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Project Splash:Bravo 'Test'

795 TheWeebREBORN  1.9 years ago

Target aircraft: F-15C Eagle
Weapon: Fox 2 (AIM-9 Sidewinder)
explosionScaler: Refer to previous testing branch

Test Result


Aircraft Disabled, One Key Difference
The Cockpit did not fall off.

-No further Tests Required-

Branch Alpha- Concluded
General Dynamics F-16C Block-52 Viper

Branch Bravo- Concluded
McDonnell Douglas F-15C Eagle

Branch Charlie- Disbanded
McDonnell Douglas F/A-18E Super Hornet

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    There will not be another test, as it seems to be consistent
    explosionScale=0.35
    And lowered maximum Proximity, I'll begin the Fox 3 tests tomorrow

    Pinned 1.9 years ago
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    @ReinMcDeer something I forgot to note in this test, is that sometimes the missile will not damage the aircraft, I'll make 0.01 changes to see if they affect anything, though I think it has something to do with the proximity detonator distance

    Pinned 1.9 years ago
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    @ReinMcDeer also, could I borrow the unlisted stilt prop you used in the picture of the SU-27?

    1.9 years ago
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    @ReinMcDeer Ah I see, I guess I should start uploading again huh. foreshadowing intensifies

    1.9 years ago
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    81.9k ReinMcDeer

    @TheWeebREBORN You need at least 100 points to post screenshots
    Kinda sucks, you had some nice ones

    1.9 years ago
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    @ReinMcDeer off topic question, can mobile still post screenshots, I've tried discord, imgur, and even went to postimg, does any of that still work on mobile anymore?

    1.9 years ago
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    81.9k ReinMcDeer

    @TheWeebREBORN It's definitely the proxy distance. It works kind of like the WW2 flak and does a small amount of damage over a wide area. (Reference: being hit by proxy detonated missiles)

    1.9 years ago
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    @ReinMcDeer that is true

    1.9 years ago
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    81.9k ReinMcDeer

    You might also want to consider the missiles attached to aircraft. If you use the normal explosion scale on a decent size plane with no missiles, the damage is actually pretty reasonable. When the missiles cause a chain reaction with bombs and missiles, that causes issues.

    1.9 years ago
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    @ZeroWithSlashedO Oh lol

    1.9 years ago
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    @TheWeebREBORN
    I already knew about that, otherwise I wouldn't be telling you that.

    1.9 years ago
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    @ZeroWithSlashedO You can add it in overload, to enable it just go to the mods section in the menu and enable it along with Fine Tuner if you feel inclined

    1.9 years ago
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    Can I just say something real quick?
    proximityDetonationRangeMin/Max is disabled by default.

    1.9 years ago