Profile image

Suggestion of how to end this mod discussion and get mods on android in the future.

26.0k Minecraftpoweer  8 days ago

Ok so like most of the people are talking about it. No more mods for android, basically, yeah?
But I have a suggestion that might work, the dev's know if it will work or not, I do not.

So basically the dev's will have to make SP 64bit on android in the near future. And a bunch of stuff relating to that means mods are not possible.

But it is required that there is a 64 bit game, it doesnt forbid 32 bit ones... let me explain bc this doesnt make too much sense rn..

So when you upload a game to the play store you upload your apk and do more stuff.
I think I've heard that it is possible to upload multiple apk's. So essentially it should be possible to get a 64bit SP or a 32bit SP, maybe this will work, maybe it wont. The dev's know if it will work or not.
Idk how much extra time that would take to do so that's something.....

So yeah, it would be cool if the players on android could choose if they wanted mods or performance.

(And if you can not upload multiple apps for 1 app maybe contact google so that you get to upload a separate app that is 32bit SP.... but idk how that would work with the purchase of the game...)

Here is just something that was in Google's announcement that shows this is possible:

"[Edit: Updated post on Dec 21 to clarify that when the 64-bit requirement is introduced in August 2019, 32-bit support is not going away. Apps that include a 32-bit library just need to have a 64-bit version too.]"

  • Log in to leave a comment
  • Profile image

    @PositivePlanes I guess people never understand mods until they have had the luxury of trying them.

    6 days ago
  • Profile image

    I'm kinda glad android doesn't have mods tbh. If you have to use a crazy mod to make your plane fly properly, then maybe admit your trash builder.

    6 days ago
  • Profile image

    @Minecraftpoweer weird

    6 days ago
  • Profile image

    @robloxweponco No it would not allow IOS users to get mods with the same concept since I'm not proposing a mod launcher, simply the exact same game but in 32 bit as it is now on android. Apple doesn't allow mods, it's not only about the 64bit... they just don't allow them.

    6 days ago
  • Profile image

    @Minecraftpoweer and open ios users to modding, since modlauncher could be used on ios, using the same concept may allow ios users to use mods

    6 days ago
  • Profile image

    @robloxweponco or we just hope that they think about this idea and do it. Then people could still use mods.

    7 days ago
  • Profile image

    @jamesPLANESii haha np, but that guy really knows a lot of stuff

    7 days ago
  • Profile image

    Well im not updating now that i know that mods will break, i cannot live without fine tuner and overload.

    If the game drops native mod support, can we do the same approach minecraft did and use a seperate modloader?

    (Or just sell the apk on the website)

    7 days ago
  • Profile image

    Ahhh thanks @WNP78 @Minecraftpoweer

    7 days ago
  • Profile image
    2,958 stig27

    Two versions or not, the Devs will sooner or later find a way to keep the mods around in android.
    I hope.

    7 days ago
  • Profile image

    @Awsomur Yea, I hope they can do it... even though I don't play on mobile.

    7 days ago
  • Profile image
    37.6k Awsomur

    Ah, ok I see now. Seems like it could’ve doable
    @Minecraftpoweer

    7 days ago
  • Profile image

    @Awsomur I think it totally will, you see this actually doesnt change anything, it is just a suggestion that the dev's also upload a 32bit version of the game while updating, google allows that. So it basically gives android users the choice of 64 bit with higher performance or 32 bit with mods.

    7 days ago
  • Profile image
    37.6k Awsomur

    I’m pretty sure if a team of five experienced developers, plus some master modders like Gestour and WNP78 couldn’t figure out a way for continued mod support, then I doubt if this is actually going to work.

    7 days ago
  • Profile image
    930 vcharng

    @DPSAircraftManufacturer Nah I don't think that'll work.
    You can't change 32/64 bit in the program, you need to install a completely different program.

    +2 7 days ago
  • Profile image

    @DPSAircraftManufacturer I fixed a typo in my reply.... idk what happened there lol

    +1 8 days ago
  • Profile image

    @Minecraftpoweer ok...

    8 days ago
  • Profile image

    @DPSAircraftManufacturer That... thats not how these things work..... and you shouldn't need to download the apk or obb if you downooad directly from google play.

    +1 8 days ago
  • Profile image

    @vcharng @Minecraftpoweer
    A simple thing. The Simple Planes in the game itself, could have an option, 32 bit, and another 64 bit,. We chose the version.
    It has games that have apk, after installing Google play, install the OBB and more files.

    8 days ago
  • Profile image

    @WarHawk95 Lets hope the devs consider this.

    +2 8 days ago
  • Profile image
    7,084 WarHawk95

    Oh damn seems like you're right

    8 days ago
  • Profile image

    @WNP78 Eh yes, good that you came here since you understand this stuff

    8 days ago
  • Profile image

    @jamesPLANESii 64 bit runs the game different or something and for some technical reasons it doesn't support mods on android, Andrew told someone it also had a bit to do with unity… man idk this stuff, it's too complicated. But 64 bit runs better so better performance but 32 bit SP on mobile is compatible with mods. For all I know they should upload 32bit and 64 bit SP on google play so that people can choose.

    +3 8 days ago
  • Profile image
    Dev WNP78

    @jamesPLANESii trust me, they won't have given up easily. Reading up on it it appears that Mono, the compiler currently used, which has JIT (just in time) compilation that allows loading of mods, does not support Arm64, so to build for Arm64 they must use IL2CPP, which is an AOT (Ahead of Time) compiler and thus cannot go adding things (loading mods) at runtime - every library must be present at compile time. Here, it seems like the unity guys don't see much promise in getting Arm64 on mono in the future.

    +4 8 days ago
  • Profile image

    @vcharng Should still be possible since google literally said it was, for some reason I think they're right. I just can't pin down the reason why...

    8 days ago
  • Log in to see more comments