I don't really understand how 3D printer works, but what I do know is that it is very much possible. In the 1.5 update trailer, they showed an SR-71 and the Pigpen built in game that is 3D printed. And that was like 5 years ago.
Not a really big car lover, but I very much agree. Especially wheel physics.
In case you didn't know, if you mirror a wheel to the other side, it'll steer to wherever side you last mirrored it. It isn't too noticeable if you're making a car, but if you're making planes with custom landing gears, it is very noticeable. This can be fixed by tuning down the sideways traction. But that causes another problem. Massive understeer. Not only that, if you steer too much, you will drift. This is super annoying.
Have you turned the relative scale off? Because with relative scale, instead of making it the exact same scale for every scaling, it instead adds the second value to the first value.
Ok, I'll explain better.
Example for relative scale off:
You want to scale stuff about 0.5 the original scale in all dimensions, it will turn 0.5. Now you wanted to scale it up to 2, you put 2 on every dimension, and boom. It's twice as big.
Example for relative scale on:
You wanted to make it 0.5, it becomes 0.5. Now you wanted it to become 0.3. You put 0.3, now you expect it to be 0.3 times as big right? Well you're wrong. Because relative scale is on, it will become 0.15 times big instead.
tracerColor. To put a different color in guns, simply add the attribute "tracerColor" with a value of a hex color code.
Same goes for cannons, but for cannons, you have to enable tracers first.
ok so there are two options
either:
1. You don't
or
2. Go through a tedious process of making a custom prop with throttleable rotator that has audio disabled and with a jet engine hidden inside so it consumes fuel
@mammad156
Yes? No? Maybe yes. Actually no. No aircraft is radar resistant. Stealth technology isn't supposed to make the aircraft invisible, it's supposed to make the aircraft delay enemy radar detection.
None.
With guns, that is. Because gun bullets does 0 damage whatsoever to the bridge.
With cannons though, it's different. Depending on the caliber, ammo type, explosive or not, it can take down the bridge in maybe 1-10 bullets. Again, depends.
Maybe this was changed, Idk. I never tested it again.
@catzilla
Well, the thing is, I am working on a 4th gen aircraft that has a "stealth" variant. And I didn't want to make another aircraft. But if I can't, well, it's fine.
@Dathcha
Yeah lmao Idk what the hell did I just do
I honestly just wanted SP to be slightly like DCS since I like the game so much but sadly my device sucks
Sounds like a skill issue
@Dathcha
You fool, uneducated, little baby who likes to go on easy mode! That's how missiles supposed to work!
You know why IRCMs and RCMs are op as heck? It's because the missiles are too op! It doesn't matter the range, it will, and I mean will have a perfect track every. Single. Time. And missiles are more common to use Solid Rocket Fuel motors which can't be throttled, where as Liquid Fuel which is similar to what we see in game can be throttled. Do your research. Sure, SimplePlanes is supposed to be simcade, and not full on simulator. But think about it. How do you dogfight in this game? Turn your nose at them, and if they lock you, launch countermeasures. That is boring as heck. If they add these, it's going to make the game better. People can actually learn how to stay out of the WEZ, how to merge, and more. Where as now, it's just turn, fire a missile, turn, reverse, and repeat.
Idk what you mean by smooth. And I've never built an airliner.
Put the Center of Mass (CoM) slightly infront of the Center of Lift (CoL) and keep adjusting it until it flies smoothly. It works for me.
Idk what you mean by that, but what I do know is you can make custom landing gears by putting a fuselage with a car wheel on a hinge rotator that has the XML input to "LandingGear". If you're in PC, you can simply l ctrl+click on the input to enter "Funky" which means you can put something that the base options won't put. If you're on mobile however, you have to enable the Overload mod so you can edit the part properties by files.
This one is very simple. Get a hinge rotator, put the input to pitch, put a jet engine, and put the intake onto the jet engine. If you want to have it to also have an input for a roll, you can have another rotator connected to the first rotator and change the input of said rotator to roll. Mirror it to the other side, and put the invert to false. Keep in mind that jet engines put in a rotator will disregard any intakes outside the intakes that is put to the engines. I'll explain this better in a post later.
This is kind of tricky, but the most simplest way is to get a panel, attach it to a hinge rotator, have the input to VTOL, and attach the rotator into a fuselage block. Mirror, and boom, done.
Again, I'll explain these things better in a post later.
This is good, but not good enough.
In order to make an aircraft Supermaneuverable at least in SP is get an all moving elevator that can deflect to maybe 30°, and put the CoM slightly infront of the CoL. Get slow, and you should be able to do it. Although this has one problem. Stability. It's going to be super unstable, so I recommend making a simple, yet effective G-limiter. It's actually pretty simple. If you want it to have a maximum deflection angle of 30°, get 2 rotators, put the first rotator on 15°, same goes for the second, but put it on an activation group. Put them together, and boom, done.
Thrust vector has a goal of making the aircraft generally more stable and agile. Common user of the thrust vectoringtechnology is Russia with it's Su-27 successors and it's Su-57. It's also used by the F-22 Raptor and Harrier jets.
There are 3 types of thrust vectoring. VTOL, 2D, and 3D.
VTOL TVCs are Thrust Vectoring that are used by VTOL aircrafts, like the Harrier, and the F-35. This kind of thrust vectoring allows an aircraft to do what's knows as VIFF.
2D TVC are thrust vectoring that can move vertically. Usually the inputs for these thrust vectoring are Roll and Pitch. Such aircraft featuring 2D TVC is Su-37, F-15S/MTD, and the F-22 (note that the F-22 only has pitch for it's TVC input).
3D TVC is a thrust vectoring that can move both vertically and horizontally. Meaning that it can move in all directions (roll, yaw, and pitch). Such aircraft featuring 3D TVC are Su-35S, Su-57, and Su-30SM.
To learn more about TVC, click here
Nah, editing drag is too tedious. Better off just make the max value to 2 or 3.
The "max" bar in the engines work like this:
if the value is more than 1, it'll have better thrust, but it also will have a slower acceleration.
If the value is less than 1, it'll have worse thrust, but faster acceleration.
Manually editing drag takes a long time. while editing the max power only takes you 5 seconds.
I don't think screenshots work on white players anymore.
And by white, I mean ranks. Get to 100 points and you might be able to post screenshots. It also happened to me before I got bronze.
mostly due to collision.
your props have collision physics turned on. This can be changed by simply turning the disableAircraftCollisions on the prop to true.
And, this is just me, but I'd rather make the fans custom and not by props just because prop is annoyingly loud. And I enjoy jet engine noises. But then again, this is just my preference. It takes multiple parts, but it is less noisy.
@Energon12
no prob
Can you give me the unlisted post of the aircraft?
sign in, Idk how since I don't own the game, but uh yeah, unless you sign in you can only play with curated aircrafts.
@Soardivision160th
Aight, cool. Don't expect me to answer everything though.
@Soardivision160th
I thought I explained it pretty clearly? Also no, I have not seen your Knighthawk or whatever.
I don't really understand how 3D printer works, but what I do know is that it is very much possible. In the 1.5 update trailer, they showed an SR-71 and the Pigpen built in game that is 3D printed. And that was like 5 years ago.
+2Not a really big car lover, but I very much agree. Especially wheel physics.
+1In case you didn't know, if you mirror a wheel to the other side, it'll steer to wherever side you last mirrored it. It isn't too noticeable if you're making a car, but if you're making planes with custom landing gears, it is very noticeable. This can be fixed by tuning down the sideways traction. But that causes another problem. Massive understeer. Not only that, if you steer too much, you will drift. This is super annoying.
Have you turned the relative scale off? Because with relative scale, instead of making it the exact same scale for every scaling, it instead adds the second value to the first value.
Ok, I'll explain better.
Example for relative scale off:
You want to scale stuff about 0.5 the original scale in all dimensions, it will turn 0.5. Now you wanted to scale it up to 2, you put 2 on every dimension, and boom. It's twice as big.
Example for relative scale on:
You wanted to make it 0.5, it becomes 0.5. Now you wanted it to become 0.3. You put 0.3, now you expect it to be 0.3 times as big right? Well you're wrong. Because relative scale is on, it will become 0.15 times big instead.
I'm actually unsure...
I don't think you can, but you probably could with funky trees.
tracerColor. To put a different color in guns, simply add the attribute "tracerColor" with a value of a hex color code.
Same goes for cannons, but for cannons, you have to enable tracers first.
Aight, very cool.
ok so there are two options
either:
1. You don't
or
2. Go through a tedious process of making a custom prop with throttleable rotator that has audio disabled and with a jet engine hidden inside so it consumes fuel
I think it has something to do with <alpha=#30>{SelectedWeaponName : "name here} Idk, I'm not really sure
@mammad156
Yes? No? Maybe yes. Actually no. No aircraft is radar resistant. Stealth technology isn't supposed to make the aircraft invisible, it's supposed to make the aircraft delay enemy radar detection.
@X99STRIKER
Looking at how similar the aircraft look with the F-117, most likely.
None.
+2With guns, that is. Because gun bullets does 0 damage whatsoever to the bridge.
With cannons though, it's different. Depending on the caliber, ammo type, explosive or not, it can take down the bridge in maybe 1-10 bullets. Again, depends.
Maybe this was changed, Idk. I never tested it again.
@AerocomAerospace
no problem.

@catzilla
Aight, cool.
@catzilla
Well, the thing is, I am working on a 4th gen aircraft that has a "stealth" variant. And I didn't want to make another aircraft. But if I can't, well, it's fine.
Maybe I could enter... But I'm not sure. If 4.5th gen with reduced RCS and internal weapons bay can be considered one, I'm in.
oh hell na. Not this crap.
here is a little tip for you:
How about you get your little lazy head up and actually read the rules for one?
This... Not gonna lie, is cringe.
+2Uh yeah, um, there currently is no way of changing the fuel consumption rate of an engine.
+1@Dathcha
True. That's also what I asked in another post of mine.
teee too see see vee
@Dathcha
Yeah lmao Idk what the hell did I just do
I honestly just wanted SP to be slightly like DCS since I like the game so much but sadly my device sucks
Sounds like a skill issue
@Dathcha
You fool, uneducated, little baby who likes to go on easy mode! That's how missiles supposed to work!
You know why IRCMs and RCMs are op as heck? It's because the missiles are too op! It doesn't matter the range, it will, and I mean will have a perfect track every. Single. Time. And missiles are more common to use Solid Rocket Fuel motors which can't be throttled, where as Liquid Fuel which is similar to what we see in game can be throttled. Do your research. Sure, SimplePlanes is supposed to be simcade, and not full on simulator. But think about it. How do you dogfight in this game? Turn your nose at them, and if they lock you, launch countermeasures. That is boring as heck. If they add these, it's going to make the game better. People can actually learn how to stay out of the WEZ, how to merge, and more. Where as now, it's just turn, fire a missile, turn, reverse, and repeat.
Aight, count me in.
have you watched this video?
Yes. In order to get a fast missile, you have to put maxForwardThrustForce. Note that numbers have to be beyond 1000 or it'll just be too slow.
+3@Soardivision160th
Coding isn't my speciality either. I'm bad at coding stuff. But it's as simple as that, really.
I don't think so.
+2@Soardivision160th
god, couldn't you just look at what
AltitudeAgl
does?whatever, AltitudeAgl<80. It's as simple as that.
There is currently no way to turn off huds on SimplePlanes mobile.
+1- Is what I would've said if the dev console doesn't exist.
have you tried reading this post?
maybe use throttleable rotators?
@Soardivision160th
@Soardivision160th
They're both the same thing though...
Again, I'll explain these things better in a post later.
@Soardivision160th
nope. Also is it a custom rotor that uses jet engines to rotate the blade?
@Soardivision160th
+1"engine" part in the overload
+2throttleResponse
.make the number higher, it'll have faster acceleration.
make the number lower, it'll have slower acceleration.
@parkrangerjerry
+2nice suggestion.
one small issue.
it's a replica.
@Orao
+1No it obviously didn't, all that did was change the FoV. Not hide the hud.
I think it has to do with //Hud or //InstrumentPanel, Idk.
This is good, but not good enough.
+4In order to make an aircraft Supermaneuverable at least in SP is get an all moving elevator that can deflect to maybe 30°, and put the CoM slightly infront of the CoL. Get slow, and you should be able to do it. Although this has one problem. Stability. It's going to be super unstable, so I recommend making a simple, yet effective G-limiter. It's actually pretty simple. If you want it to have a maximum deflection angle of 30°, get 2 rotators, put the first rotator on 15°, same goes for the second, but put it on an activation group. Put them together, and boom, done.
Thrust vector has a goal of making the aircraft generally more stable and agile. Common user of the thrust vectoringtechnology is Russia with it's Su-27 successors and it's Su-57. It's also used by the F-22 Raptor and Harrier jets.
There are 3 types of thrust vectoring. VTOL, 2D, and 3D.
VTOL TVCs are Thrust Vectoring that are used by VTOL aircrafts, like the Harrier, and the F-35. This kind of thrust vectoring allows an aircraft to do what's knows as VIFF.
2D TVC are thrust vectoring that can move vertically. Usually the inputs for these thrust vectoring are Roll and Pitch. Such aircraft featuring 2D TVC is Su-37, F-15S/MTD, and the F-22 (note that the F-22 only has pitch for it's TVC input).
3D TVC is a thrust vectoring that can move both vertically and horizontally. Meaning that it can move in all directions (roll, yaw, and pitch). Such aircraft featuring 3D TVC are Su-35S, Su-57, and Su-30SM.
To learn more about TVC, click here
Nah, editing drag is too tedious. Better off just make the max value to 2 or 3.
+3The "max" bar in the engines work like this:
if the value is more than 1, it'll have better thrust, but it also will have a slower acceleration.
If the value is less than 1, it'll have worse thrust, but faster acceleration.
Manually editing drag takes a long time. while editing the max power only takes you 5 seconds.
I don't think screenshots work on white players anymore.
And by white, I mean ranks. Get to 100 points and you might be able to post screenshots. It also happened to me before I got bronze.
mostly due to collision.
your props have collision physics turned on. This can be changed by simply turning the disableAircraftCollisions on the prop to true.
And, this is just me, but I'd rather make the fans custom and not by props just because prop is annoyingly loud. And I enjoy jet engine noises. But then again, this is just my preference. It takes multiple parts, but it is less noisy.
@TheNightmareCompany
K, cool. Also, I know it was a joke. It's too obvious.
@TheNightmareCompany
Idk, has it been developed yet?