Dev WNP78 Comments

  • DesignerSuite 6.0 years ago

    @Battybatbat7 the "Show Platform" checkbox is for that

  • DesignerSuite 6.1 years ago

    @Airforce51 never, sorry to disappoint you but the issue is with apple's app store policies (which are there to prevent viruses spreading onto the platform).

  • DesignerSuite 6.1 years ago

    @Jacobdaniel sorry for late replying, but I'm not sure why that would happen if the mod wasn't installed, or even if it was installed. You could try clearing your cache on android, and if that doesn't work try backing up your save files and clearing the app's data.

  • I need your help!!! 6.1 years ago

    If you are capable of modding, that shouldn't be too hard. The mod support is in C#, you can read about it here. The values you want could be obtained from the ServiceProvider interface:

    ServiceProvider.Instance.GameInputs.Throttle
    ServiceProvider.Instance.PlayerAircraft.Fuel
    ServiceProvider.Instance.PlayerAircraft.Airspeed
    ServiceProvider.Instance.PlayerAircraft.MainCockpitRotation
    

    etc

    +1
  • Part Batch XML editor python script 6.1 years ago

    @Kweed10 do you have the latest version of the game that supports those parameters? If you set them with overload, does that work?

    +1
  • Dialogue Concerning Accuracy of Game Physics and Fluid Dynamics 6.1 years ago

    They are definitely not as realistic as can be. They are pre-computed for each part at the start of the game and not updated if the craft's structure is changed, so parts that were hidden behind others (hence have no drag) and are then moved into airflow, will continue to have no drag. SimpleRockets2's drag model is more real-time, but at the end of the day with these things it's about striking a reasonable balance between realism and not lagging out everyone's device. There are XML options available to remove drag for those who want to override the game's system as it can sometimes end up asymmetrical on a symmetrical aircraft and cause problems with handling (especially on very complex aircraft).

    +2
  • DesignerSuite 6.1 years ago

    @MTakach oh, well yes you can do that, you can put any image in there for all I care.

  • DesignerSuite 6.1 years ago

    @MTakach not sure why you'd want to but there's nothing stopping you pulling them off the uploaded aircraft page...

  • Part Batch XML editor python script 6.1 years ago

    @Kweed10 make sure you actually reload the aircraft into the designer, even if it's already there. If it's definitely not working, try running the script through a command prompt or something so that it doesn't close and you can catch whatever error it's outputting. If it got around to prompting for the property and value then it would have succeeded with opening the file so I'm not too sure what would be wrong...

  • DesignerSuite 6.1 years ago

    @Zoomzoom999 interesting. Try re-downloading the mod, I've made a small change. Unfortunately I can't test on mac.

  • DesignerSettings 6.1 years ago

    @FLYGUY101 no, but it seems to work fine with 1.8 for me

  • DesignerSuite 6.1 years ago

    @Zoomzoom999 open the debug console (` button) and then close it, then try pressing the "open image" button, open the console again and send a screenshot of any errors that are there.

  • DesignerSuite Mod update (bugfixes/tweaks) 6.1 years ago

    @Brields95 I supposedly fixed it, give it another go?

  • DesignerSuite 6.1 years ago

    @JohnnyBoythePilot When did you download the mod? I supposedly fixed thataround 8 hours ago as per my comment.

  • DesignerSuite 6.1 years ago

    @MisterT @Brields95 the issue should be rectified now, please redownload and sorry for the inconvenience.

  • DesignerSuite 6.1 years ago

    @Zippy6 yeah I could do that, I'm just going to do a bugfix release so I could put it with that.

    +1
  • Time Warp 6.1 years ago

    @ChiyomiAnzai oh thanks for the constructive feedback. I actually still use it quite a lot since it provides multiple levels of warp rather than an on/off warp, as well as being able to be toggled without having to pause the game. But yeah, I didn't think you'd notice that. Even if it wasn't, it would still be less useless than the 5 forum posts you've made in the last 24 hours.

    +2
  • DesignerSuite 6.1 years ago

    @Topfighter the "show platform" checkbox in the ortho/images panel is for that.

  • Help with Designer Suite mod 6.1 years ago

    @BogdanX I've had similar problems with the android version and haven't tested on a mac since I don't have one. My suspicion is that the mac has stricter security and does not allow the file browser to access the main filesystem causing it to fail to open.

  • Help with Designer Suite mod 6.1 years ago

    Where did you get the game from, Mac App Store, Steam, or elsewhere?

  • DesignerSuite 6.1 years ago

    @BlueCitrus what kind of bugs do you mean?

  • DesignerSuite 6.1 years ago

    @EngineerOtaku it pops out of orthographic view of the camera no longer points directly at that angle, so rotating the view would make it disappear.. I find it easier when using the finger aid (pointer thingy) on Android.

    +3
  • DesignerSuite 6.1 years ago

    @Z3RO the default fov is 60 degrees. Do you have a mod that changes it? What have you set it to? It shouldn't break it...

  • DesignerSuite 6.1 years ago

    @FairFireFight wouldn't say that's why I made it - it's been around like this for over 6 months and I finally got around to it.

  • Advanced Targeting 6.1 years ago

    @Lahoski107 it should be based on the average muzzle velocity of all guns on the craft. Or you can override it with mod settings. But if set to -1 (as default) it should be muzzle velocity.

    +2
  • Laser Designator 6.1 years ago

    @mikoyanster first of all, that will trigger whenever any collider enters the trigger. This means it will get triggered many many times if the player flies through it, leading to a lot of aircraft spawned in the same place. Secondly, the GameObject field should be defined inside the class, instead of outside it. Thirdly, instantiating an asset may not be the best way to go about this. The AI spawner script will not activate until it is enabled. So instead of instantiating it from an asset, it would be better to have the AIAircraftSpawner already in place on your map, but make the gameobject it is on inactive (the checkbox by the object name in the inspector). Then, when the trigger activates, simply do AiAircraftSpawner.SetActive(true); to spawn the aircraft. This also means that it can only be activated once and won't repeatedly spawn aircraft on top of each other.

    +1
  • Super Petrel LS Action Video 6.1 years ago

    Cool but why did you delete it all bit by bit backwards? I wouldn't really call that a speed build...

    +3
  • Video Posts 6.1 years ago

    Thank you for mod tags! Maybe mod teasers will take advantage of this too

    +4
  • Refuel 6.1 years ago

    @FLYGUY101 look at the comment just a bit below from BRuthless

  • Refuel 6.1 years ago

    @FLYGUY101 it spawns automatically 10 seconds into the level

  • Overload 6.2 years ago

    @cptangel multiplayer! It's at the top of highest rated if you need to find it.

  • British Jets. 6.2 years ago

    Hawk, Gnat, Harrier, Vulcan/Victor/Valiant, Lightning, TSR-2 (RIP) to name a few.

    +3
  • Why No Air To Air (Yes...Unguided) Rockets? 6.2 years ago

    But yeah, rockets are hardcoded to be A2G.

  • Why No Air To Air (Yes...Unguided) Rockets? 6.2 years ago

    For a quick bodge, you could disable the guidance on an A2A missile by setting the manoeuvrability characteristics (maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate to 0). Would still require a lock to fire but you could make it instant 360 lock I guess.

    +6
  • Overload 6.2 years ago

    @ProcessedPlAnEs hi 400 I'm WNP78

    +2
  • Refuel 6.2 years ago

    @P0TET0Z the screenshots were taken by @BRuthless and I can't find it on his profile so you'd have to ask him.

  • how to remove drag and mass from entire aircraft (ft. regex) 6.2 years ago

    @AstleyIndustries it wouldn't cause an issue if there were no other attributes after calculateDrag, which I don't think there usually is, but it's good to be airtight...

  • Overload 6.2 years ago

    @AlbertNafta There is a link in the description. Though it hasn't been updated for 1.8, the helicopter update, so I'll have to get around to that at some point.

    +2
  • how to remove drag and mass from entire aircraft (ft. regex) 6.2 years ago

    You might want to make the calculateDrag=".*" lazy matching (calculateDrag=".*?") so that it doesn't delete things after it. For instance, calculateDrag=".*" would match all of calculateDrag="false" health="200", including the health tag, since the wildcard includes as much as possible.

  • Overload dissapeared 6.2 years ago

    Yeah the current version is designed for 1.8. How have you rolled back the update, and did you report the issue? the old version of overload is here

  • Carrier landing 6.2 years ago

    Videos don't embed very well as images...

    +4
  • Question about terrain and objects render in map mods 6.2 years ago

    Looks like the fog isn't applying to it for some reason. Maybe check the shader isn't set to transparent, because that can mess up fog.

    +1
  • 1.8 Mod Updates / Fixes 6.2 years ago

    @Kweed10 just do the normal code for a link, except instead of the link text, put the code for the image. so [![alt text](img_url)](link)

    +1
  • Overload 6.2 years ago

    @TheEpicMOONHAWK yes this will cost you 7 ponds, would you like to pay by excavator or dig them yourself?

    +1
  • Advanced Targeting 6.2 years ago

    @ThomasRoderick I've re-added the options, redownload the update unless you have it on the steam workshop where it should do it automatically.

    +3
  • Underwater Camera 6.2 years ago

    @NFIGMT @GiuliMBorgesYT it should be fixed for 1.8, I updated it 16 days ago

  • Overload 6.2 years ago

    @Okvitu correct