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How to hide hud?

64.0k ZeroWithSlashedO  3.5 years ago

How can I hide Hud in SP Mobile (especially these annoying instruments) without invoking the command: //MainCamera>Camera.set_depth 10?

Let me explain why I want this.
Yes, the command surely worked best on hiding the huds, but when the camera is near a part, it'll simply dissapear.
Let me put an image to make it clearer.

This is the image before the command was invoked.

It looks cool, if only I can hide these huds.

And this is the image after the command was invoked.

See what I mean? It ruins the airplane itself. Where did the "walls" go?

So... I'm trying to search a way for this... But the problem is, I'm too dumb to understand this. So please help me.

Also if anybody is wondering, yes that is my F-15C cockpit. Still unfinished, but I doubt I'll finish it. It's already at 388 parts (I think), and I can't load anymore planes into my sandbox otherwise it'll lag so much that I can barely play.

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    @Kikikokikomarumaru15000
    >>guiscript.set_uienabled true | false
    it works perfectly

    26 days ago
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    @ZeroWithSlashedO proceeds to not mention said console command. Just for that, I will start sniffing YOUR jet fuel and also drinking it all so you can't fly your planes anymore. raaaaaaggghhh 👹👹👹👹👹

    Joking aside, what console command is it?

    26 days ago
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    @Kikikokikomarumaru15000
    thanks, but I've found a better console command and I've been using it ever since

    and, no, there can be only so much jetfuel sniffing creature in one community that the rest refuses to delve into because they've got other people to do it

    26 days ago
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    //CameraPlane>Camera.set_depth 100
    //MainCamera>Camera.set_depth 10

    CameraPlane command fixes the issue of MainCamera command deleting anything in close proximity to the camera.

    I wish somebody told you that YEARS ago though, because I find the huge time gap absurd. Are there not enough people crazy enough to dive deep into stuff like these?

    27 days ago
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    @parkrangerjerry
    nice suggestion.
    one small issue.
    it's a replica.

    +2 3.5 years ago
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    33.9k DDVC

    I think you can't do anything with the missing wall

    3.5 years ago
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    @Orao
    No it obviously didn't, all that did was change the FoV. Not hide the hud.
    I think it has to do with //Hud or //InstrumentPanel, Idk.

    +1 3.5 years ago
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    11.7k Orao

    //MainCamera>camera.set_fieldOfView 20
    Try it, hope it's worked

    +2 3.5 years ago