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F-44-B7 Star Raven (For 5th Gen Challenge)

9,820 SkyJayTheFirst  1.7 years ago
Auto Credit Based on tarikGR's 5th Generation Fighter Challenge [CLOSED]

New and improved American 5th-Gen air-superiority stealth fighter, the F-44-B7 Star Raven! This model has had many of its supermaneuvering factors more finely tuned over its previous counterparts, including yaw, and especially with anything related to cobra maneuvers, as pilots will experience much more obedience in PSM now. Between these attributes, its auto-aiming 20mm vulcan turrets, its dozen radar-guided missiles in its internal weapons bay and cockpit specialized for situational awareness, overall, she is a multi-ranged force to be reckoned with! Take her for a ride! I promise she won't bite, unless you do...


AG1: Supermaneuver
AG2: Formation Lights
AG3: Auto-Aim Miniguns
AG4: Arm Missiles
AG5: Air Brake (Rudders)
AG8: Canopy

Hope you enjoy!

Spotlights

General Characteristics

  • Predecessor 5th Generation Fighter Challenge [CLOSED]
  • Created On Android
  • Wingspan 42.9ft (13.1m)
  • Length 68.3ft (20.8m)
  • Height 13.0ft (3.9m)
  • Empty Weight 27,405lbs (12,430kg)
  • Loaded Weight 34,448lbs (15,625kg)

Performance

  • Power/Weight Ratio 2.006
  • Wing Loading 50.8lbs/ft2 (248.0kg/m2)
  • Wing Area 678.3ft2 (63.0m2)
  • Drag Points 3876

Parts

  • Number of Parts 575
  • Control Surfaces 4
  • Performance Cost 3,496
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    Credit to:
    @ASBE for the circular radar
    @Zaineman for the variables and hud
    @Guyfolk for his guidance
    @TRD for the aircraft thumbnail
    @Leehopard for the square radar

    Pinned 1.7 years ago
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    @Mantha thanks, bro! Don't forget to like!

    1.4 years ago
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    118 Mantha

    Holy crap. I think this thing is SIXTH gen lol, this is air superiority at is pinnacle.

    +1 1.4 years ago
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    173k Zaineman

    I redid my homepage and I would like you to take a look. My top friends I have not only their special icon representing them but they also have a cool little animation for each person. New page is Here

    +1 1.6 years ago
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    @Lifewald you most certainly did! Nice!

    1.6 years ago
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    13.2k Lifewald

    @SkyJayTheFirst Did i just do it?(please ignore the nose tap)


    ill try to do a yaw spin later

    +1 1.6 years ago
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    @SkyJayTheFirst Np comrade

    +1 1.7 years ago
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    @IceCraftGaming I don't even think I was going for that look, but I did. Anyway, thanks for the upvote!

    +1 1.7 years ago
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    Nice! Looks like a sword blade

    +1 1.7 years ago
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    1,173 Embedd

    Why ping? For free exposure?@SkyJayTheFirst

    1.7 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    Yes, for now.
    Not until you know how exactly aoa work both irl and in SP and how rudders can control pitch.
    You know... just to not over-complicate things.

    +1 1.7 years ago
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    @GuyFolk so are you saying that I'm not supposed to use angle of attack in the rudders at all?

    1.7 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    Angle of slip in the code (in this version) is just use to determine whether the plane go forward or backward, it didn't contribute to any stability.
    You'll need more code that involve angle of slip to really make it work as stabilization.
    I think you should learn more about what angle of slip and angle of attack do, and the problem will sort itself out.
    I want this to be your Eureka moment lol.
    Hint:
    Cobra is high angle of attack.
    Angle of attack is not in yaw axis.

    +1 1.7 years ago
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    @GuyFolk I already have angle of slip in the rudders, though. Why do the rudders only turn left during a cobra when set to negative, but turn right during a cobra when set to positive?

    1.7 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    That's what I really mean in the first comment.
    So I think you got some terminology mixed up.

    therefore I wanted it to spin smoothly, yaw-wise.

    So I think what is the closest to your description is flat-spin.
    And you also want the plane to side slip freely by pointing rudders into the wind so it'll provide minimal yaw stability.
    The thing is angle of attack has nothing to do with this, what you need is angle of slip which is angle of attack but for yaw.

    +1 1.7 years ago
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    @GuyFolk I've noticed something with the rudders, and angle of attack. When I set angle of attack to negative, and then cobra, the rudders only ever turn to the left. When I set them to positive, the rudders go right instead. How am I supposed to fix that?

    1.7 years ago
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    @tarikGR thanks!

    +1 1.7 years ago
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    28.7k tarikGR

    Quite nice

    +1 1.7 years ago
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    This looks great @SkyJayTheFirst!

    +1 1.7 years ago
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    @GuyFolk like I said a while ago, I wanted it to do Morgan Pixy things, therefore I wanted it to spin smoothly, yaw-wise. I didn't achieve that, just yet, but I know I'll get there.

    1.7 years ago
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    100k GuyFolk

    I think it's flight control is pretty much on point now.
    And I've noticed the rudder react to aoa which will force the plane to yaw to the right when doing cobra or other high aoa maneuver.
    One question is what you intended to do with aoa code in rudders?

    +1 1.7 years ago
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    @Embedd @Cobra63 @Hunterthemuncher @arcticfox123 @PaperPlaneHasDream @MrGreen @Milo1628xa @HorizonHitingxt @MCapple @notJester1944 @GrizzlitnCFSP @Adamask @IceCraftGaming @Tsurki @donkski @Sergio666 @MissHikari

    +1 1.7 years ago
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    @tarikGR here's my entry for your 5th gen fighter challenge!

    +3 1.7 years ago