

  • GUESS THE PLANE 3.2 years ago

    Oh god. Now I want to completely redo my Viper.
    Although, you got the left side of the nozzle wrong, so I suggest fixing it.

  • I'm alive [Teaser] 3.2 years ago

    hmm BO4 Hades?
    That has to be a skin of the Hades from BO4
    Never played BO4 but the gun exists in CoDM and I play CoDM so I know the gun

  • What are the requirements for curator status? 3.2 years ago

    Yes.
    Anyone could to be honest.
    You just need SPVR. Yeah.

  • F-16C japanese 3.2 years ago

    @Brayden1981
    Wrong tag, блять.

  • Cat 3.2 years ago

    epic embed fail

  • My plane… 3.2 years ago

    His plane...

  • General Dynamics F-16I Sufa 3.2 years ago

    @Brayden1981
    ok but pls no spam

  • General Dynamics F-16I Sufa 3.2 years ago

    @rexyX123456
    mod
    old mod