@Zaineman I also wanna recommend my auto-aim miniguns on top of the F-44 Star Raven on one of your build collections. It's a simple build, but I'm quite proud of it nonetheless.
@GuyFolk I already have angle of slip in the rudders, though. Why do the rudders only turn left during a cobra when set to negative, but turn right during a cobra when set to positive?
@GuyFolk I've noticed something with the rudders, and angle of attack. When I set angle of attack to negative, and then cobra, the rudders only ever turn to the left. When I set them to positive, the rudders go right instead. How am I supposed to fix that?
@GuyFolk like I said a while ago, I wanted it to do Morgan Pixy things, therefore I wanted it to spin smoothly, yaw-wise. I didn't achieve that, just yet, but I know I'll get there.
Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@CaptainFranchfries I believe this is a perfect aircraft for supermaneuvering. However, I would like to fully recommend you watch some tutorials from @GuyFolk . He can teach you everything you need to know about supermaneuvers with overload.
@GuyFolk you say the center of mass has to be in front of the center of lift, and yet you've told me otherwise before. Now I'm confused on what's moreso recommended for supermaneuvers. Not only that, but your Morgan Pixy is one of the most stable aircraft I've ever seen in the game, despite its CoL being well in front of its CoM; same with your Su-57 Felon, even though the CoM is in front of the CoL. That tells me that CoM and CoL positions aren't the issue here.
Assuming I wanted to keep the center of mass and lift in the same spot with the Star Raven, how would I go about tuning the AoA characteristics, if inserting angle-of-attack controls isn't foolproof?
@GuyFolk ohhhh. You mean that the aircraft should be sitting at a certain angle depending on when you stop pulling up? If so, then how would I fix that exactly? Angle of attack controls, like you said before?
@GuyFolk how would I go about fixing the flipping at high speeds? Inserting angle of attack controls?
Also, this isn't a competition, obviously, but if we're taking about jerking around violently at high angle of attacks, both of your Strike Wyverns seem to have that issue moreso than the Star Raven. They don't start off too bad, but in a split second, they accelerate in flip speed to where it's 1 revolution per second.
I have to be brutally honest here. I've tested it, and I don't like how it performs. If you plan on making any new variants of this, here's what I recommend fixing:
Turn radius; even at beyond Mach 1, it fails to pull up at even 10° per second!
Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@mahardika I like the turret designs from the game, personally. The one I came up with for my F-44-B1 Star Raven looks really nice, in my humble opinion. But don't just take my word for it.
@GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?
Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?
@mahardika question: have you ever heard of an app called Star Combat Online? No, I'm not advertising. I'm bringing it up to recommend some custom fighter turrets based on the game's weapon designs.
@GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.
@GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?
@Zaineman I also wanna recommend my auto-aim miniguns on top of the F-44 Star Raven on one of your build collections. It's a simple build, but I'm quite proud of it nonetheless.
@IceCraftGaming I don't even think I was going for that look, but I did. Anyway, thanks for the upvote!
+1@GuyFolk so are you saying that I'm not supposed to use angle of attack in the rudders at all?
@GuyFolk I already have angle of slip in the rudders, though. Why do the rudders only turn left during a cobra when set to negative, but turn right during a cobra when set to positive?
@GuyFolk I've noticed something with the rudders, and angle of attack. When I set angle of attack to negative, and then cobra, the rudders only ever turn to the left. When I set them to positive, the rudders go right instead. How am I supposed to fix that?
"Mission: destruction of any and all Red Chinese Communists!" - Liberty Prime
+1@tarikGR thanks!
+1@GuyFolk like I said a while ago, I wanted it to do Morgan Pixy things, therefore I wanted it to spin smoothly, yaw-wise. I didn't achieve that, just yet, but I know I'll get there.
@Embedd @Cobra63 @Hunterthemuncher @arcticfox123 @PaperPlaneHasDream @MrGreen @Milo1628xa @HorizonHitingxt @MCapple @notJester1944 @GrizzlitnCFSP @Adamask @IceCraftGaming @Tsurki @donkski @Sergio666 @MissHikari
+1@tarikGR here's my entry for your 5th gen fighter challenge!
+3Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@CaptainFranchfries you actually got Andrew Garrison to like your jet, bro. Congrats!
+1@CaptainFranchfries no problem, but don't thank me. Thank Guyfolk for making them in the first place.
+1It's finally time for my Star Raven to shine.
+4@CaptainFranchfries I believe this is a perfect aircraft for supermaneuvering. However, I would like to fully recommend you watch some tutorials from @GuyFolk . He can teach you everything you need to know about supermaneuvers with overload.
+1@Zaineman dang, sorry that happened to you, bro. Hope you feel better.
@WNP78 may I request that you put in a way for things to activate when there's an incoming missile?
+1@GuyFolk ok, I'll see what I can do when I have a chance. Thank you again for your guidance.
"Communist detected on American soil! Lethal force engaged!" - Liberty Prime, and also me in the F-44-B2 Star Raven.
+1@GuyFolk you say the center of mass has to be in front of the center of lift, and yet you've told me otherwise before. Now I'm confused on what's moreso recommended for supermaneuvers. Not only that, but your Morgan Pixy is one of the most stable aircraft I've ever seen in the game, despite its CoL being well in front of its CoM; same with your Su-57 Felon, even though the CoM is in front of the CoL. That tells me that CoM and CoL positions aren't the issue here.
Assuming I wanted to keep the center of mass and lift in the same spot with the Star Raven, how would I go about tuning the AoA characteristics, if inserting angle-of-attack controls isn't foolproof?
@GuyFolk ohhhh. You mean that the aircraft should be sitting at a certain angle depending on when you stop pulling up? If so, then how would I fix that exactly? Angle of attack controls, like you said before?
@GuyFolk how would I go about fixing the flipping at high speeds? Inserting angle of attack controls?
Also, this isn't a competition, obviously, but if we're taking about jerking around violently at high angle of attacks, both of your Strike Wyverns seem to have that issue moreso than the Star Raven. They don't start off too bad, but in a split second, they accelerate in flip speed to where it's 1 revolution per second.
@xxwwxavier1 no problem.
+1@ASBE seriously, can you make a downsized version of this?
+2I have to be brutally honest here. I've tested it, and I don't like how it performs. If you plan on making any new variants of this, here's what I recommend fixing:
Turn radius; even at beyond Mach 1, it fails to pull up at even 10° per second!
Air-to-ground missile doesn't work.
Air-to-air missile barely turns at all.
Engine power feels way too unrealistic.
+1@Embedd @Cobra63 @Hunterthemuncher @arcticfox123 @PaperPlaneHasDream @MrGreen @Milo1628xa @HorizonHitingxt @MCapple @notJester1944 @GrizzlitnCFSP @Adamask @IceCraftGaming @Tsurki @donkski @Sergio666
@ASBE would you mind making one that's half the size, at least? I wanna use it in my Star Raven so badly!
+1Credit to:
+1@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
HOW DO YOU DO THAT?!
+1@Zaineman thanks. Glad to know I made an impact, lol.
@GuyFolk I did not, but I think it works a helluva lot better now that I tuned the other stuff with angle of slip.
+1@GuyFolk just fixed it for the next variant! All I gotta do is wait for TRD to do the pics, and I'll have it posted.
Love the hud of this! I might even use it myself!
+1@mahardika I like the turret designs from the game, personally. The one I came up with for my F-44-B1 Star Raven looks really nice, in my humble opinion. But don't just take my word for it.
+1@GuyFolk I think I understand what you mean now. I'll see what I can do with the next variant.
@GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?
@GuyFolk understood. I'll keep that in mind with any other aircraft I make.
+1@GuyFolk I wasn't blindly copying. I was only pointing out what I observed. Also, the new variant is out!
@HorizonHitingxt beautiful build! Nice job! Even though it is obviously Chinese and not from Ctina, and my Liberty Prime instincts are kicking in...
Credit to:
+1@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar
@TRD ok
@ASBE if I use this, I'll be sure to credit you for it on any of my builds.
+2@TRD actually, I tried to add you, and it wouldn't work. Try adding me. "Sky Jay The First#7660".
@TRD no problem. Thank you for your help!
+1@TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?
@mahardika it's alot of fun, other than going against the Thanos destroyer ship.
+1@mahardika question: have you ever heard of an app called Star Combat Online? No, I'm not advertising. I'm bringing it up to recommend some custom fighter turrets based on the game's weapon designs.
+1@GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.
@GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?
@Zaineman you really think so? I would honestly prefer that new radar you made, but I cannot do any of the variables whatsoever.