39.2k V Comments

  • Where did highest rated "of all time" go? 4.1 years ago

    @Sm10684 you also need to ask Andrew and be in the alpha, but VR is cool, so I won't stop you from getting a quest of your own

    +1
  • Where did highest rated "of all time" go? 4.1 years ago

    @Sm10684 yes

    +1
  • Where did highest rated "of all time" go? 4.1 years ago

    @Sm10684 do you have a VR headset and are in the SPVR alpha?

    +1
  • Where did highest rated "of all time" go? 4.1 years ago

    A new curated section is likely being added and a new rank was also added.
    highest ranked of all time should come back in a bit, maybe along with something else, but i dont know all the details at this moment.
    this new section is for SPVR, and also is a way to gain CLOUT

    +1
  • Ellert Mini - El 4.1 years ago

    Also, I'll have to try this out in VR later

    +1
  • Ellert Mini - El 4.1 years ago

    @IceCraftGaming here's a button toggle FT thing.


    Get a switch/button, set interactionType to Toggle and buttonValue to 3. also set the input of the switch/button to something suitable for repeated use, I will use ButtonA.
    In the variable thing, make these three lines in the order given:

     Var buttoninputA = ButtonA
     Var output = clamp01(buttoninputA)
     Var ButtonA = clamp(ButtonA - 1, 0, 3)
    

    Then on anything you want to enable with this switch, set the input to:

     Output >= 1 ? X : 0
    

    Replace X with any input.

    Someone who's better at FT than I am is going to come over and shame me for my spaghetti code but idc

    +1
  • Ellert Mini - El 4.1 years ago

    @IceCraftGaming they do not. Declare a variable and do Var=1?1:0 on whatever you wanna activate

    +1
  • Testing continues, against the Beast naval group 4.1 years ago

    volume warning

    +1
  • Anyone else in who's a beta tester and notice this? 4.1 years ago

    Also update MP, as it works for me

    +1
  • Anyone else in who's a beta tester and notice this? 4.1 years ago

    It enables VR in the base game, and causes a lot of other stuff to be broke because of it.

    +1
  • (SOLVED) no need for others to get involved 4.1 years ago

    @Tookan I'll try. They will probably stay in the same spot, but would add more levers and stuff for things you missed, and move the camera forward, as everyone puts the camera too far away

    +1
  • Fuselage slicing at its best 4.1 years ago

    @IceCraftGaming

     [![](imagelink.png)](www.link.com)
    

    +1
  • Fastazzo 1.11 IJ 4.1 years ago

    You say it's not VR friendly, but I'm going to drive it in VR anyways!

    +1
  • MP Sessions - Testing the Orca III (WIP) 4.1 years ago

    I can't wait to try this in VR

    +1
  • Fuselage slicing at its best 4.1 years ago

    @IceCraftGaming

     ![](imagelink.png)
    

    +1
  • Is anyone else’s SimplePlanes super slow? I can’t even press notifications without a 20s wait…. 4.1 years ago

    @WhyBreadSoFattning oh right, android thing, heres how to do it on ios:


    1: open settings
    2: look for browser app
    3: click on it
    4: click clear cache.

    +1
  • We're doing merch! 4.1 years ago

    Shut up and take my kromer


    (Also Andrew, if your reading this, I'll be happy to share some of that black licorice)

    +1
  • SPVR cockpit "guide" 4.2 years ago

    @PlaneFlightX both. You need to render 2 screens and you have to do twice the computational work for it. You also need to compute the position of the headset and other tracked objects. And all the physics SP runs

    +1
  • Autogiro 4.2 years ago

    i like the recent surge of autogyros on the site, theyre fun to fly

    +1
  • SimpleServer | Multiplayer Server 4.2 years ago

    @BetaFischYT images are

    ![](imageurl.png)

    Clickable images are [![](imageurl.png)](www.link.com)
    Clickable images Are in my bio if you want an example. Images only work in descriptions, forum posts, and profile bios

    +1
  • LSH-MK2 4.2 years ago

    The left rudder pedal is stuck. Also, this thing controls like a freight train in VR. Shortening the rudder might be a good fix for the stiff controls

    +1
  • Almost-offical SPVR Q/A 4.2 years ago

    @MintLynx I know, requirements will be added if I start getting a LOT.

    Also, yea, it's pretty easy. Click play, pause game, click "enable VR", test controls, click "exit VR", click exit.

    Maybe with permission from Andrew, I'll make a quick video of swapping between non VR and VR inside a stock craft.

    +1
  • Idea 4.2 years ago

    Multiplayer isn't possible across all devices, never had been possible across all devices, and never will be possible across all devices. It has been officially stated TENS OF THOUSANDS OF TIMES that multiplayer isn't happening.
    If you have a beefy PC, use the MP mod.

    +1
  • lil' teaser for a lil' plane [intert thing that makes the title unique so you click on it and satisfy my everlasting need for attention] 4.2 years ago

    Tea please!
    Can't wait to try some stuff out once SPVR comes out. Or I may become an alpha tester, who knows

    +1
  • Closed Alpha for SimplePlanes VR 4.2 years ago

    @Willham @pedro16797 (sorry to ping you Pedro) just clarifying a bit, you have to buy it on the occulus quest store, not the occulus store, as the occulus store is for PC. I made this mistake with beat saber and getting it changed to the quest version was a nightmare

    +1
  • Hello SimplePlanes 4.2 years ago

    helo

    +1
  • plane.txt 4.2 years ago

    how did you make this? as i wanna know how you would make the wings invisible so you can see the text only

    +1
  • VRuilding Challenges 4.2 years ago

    if an SPVR beta happens, how will the selection process work? what versions will be tested? only PCVR or both PCVR and quest?

    +1
  • Update v1.11 - Inside Job 4.2 years ago

    We can finally zoom in the camera further! This is a lifesaver on mobile!

    +1
  • VRuilding Challenges 4.2 years ago

    This would be easier if we knew how to proportion the controls so they would be easy to reach, is the old dummy part a good representation? As I don't have one in my subassemblies

    +1
  • Update go brrr 4.2 years ago

    @Griffon1 bottom is a sliced fuelslage, ceiling is too, 4 fuelslages on each side for the bins, also, this screenshot is an early backup, the current one looks much more advanced. You can find the pictures for it on SPBC

    +1
  • SPVR oculus quest version questions 4.2 years ago

    @LieutenantSOT trailer has multiple views in the gator 2, so I belive so, but I'll stick it in the forum post

    +1
  • Why 4.2 years ago

    I didn't think of ASCII art... This will be fun

    +1
  • Darn it Andrew 4.2 years ago

    heyo

    +1
  • 1.11 Beta is now available 4.2 years ago

    (i shall keep asking, though i shall not ping)

    andrew, any plans for another tournament after SPVR?

    +1
  • a bunch of questions about the beta 4.2 years ago

    @WNP78 thanks! With question 9, I was asking that when I go to move the camera, the picture does not disappear, so you can move your aircraft in another spot in a custom thumbnail, or zoom in on parts of the aircraft without having to place down a blueprint every time.
    Right now, as soon as you move the camera, the blueprint disappears
    I'm mainly an Android user, so I have to wait to see the full extent of this next week

    +1
  • Announcement to the Community 4.2 years ago

    I may be one of a few people here with an oculus quest and a powerful enough PC to run VR, so I am able to test builds quickly on both platforms

    +1
  • Convoy Catcher 4.2 years ago

    Well now I need to build a trebuchet to launch an AA tank with

    +1
  • Suggestion, Bendy fuselage. 4.2 years ago

    Sounds too processor intensive

    +1
  • Fighter 4.2 years ago

    You need to tease stuff like this beifore posting. Helps build hype and attention

    +1
  • The Pixelated Helicopter 4.3 years ago

    No

    +1
  • Free Education Version 4.3 years ago

    im impressed with how many schools use this! though me knowing a lot about this game, i would figure out a way to completely trivialize any assignment given. eventually leading to me not being given SP assignments

    +1
  • SPVR Update - Control Base 4.3 years ago

    So looking at the trailer, it looks like the control base can be used as a switch and a joystick, because in the trailer, the switch on the ceiling and the thing the yoke is connected to look like the same model, but repainted

    +1
  • and this is where we say goodbye to the legendary Sadboye12 4.3 years ago

    tell him to use something powerful, like solidworks, as if your planning on going somewhere with CAD or 3d modelling, blender isnt the industry standard, and you will have to learn something new

    +1
  • CAR XR 4.3 years ago

    Mind if I turn this into a racecar?

    +1
  • Alt Technique for Glowing Glass OBSOLETE 4.3 years ago

    This technique is already known, and I've used it in my neon light

    +1
  • Little Bugger 2.0 4.3 years ago

    This could be the SPVR version with some extra interior stuff

    +1