Kind of more of an invisible rule.
You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.
Spam tagging randos though is a different case, that's just outright annoying and troublesome.
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
@ThatSUSpensionGirl
Should've told me that you didn't mean to do that when the title CLEARY shows that you're saying it's a bad game.
Before you go: "You didn't read it did you", I just want to say:
Title sums up everything you want to say. So uh, pick a better title next time I guess.
@ElevatorEnthusiast747
Ah. I understand now.
For that, you don't go to the multi edit tool.
Here are the steps for making a perfect gear door using fuselage cutting:
Step 1:
Cut the pieces to your desire.
Step 2:
Get another fuselage piece, recommend the hollow ones. Position it, match the block with what you want to have the doors on, and cut it. Don't forget to make it massless.
Step 3:
Grab a small rotator, make sure it's facing forward, put it on the doors, position it to be at the tip of the door, and auto reconnect it. If you have problems with reconnecting, nudge the rotator and the doors down far enough from any block, reconnect the back of the rotator to any of the fuselages (do not auto reconnect), make sure that the rotator is positioned behind the doors, and then nudge it back to where it was.
Step 4:
Set up your rotators. Add disableBaseMesh to your rotator to get that annoying base model out of the way.
What style do you want the gears to have?
Style A: Delaying after the gear is up/down
Select the rotator (if you're using multi edit, select the doors as well, or if you're using the base nudging tool, you can go to the part where it says "Selected", and tap it), rotate it about 90° in Y (if you're using fine tuner and you want it to rotate the other way, then use "320" in the Y, or -90 if you're using the base nudging mechanic), and put this in the input:
floor(smooth(clamp01(LandingGear), 1/X))
X being the delay in seconds.
Style B: Open only when the gear is moving.
For this, you don't need the complicated rotating part, and it's much cooler.
You just need to put this input:
((clamp01(smooth(clamp01(LandingGear), 1/X)) < 1) & (clamp01(smooth(clamp01(LandingGear), 1/Y)) > 0.025))? 1 : 0
Here's one problem though... I don't know what the X or Y do. But basically, set it up to your desire.
@ReinMcDeer
Blk 52s are 2 seaters
Blk 50s are single seaters
if the Block number ends with 2 it's a two seater, and 2 seaters use a different engine (which is the F100-PW-129)
if the Block number ends with 0 it's a single seat with the F110-GE-129 engines (for C models, for A models it's the same as the B/D models)
@LowDeadDiper
Absolutely.
Kind of more of an invisible rule.
You can't get into massive troubles with it, but you know you will be sort of called out, I dunno how to word it out.
Spam tagging randos though is a different case, that's just outright annoying and troublesome.
So... Select a certain weapon, it activates the thing?
I mean just, clamp01(SelectedWeapon="weapon name").
@TRD6932
nah, it wouldn't have the model
senko pfp
@Wolfgang8261YT
read below
@RomanianAirforce
That doesn't contradict with anything I said.
@RomanianAirforce
Maybe that's because you're too used to turning 40° a second.
what about
clamp(Throttle + VTOL, -1, 1)
?@Phox
ah
more excuse for me then cuz I have not even started the thing
I will, I promise
bruh it's extended
is it because there's not enough contestants?
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
So... Pretty much a half kulbit with a prop engine?
Depends on the aircraft the AI is flying, what the aircraft you're using, how fast is the AI's aircraft, and how fast is your aircraft.
I am just going to pretend that weaponized Су-27 prototype never in fact have existed.
This is just... The Wasp.
The fuselage is too recognizable.
@MrCarrot
Yeah, I know.
Is it the Su-33 mod?
@lordverminaard
No, wings just do that. It's quite annoying. They haven't changed that even after the Funky on the Input was added to the game.
:D
sikorsky uh60 blackhawk?
@TheWeebREBORN
I already knew about that, otherwise I wouldn't be telling you that.
Can I just say something real quick?
proximityDetonationRangeMin/Max is disabled by default.
@GriseoCattus
Never in my life I had ever block anybody because I dislike them. If I ever blocked someone, it was because they were hacked.
oh and I'm also close to 10k :)
T
you know it'll be a great creation when it involves base cockpits :troll:
@OnlyRealCarrot
you forget the second point
it being clickable
no
cringe
@ThatSUSpensionGirl
Should've told me that you didn't mean to do that when the title CLEARY shows that you're saying it's a bad game.
Before you go: "You didn't read it did you", I just want to say:
Title sums up everything you want to say. So uh, pick a better title next time I guess.
I'm still buying SR2 anyway.
Bill Wurtz.
Cool song and all, but I don't think this should be here.
@BMilan
Just to be sure.
@ElevatorEnthusiast747
Ah. I understand now.
For that, you don't go to the multi edit tool.
Here are the steps for making a perfect gear door using fuselage cutting:
Step 1:
Cut the pieces to your desire.
Step 2:
Get another fuselage piece, recommend the hollow ones. Position it, match the block with what you want to have the doors on, and cut it. Don't forget to make it massless.
Step 3:
Grab a small rotator, make sure it's facing forward, put it on the doors, position it to be at the tip of the door, and auto reconnect it. If you have problems with reconnecting, nudge the rotator and the doors down far enough from any block, reconnect the back of the rotator to any of the fuselages (do not auto reconnect), make sure that the rotator is positioned behind the doors, and then nudge it back to where it was.
Step 4:
Set up your rotators. Add disableBaseMesh to your rotator to get that annoying base model out of the way.
What style do you want the gears to have?
Style A: Delaying after the gear is up/down
floor(smooth(clamp01(LandingGear), 1/X))
X being the delay in seconds.
Style B: Open only when the gear is moving.
You just need to put this input:
((clamp01(smooth(clamp01(LandingGear), 1/X)) < 1) & (clamp01(smooth(clamp01(LandingGear), 1/Y)) > 0.025))? 1 : 0
Here's one problem though... I don't know what the X or Y do. But basically, set it up to your desire.
Step 5:
Profit.
awh gaddam sum1 already did it first
@SCPCalebkid
So? what does that have to do with me?
Just go buy one. No money? Shame. Save up some.
@SCPCalebkid
You have not seen jamesplanesii.
@Brayden1981
Heavy Prospective Frontline Fighter
@ExpMC
yeah it never did but it's still a "skin" of the hades nonetheless
what, you think the hades has 3 barrels?
@ReinMcDeer
Blk 52s are 2 seaters
Blk 50s are single seaters
if the Block number ends with 2 it's a two seater, and 2 seaters use a different engine (which is the F100-PW-129)
if the Block number ends with 0 it's a single seat with the F110-GE-129 engines (for C models, for A models it's the same as the B/D models)
@ReinMcDeer
You called?
Also this is not a Blk52 blin >:(
@Diloph
nah nrn
Gallardo. 100%, Gallardo.
Oh god. Now I want to completely redo my Viper.
Although, you got the left side of the nozzle wrong, so I suggest fixing it.
hmm BO4 Hades?
That has to be a skin of the Hades from BO4
Never played BO4 but the gun exists in CoDM and I play CoDM so I know the gun
Yes.
Anyone could to be honest.
You just need SPVR. Yeah.
@Brayden1981
Wrong tag, блять.
epic embed fail
His plane...
@Brayden1981
ok but pls no spam
I mean, not really impressive...
@rexyX123456
mod
old mod