How can I hide Hud in SP Mobile (especially these annoying instruments) without invoking the command: //MainCamera>Camera.set_depth 10?
Let me explain why I want this.
Yes, the command surely worked best on hiding the huds, but when the camera is near a part, it'll simply dissapear.
Let me put an image to make it clearer.
This is the image before the command was invoked.
It looks cool, if only I can hide these huds.
And this is the image after the command was invoked.
See what I mean? It ruins the airplane itself. Where did the "walls" go?
So... I'm trying to search a way for this... But the problem is, I'm too dumb to understand this. So please help me.
Also if anybody is wondering, yes that is my F-15C cockpit. Still unfinished, but I doubt I'll finish it. It's already at 388 parts (I think), and I can't load anymore planes into my sandbox otherwise it'll lag so much that I can barely play.
@Kikikokikomarumaru15000
>>guiscript.set_uienabled true | false
it works perfectly
@ZeroWithSlashedO proceeds to not mention said console command. Just for that, I will start sniffing YOUR jet fuel and also drinking it all so you can't fly your planes anymore. raaaaaaggghhh 👹👹👹👹👹
Joking aside, what console command is it?
@Kikikokikomarumaru15000
thanks, but I've found a better console command and I've been using it ever since
and, no, there can be only so much jetfuel sniffing creature in one community that the rest refuses to delve into because they've got other people to do it
//CameraPlane>Camera.set_depth 100
//MainCamera>Camera.set_depth 10
CameraPlane command fixes the issue of MainCamera command deleting anything in close proximity to the camera.
I wish somebody told you that YEARS ago though, because I find the huge time gap absurd. Are there not enough people crazy enough to dive deep into stuff like these?
@parkrangerjerry
nice suggestion.
one small issue.
it's a replica.
I think you can't do anything with the missing wall
@Orao
No it obviously didn't, all that did was change the FoV. Not hide the hud.
I think it has to do with //Hud or //InstrumentPanel, Idk.
//MainCamera>camera.set_fieldOfView 20
Try it, hope it's worked