38.2k UltraLight Comments

  • What's Next? 9 months ago

    How hard can it be to add ft inputs for brakes? Like that would be game changing for me and it can’t take more than an hour to implement right?

    +13
  • Hold up one second. 3.1 years ago

    I'm sure @AndrewGarrison is flattered by the fact that his game is preferable to real life...

    +10
  • Do anyone really know what is the meaning of Jundroo ? 2.9 years ago

    A nickname Andrew was called by his friends

    +9
  • Will there be a SP 2? 3.2 years ago

    Well five devs upvoted this... I agree with @PoinX25tlessWhyShouldI because SR2 is really advanced compared to SP, the flight models for planes are even better. The thing is, adding something like the screen into the current SP would stand out like a sore thumb -- even the new glass and smoothing is cutting it close. SP2 is really the only way to advance what we have now, or it appear very contrived.

    So taking stuff from SR2 and transforming it from a rocket game compatible for planes into a plane game compatible with rockets. I would assume they would take away all the time warping, navball stuff, advanced orbit mechanics, and extra planets except earth and maybe the moon. However, I could definitely see the adjustable rockets remaining(less presets though), with more jets added.

    I doubt that @AndrewGarrison and his team of devs will talk about it here, but it is very much a statement, in my opinion, that they have all upvoted this(unless in the horrible case that they have been hacked).

    +9
  • 1:1 Banana for Scale 3.2 years ago

    potassium stick

    +7
  • Hey you creative. 3.1 years ago

    Thrust vectoring 737 that can land vertically

    +6
  • SR2 - Planet Studio Update 3.2 years ago

    I have gotten into SR2 a lot more recently and while I am not a huge fan of the HUD and designer HUD, or the website site tbh. But this is gonna be sick

    +6
  • °_° 2.0 years ago

    Lol when you click the face the smile gets wider

    +5
  • Simple AV8 Harrier II 3.0 years ago

    This plane is actually really good and I love it. And most planes, I hate.
    1- you cannot take off with 20% throttle
    2- no @$#&#$# gyro
    3- rcs shuts off on its own
    4- flaps can go only down and they do not have a gradient of angles
    5- good smooth and slow turns

    But the nozzles can go 90* backwards so all of the above doesnt count

    +5
  • Yeager Airport memorial 3.4 years ago

    @KnightOfRen yessss definitely. @AndrewGarrsion I dont care if you reply to me, or upvote darkmatty51 's post, or anything, but maybe consider what KnightOfRen said? A small, out of main sight, subtle memorial to the great Chuck Yeager

    +5
  • Jundrorian 2.1 years ago

    The helmet got stretched vertcially and the Andrew got compressed vertically, lol he must have a thin head

    +4
  • completely thrust vectoring aircraft 3.1 years ago

    Sorry, but this kinda sucks

    ~ roll backwards
    ~ yaw backwards and a control surface
    ~ giant peice of engine moves... irl just the very tip of the nozzle does
    ~ you cannot take credit for this, not your idea so people dont have to give you credit if they build similar
    ~ waaaaay too much deflection
    ~ flies like a peice of, well, you know what
    ~ this is the type of plane you could easily add default lg on, why isnt there any
    ~ why is it so ugly

    Block me if you want to. Sorry, the truth hurts sometimes.

    +4
  • Join SPSC! 3.1 years ago

    Two anime pfp

    Scaaary

    +4
  • Tank Tracks, maybe this is a way it can be added to the game 3.1 years ago

    Plus, this way you could add independent suspensions onto each node as well, that might be cool

    +4
  • Office Supply X-Wing 1.6 years ago

    @Rjenteissussy I just pretend my flattened hand is a flaring 747 lol

    +3
  • Formation Autothrottle 1.7 years ago

    @OrderlyHippo it’s because they want to churn out the best pilots on the earth rather than the best autopilot operators haha

    Kind of like the explanation for top gun, where they are trying to teach strategical dogfighting tactics rather than using long range missiles and just relying on having bigger engines and better g suits

    +3
  • Formation Autothrottle 1.7 years ago

    @ReturnOfJeffChandler ok lol great...
    1. Terrain avoidance is impossible because there is no radar -- just the AltitudeAgl but thats just directly under your plane
    2. Wing flex is REALLY commonly used by the airliner building section of the community, so I'm not gonna pretend I invented it lol
    3. High Alpha, Stall Recovery, etc is GuyFolk's stuff. Talk to him
    4. Auto takeoff? Push the throttle to full and set trim to the bottom lmao
    5. The waypoint thing is a fun idea but also VERY simple. Just plug a trig expression into a heading hold expression. I can explain it to you and you can probably do it yourself.

    +3
  • Schwimmwagen 1.9 years ago

    Ich schwimme im die/der/das schwimmwagen! (I'm learning German on duolingo)

    +3
  • Hunda RA621H 2.0 years ago

    @PlaneFlightX @OrderlyHippo @BaconAircraft yep

    +3
  • [TEASER] Model's waterslide decal. 2.1 years ago

    I'm Scott Manley -- fly safe

    +3
  • SPVR Update - Control Base 2.6 years ago

    Ok but -- does it have a free rotation option?

    +3
  • So why was the passenger part removed anyways??? 3.0 years ago

    Time to make a hard to understand paragraph

    It's too complex, yet so pre-complexified that you cannot make it even more complex because it is not simple enough. If that makes sense.

    It's why I like SP better than SR2 because SR2 has a UI and parts that are designed to be easy for new users... but when you get better, you realize the parts and UI are complex and only work in the way the game wanted you to. In SP it has a simple connection editor and fuselage block, so you can make all sorts of shapes like a dodecahedron(good luck on that in SR2).

    So a dummy is more of an SR2 thing(they even have one in current usage) because it is easy for a beginner, but something basic with many modification parameters would be more SP-ey

    +3
  • How to get simpleplanes for free!1!!!1111 3.3 years ago

    Lol for a second I thought you were another 0 point user begging the devs like a dog to give you the game free

    +3
  • Smooth Il-12 landing 3.3 years ago

    Lol why so snappy on the pitch? Just hold a half amount up

    +3
  • An Experimental Set of Ohm's Law 3.3 years ago

    😳👍

    +3
  • loooooooonnnnggg plane 3.4 years ago

    "Wow it is even bigger than in the pictures. Cant wait to put this guy through some... tight spaces"

    +3
  • What if Andrew had a theme song 3.4 years ago

    Mister Droo Sky

    Sun is shinin' in the sky
    There ain't a cloud in sight
    It's stopped rainin' everybody's in the play
    And don't you know
    It's a beautiful new day, hey hey
    Runnin' down the avenue
    See how the sun shines brightly in the city
    On the streets where once was pity
    Mr. Droo Sky is living here today, hey hey
    Mr. Droo Sky please tell us why
    You had to hide away for so long (so long)
    Where did we go wrong?
    Mr. Droo Sky please tell us why
    You had to hide away for so long (so long)
    Where did we go wrong?
    Hey you with the pretty face
    Welcome to the human race
    A celebration, Mr. Droo Sky's up there waitin'
    And today is the day we've waited for
    Oh Mr. Droo Sky please tell us why
    You had to hide away for so long (so long)
    Where did we go wrong?
    Hey there Mr. Droo
    We're so pleased to be with you
    Look around see what you do
    Everybody smiles at you
    Hey there Mr. Droo
    We're so pleased to be with you
    Look around see what you do
    Everybody smiles at you
    Mr. Droo, you did it right
    But soon comes Mr. Night creepin' over
    Now his hand is on your shoulder
    Never mind I'll remember you this
    I'll remember you this way
    Mr. Droo Sky please tell us why
    You had to hide away for so long (so long)
    Where did we go wrong?
    Hey there Mr. Droo (sky)
    We're so pleased to be with you (sky)
    Look around see what you do (blue)
    Everybody smiles at you

    If someone legit sang Mr Blue but Mr Droo, I would be really happy

    +3
  • deathwish fork x 3.4 years ago

    Bruh

    +3
  • F-21 Faketor 3.4 years ago

    Omfg @KnightOfRen is right! The F-21 is like a F-16 but Lockheed Martin instead of General Dynamics!

    +3
  • How do I add a delay to a certain function if there is any? Piston to be specific 3.4 years ago

    Ok, SO
    Hang on tight, you might need some math knowledge for this. Also, you should need a good understanding of FT. For this example, we will assume that you want the pistons to move when you activate group one.
    .
    Here is the code: 'clamp01(smooth(Activate1, 0.2)>1)'
    But I dont want you to just copy-paste it, I want you to understand it. Thay way, you can customize it for your needs.
    .
    When you actuate group one, the value immediately changes from -1 to 1. The smooth(x, t) function makes the input change slowly. So, if you put smooth(Activate1, 0.2) and activate group 1, it will change from -1 to -0.9999 to -0.5 to 0, etc. It will take it a bit of time to reach 1, depending on the second value in the function.
    .
    So by using the > symbol, we get a -1 when we are less than one, and a 1 when we are over 1. Then the clamp01() function to clean it up.
    .
    Please give me credit, and tag me on the post

    +3
  • Some Advice 3.5 years ago

    A lot of my friends are currently struggling with this exact problem. I'll have to share the video with them
    .
    now how do I do this with a hoe...

    +3
  • Discord Chat Issue 3.5 years ago

    Oh, a lot of my friends are going through this exact problem. Also, my girlfriend and I are about to lease a tractor--but long term tractor leases can put stress on a relationship, idk what to do?!

    +3
  • Afterburner engine (Solved, but use if you don’t know) 3.5 years ago

    Because you need to set your throttle to 0 when you turn it off. To fix this, go into XML and under the inputController area, set the parameter of:
    zeroOnDeactivate : true

    +3
  • Complete Autoland 9 months ago

    @iic011 you’d basically have to make the system from scratch

    +2
  • Autoland Lightning II [Open Beta Test] 10 months ago

    @C47skytrain yep, I tried that. It was being super finicky, so I reasearched it on the sp website, and the location of each ship resets every time you choose a new location. There’s no funky tree variables for that, unfortunately

    +2
  • Autoland Lightning II [Open Beta Test] 10 months ago

    @OkaNieba yep you can, it’ll be pretty hard to move over and there’s a lot of params to tune, so it could be tricky. Also fyi Carrier landings are impossible to code — the position of any ship does not move consistently

    +2
  • Complete Autoland 10 months ago

    @Bryan5 oh haha, I meant to put it unlisted. I was like “what the fck” because I thought you got into my unlisted builds. Then I realized it was public on accident.

    +2
  • AN-2 liveries I'm considering (Help me choose!) 1.3 years ago

    ES-BAH looks very cool but seems too fun and bubbly like an aerobatics biplane. But even though I'm a blue over red person, DDR-SKD and OK-HTL are both really cool liveries so my vote goes to 2 and 7. Probably DDR the German one as 1st choice.

    +2
  • USS Beast Autoland 1.5 years ago

    @su34 单击按钮一二和三。使用按钮四作为尾钩。

    +2
  • US Map but better 1.5 years ago

    I was disappointed that there’s still gaps in between states — but that’s the least of what’s wrong with this

    My state doesn’t even exist

    +2
  • IFR Approach Simulator 1.5 years ago

    @Thorne thanks

    +2
  • Guess The Plane 1.6 years ago

    @Bryan5 so close

    +2
  • Office Supply X-Wing 1.6 years ago

    @IceCraftGaming ikr! There is a slight gradient tho, it’s lighter blue on the left side

    +2
  • Cessna Citation CJ4 1.7 years ago

    HahA @MrCOPTY

    +2
  • Formation Autothrottle 1.7 years ago

    @TRD yep! You may need to adjust the gains a little but just copy the variables over!

    +2
  • Testers Needed! Fly this beautiful plane! 1.7 years ago

    @BeastHunter @Rework @rexzion

    +2
  • ILS Auto Approach 1.7 years ago

    @Kangy oh thanks lol — I’ve never really gotten into the discord community but hopefully that gets the word out I think this is super cool too

    +2
  • Ultra Sigmoid 2.0 years ago

    @Darkspoul Ultralight is my name, I love them too. That is probably because it is most realistic that I would have an ultralight over other planes.

    +2
  • Testers / VR testers please 2.0 years ago

    @jamesPLANESii it would be great if you gave some STOL advice here

    +2
  • When Algebra II is applicable in your favorite videogame 2.0 years ago

    @IceCraftGaming hmmm I'll try that when I get an aerospace engineerinh job

    +2