@CrestelAeronautics Well, sort of. The Sabre isn't inherently a complete copy of the TA-183, unlike say the Su-9 which directly copied the Me-262, but they did use research learned from the 183 to make the F-86.
@CrestelAeronautics Actually, the RE-3's guns were specially designed to avoid gunsmoke going into the inlet, although difficult to model due to the "simple" aspect.
But even that had an issue: said method involved angling the guns, so have fun aiming the realistic RE-3 lol
@BOSSentinel @CalebRepublic
Allow me to explain deeper:
-The orange thing in the tub is a grain of some sort, likely sand due to the color
-The grain represents Graingy
-This is because his name is "Grain"gy, also known as The Grain or Grain Guy
-We know not why he's named Graingy, nor do we question
-The orange thing is Graingy, the Grain Guy.
There's only a few ways from what I know, and they're not always surefire:
-Set your part mass really high. The parts usually survive, but will still break apart.
-Use high-health parts. Same issue as the first method, but at least this one can improve survivability to guns while not hurting flight performance.
-Set partCollisionResponse to None on all parts. Tedious, but it can help the aircraft be more durable, and if properly executed can even make the plane immune to crashing, but missiles can still threaten it. I should also mention that explosive weapons (except cannons) may not work properly if you use this method on them.
-Damage models. As you may know, a part, when destroyed, will often destroy the parts around it. But if a part attached to a detacher or rotator is destroyed, this won't happen. Use rotators and/or detachers to build a damage model (similar to what I did on my M-War II aircraft like the LF-4 or Mu-19) and you MIGHT stand a chance. I will warn you though, this method probably has the least success of the ones I've mentioned, at least regarding how to survive missiles. Damage models are really ideal for gun combat.
-The most successful method from my experience, is not the victim, but the threat: setting the explosionScale variable on missiles to something below 0.75 can make missiles survivable, only issue with this tactic is that they might end up not doing enough damage, especially to high-durability aircraft. If properly executed, though, you can make somewhat survivable missiles.
-I'm cheating with this one, but the best way to survive a missile is not to get hit by one in the first place! Flares, chaff, hiding behind terrain, staying too close for the missile to maneuver to you, whatever floats your boat.
@Monarchii @LunarEclipseSP Chii's back!
+1Happy (late) birthday, comrade!
I brought more caek!
🎂🎂
+1@MIGFOXHOUND31BSM26 Deader
Noice, kinda reminds me of the MiG-21 and MiG-19, but also Q-5 Fantan
+2New AntonWings post, heck yeah.
+1I might try this, but I have no experience with wheels so wish me luck
+1Air carrier
+1Nice lookin' build, T
+1Airliner!
+1@MobileBuilder21 Thanks :D
T
+1@CrestelAeronautics Well, sort of. The Sabre isn't inherently a complete copy of the TA-183, unlike say the Su-9 which directly copied the Me-262, but they did use research learned from the 183 to make the F-86.
Consider this an apology for the RE-3's... odd design.
Mailing List 6:
@rickofrolls
Mailing List 5:
@windshifter1
@NominalSituation
@M109Simp
Mailing List 4:
@Karroc9522
@SuperSuperTheSylph
@KPLBall
Mailing List 3:
@IDK0
@LoganAviation
@B1BLancer
Mailing List 2:
@MIGFOXHOUND31BSM26
@YarisSedan
@blt
Mailing List 1:
@TheMouse
@CrestelAeronautics
@PrussianAirWorks
Speedy Box
+1Happy birthday! :D
🎂
This is looking awesome!
+5My only question is: can we respawn and change aircraft without leaving a multiplayer server?
@JSTQ Sweet
New killer kite, nice
@CrestelAeronautics Fair enough, like I said, moving on New Year's Eve does something to ya lol
@CrestelAeronautics Actually, the RE-3's guns were specially designed to avoid gunsmoke going into the inlet, although difficult to model due to the "simple" aspect.
+1But even that had an issue: said method involved angling the guns, so have fun aiming the realistic RE-3 lol
@M109simp @PrussianAirWorks I heard peeps these days like canards, so I invented something better
+1Mailing List 6:
@rickofrolls
Mailing List 5:
@windshifter1
@NominalSituation
@M109Simp
Mailing List 4:
@Karroc9522
@SuperSuperTheSylph
@KPLBall
Mailing List 3:
@IDK0
@LoganAviation
@B1BLancer
Mailing List 2:
@MIGFOXHOUND31BSM26
@YarisSedan
@blt
Mailing List 1:
@TheMouse
@CrestelAeronautics
@PrussianAirWorks
Ah yes, The greaT speedy FoxbaT!
+2@MIGFOXHOUND31BSM26
+1Shikanokonokonoko Koshitantan
@Karroc9522 He got better, or worse. You tell me lol
@LunarEclipseSP Wonderful ship!
+1@nukethefrench
+1Literally my first plane lol
@CrestelAeronautics No prob
@BOSSentinel
+1Fairly Simple Fighters, a little "series" of planes I've been making.
@BOSSentinel Well there you go lol
+1Mailing List 6:
@rickofrolls
Mailing List 5:
+1@windshifter1
@NominalSituation
@M109Simp
Mailing List 4:
@Karroc9522
@SuperSuperTheSylph
@KPLBall
Mailing List 3:
@IDK0
@LoganAviation
@B1BLancer
Mailing List 2:
+1@MIGFOXHOUND31BSM26
@YarisSedan
@blt
Mailing List 1:
@TheMouse
@CrestelAeronautics
@PrussianAirWorks
@BOSSentinel @CalebRepublic
+4Allow me to explain deeper:
-The orange thing in the tub is a grain of some sort, likely sand due to the color
-The grain represents Graingy
-This is because his name is "Grain"gy, also known as The Grain or Grain Guy
-We know not why he's named Graingy, nor do we question
-The orange thing is Graingy, the Grain Guy.
There's only a few ways from what I know, and they're not always surefire:
+1-Set your part mass really high. The parts usually survive, but will still break apart.
-Use high-health parts. Same issue as the first method, but at least this one can improve survivability to guns while not hurting flight performance.
-Set
partCollisionResponse
toNone
on all parts. Tedious, but it can help the aircraft be more durable, and if properly executed can even make the plane immune to crashing, but missiles can still threaten it. I should also mention that explosive weapons (except cannons) may not work properly if you use this method on them.-Damage models. As you may know, a part, when destroyed, will often destroy the parts around it. But if a part attached to a detacher or rotator is destroyed, this won't happen. Use rotators and/or detachers to build a damage model (similar to what I did on my M-War II aircraft like the LF-4 or Mu-19) and you MIGHT stand a chance. I will warn you though, this method probably has the least success of the ones I've mentioned, at least regarding how to survive missiles. Damage models are really ideal for gun combat.
-The most successful method from my experience, is not the victim, but the threat: setting the
explosionScale
variable on missiles to something below0.75
can make missiles survivable, only issue with this tactic is that they might end up not doing enough damage, especially to high-durability aircraft. If properly executed, though, you can make somewhat survivable missiles.-I'm cheating with this one, but the best way to survive a missile is not to get hit by one in the first place! Flares, chaff, hiding behind terrain, staying too close for the missile to maneuver to you, whatever floats your boat.
Seaplane!