Dev WNP78 Comments

  • Funky Trees! 5.5 years ago

    @Kakhikotchauri1 the smoke effects occur when touching down with enough speed with resizeable wheels. This is also unrelated and should be on the main 1.9 post.

  • Funky Trees! 5.5 years ago

    @CoolPeach regarding your bug report - I can't reproduce this issue. I have 1 rotator assigned to Activate1, and one to Activate1 + 0 (which means funky trees gets activated, instead of default behaviour). They act identically. Could you provide an example?

  • Funky Trees! 5.5 years ago

    @CoolPeach no, they were a special case added in by HF, they still work on their own for backwards compatibility, but they don't go with the new system.

  • Funky Trees! 5.5 years ago

    @spefyjerbf not at the moment, but I'd like to at some point.

    +1
  • Funky Trees! 5.5 years ago

    @jamesPLANESii if you wanted x to be between -2 and 2, then you'd do clamp(x, -2, 2)

    +1
  • Funky Trees! 5.5 years ago

    @Oski no, currently there's not much for having.. thresholds as such. Comparison operators (<, >) are something I'm considering in the future. So currently you could set a rotator to follow an input like speed or altitude etc. Theoretically, you could do the beacon thing though. Beacons activate when their input isn't 0, so you could make it work with say, min(0, IAS - 330) which would be 0 if IAS was under 330, therefore would light the beacon when IAS > 330

    +2
  • Lockheed Martin F-22 Raptor Vsomething.o 5.5 years ago

    Your post has been removed. Please read these rules about posting planes.
    Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.


    "Also I made it from scratch using the other as inspiration"
    This is clearly a lie

  • Refuel 5.6 years ago

    @Oofsoda no, that's not how source code works

  • Simplerockets 2 Giveaway!!!! 5.6 years ago

    Just note that deliberately asking/telling people to upvote is against the rules here, so I'd advise changing that bit

    +1
  • SHIP BUG! 5.6 years ago

    @BuiltBionixInd10 please stop tagging me on several-year-old bugs

  • Hello =) 5.6 years ago

    @CruzerBlade also, mods give 25 points per vote

  • pre-releases 5.6 years ago

    @YourWife well, say you wanted to know when someone posts their build. You can simply follow them, and it will plop straight into your jetstream when it's done. If spotlights drown it out, just filter them out.

  • pre-releases 5.6 years ago

    Pretty sure this is what the "follow" button on people's profile is for...

    +2
  • I broke the game..... look below 5.7 years ago

    @BuiltBionixInd10 thanks for the tag but I think there are more pressing concerns since this post is 2.8 years old...

    +9
  • Overload 5.7 years ago

    @Hawkeye156 I think I got that the other day when I turned the UI scale too high in mod settings. Try turning it down a bit?

    +1
  • something i recently found out about the search feature 5.7 years ago

    Google finds pages using a web crawler. This means it will visit the site homepage, and "click" (or just follow, it's a bot) all the links there, until it's explored the entire site from one link to the next. Therefore, it will show unlisted builds that have been linked from other pages. But if a build has no links to it from other parts of the site, then it's still hidden.

    +4
  • Overload 5.8 years ago

    @WagonRestorant you'd want to lower the InputController's min value, and raise the Engine's powerMultiplier value.

  • EngineOut 5.8 years ago

    @Baby nope, it's a separate mod. It disables the limit on rotation speed which is not caused by the motors here, but by the actual game limiting the rotational speed of any object.

    +1
  • EngineOut 5.8 years ago

    @Baby you tried this?

  • “How low can you go” heheh. 5.8 years ago

    yes and also yes

    +1
  • What the heck is going on?!! 5.8 years ago

    @Jim1the1Squid could you please not tag every moderator and developer on the site whenever something you don't like happens. Biographies are removed when they break the rules. I'd think that would be fairly obvious. We can see your bio still, and if it isn't breaking the rules we might re-approve it. But if it stays removed, I guess you'll know why.

    +10
  • Refuel 5.8 years ago

    @Jollyranger4776 I expect so. Well done for connecting, not many people manage. I had an update in the works for it but then I uh... kinda started working with jundroo.

    +5
  • DesignerSuite 5.8 years ago

    @Brields95 oh, it looks like that site might have Google ads with big green download buttons. Hint: don't click on the first big green download button, make sure it's not an ad. If you can't tell the difference, get an adblocker. You could report the misleading ads, it's Google's as system, don't blame paint.NET

  • DesignerSuite 5.8 years ago

    @Brields95 firstly, watch your language. You know the rules here. Second, I've never encountered any problems like that whatsoever.

  • Engine Types: Part 1 (How Engines Work) 5.8 years ago

    Excellent article! I fixed the typo in the first sentence for you.

    +4
  • DesignerSuite 5.8 years ago

    @Brields95 pngs work well, I believe jpeg does too, but no transparency of course. paint.NET works for that, you could use MS paint as well

  • New players 5.8 years ago

    @TheFantasticTyphoon @Tully2001 ya me too. British. Didn't get it.

    +1
  • Metric Conversion 5.8 years ago

    @justanotheranon My main purpose is to be implementing mods, but as the blog post said I'm only working here for a couple of months (since I have to go back to school at some point), so I'll be back to modding then.

    +1
  • F - 16 5.9 years ago

    @IarGpd the remove button is in the dropdown by the downloads.

  • Time Warp 5.9 years ago

    @Plane66373637 there is a fast-forward built into the game now, though, which android users can make use of.

    +2
  • Elliptical Motion 5.9 years ago

    @plane918273645 this. Whether it still works, I don't know.

  • New Team Member 5.9 years ago

    @Itisyourboi I think I'll call it Jeremiah if that's ok with you @AndrewGarrison

    +1
  • InputController question for the hive mind 5.9 years ago

    Unfortunately v< and v> are the only special ones like that available.

  • DesignerSuite Mod update (bugfixes/tweaks) 5.9 years ago

    @Chancey21 we have a motor-glider for navigation and field landing exercises. Otherwise I've had one flight for fun in an R22. You can see the motorglider (and an R22) on my profile.

  • DesignerSuite Mod update (bugfixes/tweaks) 5.9 years ago

    @Chancey21 thanks, I think you go the wrong post tho ;)

    +1
  • DesignerSuite 5.9 years ago

    @Zippy6 fixed it! (I think)

  • Advanced Targeting 5.9 years ago

    @Jerba It's a tanker from this mod. Though that mod is currently being overhauled (when I say currently, it's mostly done but I've got a lot of other stuff on).

  • Suggestion of how to end this mod discussion and get mods on android in the future. 5.9 years ago

    @jamesPLANESii trust me, they won't have given up easily. Reading up on it it appears that Mono, the compiler currently used, which has JIT (just in time) compilation that allows loading of mods, does not support Arm64, so to build for Arm64 they must use IL2CPP, which is an AOT (Ahead of Time) compiler and thus cannot go adding things (loading mods) at runtime - every library must be present at compile time. Here, it seems like the unity guys don't see much promise in getting Arm64 on mono in the future.

    +5
  • I’m leaving 6.0 years ago

    You never read this then? Strange, I thought you were fairly active.
    Unless of course, you are somehow exempted from it unlike everyone else...

    +2
  • Gestour, I found a bug on your latest mod 6.0 years ago

    @WarHawk95 I mean, did you read the whole thing? What about the bit where it says, "Do not post or comment about a player who blocked you"?

  • Gestour, I found a bug on your latest mod 6.0 years ago

    Please read the third bullet point of the blocking section in the rules here. This is a bannable offence.

  • v>, v< input. 6.0 years ago

    @aircraftarsenal123 nope, it's only the on/off behaviour currently. But you could say, use beacon lights in a ring.

    +1
  • DesignerSuite 6.0 years ago

    @jamesPLANESii I saw your first comment, no need to send and delete to spam me with notifications (and I can still read small text, you don't need to make your entire message a title, btw). I'll try and get around to fixing it when I can, but we'll see. Shift+K still works!

  • v>, v< input. 6.0 years ago

    @Brields95 ↓

  • v>, v< input. 6.0 years ago

    @Chancey21 that's the website messing up my angle brackets. lt = less than, it's supposed to be v< but when you put it in code blocks it shows as v&lt;

    +2
  • v>, v< input. 6.0 years ago

    @X4JB There are no other ones, and v can't be used alone, it must be v> or v&lt;.

    +2
  • Overload 6.0 years ago

    @jborra this is a property of the guns themselves, not the mod. Essentially to increase performance, instead of creating a new bullet every time the gun fires, they have a "pool" of bullets that can be re-used. It seems there is an upper limit to how many bullets there are "alive" at one time, at which point they become re-used. There's not much I can do about it from my standpoint. You could decrease rounds per second or increase velocity for higher range but that's about it.

    +1
  • Underwater Camera 6.0 years ago

    @Darklol woops, didn't realise I had it hidden.