Profile image

F-44-B2 Star Raven

9,820 SkyJayTheFirst  1.8 years ago

The F-44-B2 Star Raven is finally here! Complete with decals and vast improvements to its flight capabilities! You can now fly her backwards with little to no trouble in regards to pitch and roll, thus drastically improving her supermaneuvering abilities over the previous variant! Combine that with all the perks of the previous versions, and you have yourself a recipe for an air superiority monster! Go ahead, and tell me how much you love it in the comments!

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 42.9ft (13.1m)
  • Length 68.3ft (20.8m)
  • Height 13.0ft (3.9m)
  • Empty Weight 26,742lbs (12,130kg)
  • Loaded Weight 33,855lbs (15,356kg)

Performance

  • Power/Weight Ratio 2.041
  • Wing Loading 51.2lbs/ft2 (249.9kg/m2)
  • Wing Area 661.4ft2 (61.5m2)
  • Drag Points 3871

Parts

  • Number of Parts 575
  • Control Surfaces 4
  • Performance Cost 3,484
  • Log in to leave a comment
  • Profile image

    Credit to:
    @ASBE for the circular radar
    @Zaineman for the variables and hud
    @Guyfolk for his guidance
    @TRD for the aircraft thumbnail
    @Leehopard for the square radar

    Pinned 1.8 years ago
  • Profile image
    1,173 Embedd

    What was that for @SkyJayTheFirst

    +1 1.7 years ago
  • Profile image
    100k GuyFolk

    @SkyJayTheFirst
    np!

    +1 1.7 years ago
  • Profile image

    @GuyFolk ok, I'll see what I can do when I have a chance. Thank you again for your guidance.

    1.7 years ago
  • Profile image
    100k GuyFolk

    @SkyJayTheFirst
    So I generally tell people to try putting CoM in front of CoL but not far apart, enough to stall but not enough to flip.
    All in all, CoM is just a rough idea because the exact position is depend on many other factor, you just need to test it out until you find what work best for that particular plane.
    For example, Pixy has many parts at the rear (there also high drag airbrake) so drag at the rear will be huge too, that's what keep the plane stable, to help it to stall easily, CoM will have to be in the rear.
    In other word, CoL in the builder is true for normal flight but at high aoa it's not the same anymore.
    And for my SU-57, I made it with some stability in mind, like irl SU-27 that can do Cobra without tvc, that's mean it's unstable enough to do cobra but stable enough to recover.

    Assuming I wanted to keep the center of mass and lift in the same spot with the Star Raven, how would I go about tuning the AoA characteristics, if inserting angle-of-attack controls isn't foolproof?

    I guess you'll have to increase drag at the rear (maybe by xml), it's not advisable because it's just like moving CoL backward but without moving blue circle in editor.
    But again, technically it is just moving CoL with extra step so the final answer is NO.

    +1 1.8 years ago
  • Profile image

    @GuyFolk you say the center of mass has to be in front of the center of lift, and yet you've told me otherwise before. Now I'm confused on what's moreso recommended for supermaneuvers. Not only that, but your Morgan Pixy is one of the most stable aircraft I've ever seen in the game, despite its CoL being well in front of its CoM; same with your Su-57 Felon, even though the CoM is in front of the CoL. That tells me that CoM and CoL positions aren't the issue here.

    Assuming I wanted to keep the center of mass and lift in the same spot with the Star Raven, how would I go about tuning the AoA characteristics, if inserting angle-of-attack controls isn't foolproof?

    1.8 years ago
  • Profile image
    100k GuyFolk

    @SkyJayTheFirst
    Also, angle of attack is use to prevent stall so I guess it could work but it'll not completely eliminate the problem.
    Here is how angle of attack is use, it just make unstable plane fly, and yes...PSM plane is unstable but not to a degree of a dart flying backward.

    +1 1.8 years ago
  • Profile image
    100k GuyFolk

    @SkyJayTheFirst
    In a way, yes.
    I'd rewrite that to just "the plane will go as long as the command will go, it'll stop if there is no command."
    For the fix, I've already answered it in F-44-B1-Star-Raven but I'll just summarize it.
    Make CoM go forward or CoL go backward will eliminate the instability, bigger elevators will help a lot too.
    In my opinion, plane this size should have bigger elevators.
    Maybe really big V-tail?
    idk, it's you to decide.

    +1 1.8 years ago
  • Profile image

    @GuyFolk ohhhh. You mean that the aircraft should be sitting at a certain angle depending on when you stop pulling up? If so, then how would I fix that exactly? Angle of attack controls, like you said before?

    1.8 years ago
  • Profile image
    100k GuyFolk

    @SkyJayTheFirst
    I'm not quite sure if your "flipping" is difference from my "flipping", just describe exactly how you get my both plane to "jerking around violently at high angle of attacks".
    I think we are missing something here.
    And for how I reproduce the flip it your plane, I get speed up to about 700-800 km/h IAS and then activate AG1 (so it'll flip easier) and pitch up for a very short time, the plane will flip and continue flipping even though I'm not touching the control and will stop when the nose is pointing backward (which is it's balance point) like the backward dart analogy I described earlier.
    If you play around model planes so much like me you'll "feel" the point of no return (while pitching) in the scenario I said.

    +1 1.8 years ago
  • Profile image

    @GuyFolk how would I go about fixing the flipping at high speeds? Inserting angle of attack controls?
    Also, this isn't a competition, obviously, but if we're taking about jerking around violently at high angle of attacks, both of your Strike Wyverns seem to have that issue moreso than the Star Raven. They don't start off too bad, but in a split second, they accelerate in flip speed to where it's 1 revolution per second.

    1.8 years ago
  • Profile image
    100k GuyFolk

    Control inversion problem is gone.
    Now I think you fully understand about () and the flow of math in code.
    Good job.
    Problem with flipping at high speed high aoa is still there unfortunately, hope you'll fix it soon.
    And about main landing gear position, it usually a bit behind CoM on most if not all plane, it'll help in takeoff and landing a lot.

    +1 1.8 years ago
  • Profile image

    Very exquisite

    +1 1.8 years ago
  • Profile image

    @Embedd @Cobra63 @Hunterthemuncher @arcticfox123 @PaperPlaneHasDream @MrGreen @Milo1628xa @HorizonHitingxt @MCapple @notJester1944 @GrizzlitnCFSP @Adamask @IceCraftGaming @Tsurki @donkski @Sergio666

    1.8 years ago