Note:
In the game, AltitudeAgl has some error, so it can't get the correct data at some time, such as AltitudeAgl>Altitude,AltitudeAgl<2 When I fly at a high altitude, those causes Auto-GCAS triggers abnormally.
So I changed it and it won't trigger abnormally.
The next version will allow players to adjust the radar display range during flight.
Due to the fact that this radar was generated through a script and the script has been lost, this will be a significant workload.
@Jundroo Please fix this issue in SimplePlanes or SimplePlanes 2!
In almost all inputs, NaN or Infinity can be processed correctly, but in propeller blades, this can cause the game to go black and freeze.
I changed your aircraft's radar The radar cannot get any things on SimplePlanes's radar, because it is real-time refresh, such as "TargetSelected", you used it on the screen.
So I changed radar by using Variable which will not refresh real-time, The target in the direction corresponding to the scanning line will be refreshed. If a target on the screen passes through the scanning line twice or more but is not refreshed, the radar will determine that the target is lost and disappear from the screen, like the radar in real world
I think you added some mods called "Valkyrien Skies" and "Create". :)
This thing can run normally on Minecraft, with physics.
How do it work in Minecraft?
@PPLLAANNEE Yes, first you can calculate the longitude, latitude and altitude of the target, and then calculate the corresponding angle through the Inverse trigonometric functions (these flight computers are required to return the longitude, latitude and altitude).
@ThatItalianDude You are wrong. The PitchAngle value only describes the nose pitch angle, not the Flight Path Angle (FPA), and you can only measure horizontal ground speed (measuring air horizontal speed is almost unrealistic unless you have written wind direction detection). There are two ways to measure the horizontal speed of the Aircraft relative to the ground:
1:GS > 0.001 ? (GS*cos(asin(rate(Altitude)/GS))) : 0
2:sqrt(pow(rate(Latitude),2)+pow(rate(Longitude),2))
ACAS does not exist (when I start activation group 6, turn on air-to-air radar, there is no weapon named "ACAS"), I generate a hostile UAV until the distance is only 0.5 nautical miles, I do not hear the missile locking sound (I have entered the locking angle).
@AirCrashInvestigationFLR
Now update the input of the fly path angle indicator:
Fly Path Angle,It's Input:asin(rate(Altitude)/GS)/90.Ground Fly Path Angle Input:asin(rate(AltitudeAgl)/GS)/90.
Who reported me and caused my post to be deleted? Note: This version is for glass work and does not mean plagiarism. But why are they still being reported?
Who reported me and caused my post to be Removed? Note: This version is for glass work and does not mean plagiarism. But why are they still being reported?
@Jelybaca Can you set a program for your landing gear indicator? When the landing gear is fully Down(the landing gear is fully Down and the landing gear door is closed), the light is always on; When the landing gear is not fully Retract (the landing gear door is not closed), the light flashes; When the landing gear is fully Up, the light goes out.
NOTE:It requires landing gear commands and landing gear door commands.
Note:
In the game, AltitudeAgl has some error, so it can't get the correct data at some time, such as AltitudeAgl>Altitude,AltitudeAgl<2 When I fly at a high altitude, those causes Auto-GCAS triggers abnormally.
So I changed it and it won't trigger abnormally.
@TheCommentaryGuy Okay.
I posted it.
@Plsaper Now you need to download the new version.
That's more real.
@1234567891234 行
I have a new version. Please use that.
@1234567891234 Bilibili Name:一名简飞玩家
你的Name呢
Is smoothstep(a b,t) equal to a+(b-a)(3clamp01(t)clamp01(t)-2clamp01(ttt)) ?
@Ujkkkhdisoeke 我的世界!
Minecraft!
BUT I WILL ALWAYS HELP YOU
You need to calm down.
@hRmm He used flight control to simulate the function of vertical stabilizer.
@FHCMD I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@M107AA12BFG50 I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@Stanmich I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
@IceCraftGaming I'm sorry, @ you here.
I made a new version, now it has start screen(no animate:( ).
The next version will allow players to adjust the radar display range during flight.
Due to the fact that this radar was generated through a script and the script has been lost, this will be a significant workload.
@Jundroo Please fix this issue in SimplePlanes or SimplePlanes 2!
In almost all inputs, NaN or Infinity can be processed correctly, but in propeller blades, this can cause the game to go black and freeze.
I changed your aircraft's radar The radar cannot get any things on SimplePlanes's radar, because it is real-time refresh, such as "TargetSelected", you used it on the screen.
So I changed radar by using Variable which will not refresh real-time, The target in the direction corresponding to the scanning line will be refreshed. If a target on the screen passes through the scanning line twice or more but is not refreshed, the radar will determine that the target is lost and disappear from the screen, like the radar in real world
I think you added some mods called "Valkyrien Skies" and "Create". :)
This thing can run normally on Minecraft, with physics.
How do it work in Minecraft?
我认为你的自动驾驶速度系统可以改进(我帖子里面有一个Fighter,你可以下载最新版,看看我的速度控制系统是如何工作的)
@BiliBiliXMBGDS 额
Now is have new version Fighter v1.1
@LAGDragon Here is a demonstration https://www.simpleplanes.com/a/DIx660/Test-Car
@PPLLAANNEE Yes, first you can calculate the longitude, latitude and altitude of the target, and then calculate the corresponding angle through the Inverse trigonometric functions (these flight computers are required to return the longitude, latitude and altitude).
@ThatItalianDude You are wrong. The PitchAngle value only describes the nose pitch angle, not the Flight Path Angle (FPA), and you can only measure horizontal ground speed (measuring air horizontal speed is almost unrealistic unless you have written wind direction detection). There are two ways to measure the horizontal speed of the Aircraft relative to the ground:
1:GS > 0.001 ? (GS*cos(asin(rate(Altitude)/GS))) : 0
2:sqrt(pow(rate(Latitude),2)+pow(rate(Longitude),2))
@GuyFolk If so, can I release a fixed version? (Radar repair, longitude and latitude display repair, HUD repair, two COM2 buttons repair)
If so, can I release a fixed version? (Radar repair, longitude and latitude display repair, HUD repair, two COM2 buttons repair)
I found a problem: SW (Southwest) was written as NW (Northwest) (the last "NW" in the two "NW" in the front text).
This is the problem of the game. I also experienced this situation when setting the original engine (all sliders are set to the maximum value).
@SupremeDorian This website is: windows.com/stopcode
@SupremeDorian I know the function of QR code. The website brought by QR code is Microsoft's blue screen troubleshooting.
@SupremeDorian Random QR codes?
When the Boeing 747 turns on the autopilot, there should be a box on the PFD attitude display, which reads: CMD.
Don't call me.
Don't call me.
I know that IAS divided by TAS can get the air pressure, but I want to calculate the air pressure according to the altitude.
@LobsterBisque128
@WNP78 How do you calculate the air pressure in the game?
ACAS of Boeing 747-8i works normally (personal test).
@AirCrashInvestigationFLR
ACAS does not exist (when I start activation group 6, turn on air-to-air radar, there is no weapon named "ACAS"), I generate a hostile UAV until the distance is only 0.5 nautical miles, I do not hear the missile locking sound (I have entered the locking angle).
@AirCrashInvestigationFLR
@Annedzsrue I think ACAS should be changed to TCAS (traffic collision avoidance system).
ACAS doesn't work (on my device).
Now update the input of the fly path angle indicator:
Fly Path Angle,It's Input:asin(rate(Altitude)/GS)/90.Ground Fly Path Angle Input:asin(rate(AltitudeAgl)/GS)/90.
clamp(sum(clamp01(Pitch=0)((cos(RollAngle)*rate(PitchAngle/15)))+Trim),-1,1)
@Huax 你把代码发给我看一下,我看一下怎么回事。
Who reported me and caused my post to be deleted? Note: This version is for glass work and does not mean plagiarism. But why are they still being reported?
Who reported me and caused my post to be Removed? Note: This version is for glass work and does not mean plagiarism. But why are they still being reported?
This version works for version 1.10 glass, but why is it Removed?
Missiles are Cannot Launch Because It not need Destroy Target.
@Jelybaca Can you set a program for your landing gear indicator? When the landing gear is fully Down(the landing gear is fully Down and the landing gear door is closed), the light is always on; When the landing gear is not fully Retract (the landing gear door is not closed), the light flashes; When the landing gear is fully Up, the light goes out.
NOTE:It requires landing gear commands and landing gear door commands.
Can match my post:New Automatic Trim(Tail Wing).
@lemoose You can use this input:Activate8 ? Pitch - ((PitchRate / 200) / clamp((IAS / 1.852 * 3.6)/100,1,30)) : Pitch.