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F-44-B1 Star Raven

9,857 SkyJayTheFirst  2.2 years ago

The B1 variant of the F-44 Star Raven! Comes with a brand new overhaul to the cockpit, including new radars, and an upgraded hud! And that's only the tip of the iceberg with this beautiful stealth fighter! Her brand new landing gears make it easy for virtually any pilot to land her without even as little as a scratch! And did I mention her newly improved gatling guns? That, and her more finely-tuned supernaneuvers and stability! But don't take my word for it; see for yourself how well this bird can treat you!

Credit to:
@ASBE for the circular radar
@Zaineman for the variables and hud
@Guyfolk for his guidance
@TRD for the aircraft thumbnail
@Leehopard for the square radar

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 42.8ft (13.1m)
  • Length 68.3ft (20.8m)
  • Height 13.0ft (3.9m)
  • Empty Weight 26,587lbs (12,059kg)
  • Loaded Weight 33,700lbs (15,286kg)

Performance

  • Power/Weight Ratio 2
  • Wing Loading 50.9lbs/ft2 (248.8kg/m2)
  • Wing Area 661.4ft2 (61.5m2)
  • Drag Points 3895

Parts

  • Number of Parts 545
  • Control Surfaces 4
  • Performance Cost 3,418
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    Credit to:
    @ASBE for the circular radar
    @Zaineman for the variables and hud
    @Guyfolk for his guidance
    @TRD for the aircraft thumbnail
    @Leehopard for the square radar

    Pinned 2.2 years ago
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    104k GuyFolk

    @SkyJayTheFirst
    Angle of slip is angle of attack side way, I'm not sure what else you do with angle of slip beside determining whether the plane is flying backward or not.

    +1 2.2 years ago
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    @GuyFolk I did not, but I think it works a helluva lot better now that I tuned the other stuff with angle of slip.

    +1 2.2 years ago
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    104k GuyFolk

    @SkyJayTheFirst
    Nice.
    I'll test it when it come out.
    Edit : You use AngleOfAttack in that upcoming version? That's quick.

    +1 2.2 years ago
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    @GuyFolk just fixed it for the next variant! All I gotta do is wait for TRD to do the pics, and I'll have it posted.

    2.2 years ago
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    104k GuyFolk

    @SkyJayTheFirst
    Ok.

    +1 2.2 years ago
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    @GuyFolk I think I understand what you mean now. I'll see what I can do with the next variant.

    2.2 years ago
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    104k GuyFolk

    @SkyJayTheFirst
    (abs(AngleOfSlip) > 45 ? -1 : 1) will output 1 if flying normally and output -1 if flying backward.
    But normally, in the code, if there is no () the code will do the * and / first and do + and - later.
    So 3 + 2 * 2 will be 7 instead of 10 because 2*2 first then add to 3 later.
    But if you use () like (3 + 2) * 2 to control the flow, it'll output 10.
    Same goes for your code, the (abs(AngleOfSlip) > 45 ? -1 : 1) is lost somewhere so it does not invert the entire code.
    If not counting (abs(AngleOfSlip) > 45 ? -1 : 1), all of the code was written for forward flight only, the code will have negative effect when fly backward.
    And angle of attack need to be extensively tuned, so it'll not be a smooth ride at first but there is always a way.
    For my code I use angle of attack but ignore it sometimes.

    +1 2.2 years ago
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    @GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?

    2.2 years ago
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    104k GuyFolk

    Fly better, landing gear and autoaim problems are gone.
    But problems I've pointed out previously still existed but will not occur unless I'm really looking for it which I guess is the best that simple code can offer.
    So I've dig deeper and found some serious flaws.
    - Control inversion for flying backward is bugged, there are "(abs(AngleOfSlip) > 45 ? -1 : 1)" but it need to be final multiplier to work, for now it just multiply to the number next to it. "()" play a big part in all of programming code.
    - I tried increased elevators size and the flip is pretty much gone, the plane have more controlling power and gain some stability so it'll not flip.

    I guess your code need new parameter to play with, "AngleOfAttack".

    +1 2.2 years ago